/script ZO_ActionButtons_ToggleShowGlobalCooldown()
When it comes to timing, the game actually has a built-in animation to show the global cooldown, no metronome needed.
Unfortunately, zos has decided to not make it available as a setting. You can enable it using the following script:/script ZO_ActionButtons_ToggleShowGlobalCooldown()
This will only work for your current session though. There's an add-on (conveniently named "Built-in Global Cooldown") which will run it for you whenever you log in.
Nope! So... You can perform 1 light attack every second and you can also perform 1 skill every second... And you can also perform 1 "action" every second. Maybe more for the actions... And to be clear, what I mean by "actions" is like block, roll, bash, whatever.
The cooldowns are separate. I don't even think there is a cooldown on "actions" but there is on light attacks and skills.
An action will cut short the animation of a skill BUT, if timed right, the skill will still happen. You won't see it but you will see the numbers, in other words. Similarly, a skill will cut short the animation of a light attack.
So ideally what you want to do is LA-skill-bash, in that order, every second. You will hit the target 3 times every second. Or maybe more than 3 if we take into account DoTs, enchants, and procs-- but let's ignore that for now to keep it simple.
Now bash isn't the only "action" you can do that is just what I used as an example. Bash-weaving, as it's called, it very rough on the stamina and I only really do it if a) I'm sure I'm about to kill someone and just pouring as much damage as I can b) I think they're about to cast an interruptible ability and I'm trying to stop it c) I'm being a jerk and stopping someone from escaping through a door in cyrodiil.
Block-canceling a skill is a more all-around useful tactic. Or barswapping. Or rolldodging.
It does have to be in that order. LA - Skill - Action. This is what's known as animation canceling.
Also know that you can do this too quickly and it won't work because of the cooldown. So that's where the metronome jokingly comes into play. But for most people I think we just practice and call it good enough.
Starlight_Knight wrote: »I have played PVP since launch as my main activity and this gets me as well. Its a PVP issue, (Ping vs Ping)
Sometimes you just get days where stuff is slow to work and de-syncs are big.
Its infuriating for sure, when break free takes 2 seconds to cast etc etc etc.
That usually means that you've taken about 2 seconds worth of damage before you even know about it.
A good way to tell is with things like death recaps. if you can visually see what killed you on the screen but your death recaps says something else. usually means you're out of sync.
I've been whispered and accused of cheating before because people have died to my abilities though walls and such, investigating this shows them dead at my feet on my screen but they can be as far as 30 meters away. the De-syncs, input and skill delays as well as the hard CC breaks in this game are why it will never have competitive pvp.
I'm pretty sure this is why zos just fill it with op broken proc sets, just keeping us busy trying out the next thing.
Don't take it to hard, it's probably not a skill issue.
So here is an example of what I mean
A much more skill player laid the boots to me.... and I want to play like that.
It just seems they get twice as much damage/attaches as me
So this is my damage on them:
Note the number of attacks:
And this is the beating they lay on me
I am not saying we are equal blow for blow, but they were much more capable of protecting and dealing damage on me.
There was not even enough time to flip weapons, heal or Aurora Javelin them to get some distance.
The opponent seems to have a lot of things triggering per attack where I seem to just do one thing.
Thoughts?
Tankz
Z
So here is an example of what I mean
A much more skill player laid the boots to me.... and I want to play like that.
It just seems they get twice as much damage/attaches as me
So this is my damage on them:
Note the number of attacks:
And this is the beating they lay on me
I am not saying we are equal blow for blow, but they were much more capable of protecting and dealing damage on me.
There was not even enough time to flip weapons, heal or Aurora Javelin them to get some distance.
The opponent seems to have a lot of things triggering per attack where I seem to just do one thing.
Thoughts?
Tankz
Z
One other weird thing about power bash - it actually has a hidden cast time. You'll notice that the damage comes out at a slight delay. You can in fact do a regular bash once before the skill hits and then again right after. It takes some practice to get used to this but its something to keep in mind.
My friend also has a word for gap closers like charging shield. He calls them 'self stuns' lol. They can really lock you into state for a long time depending on the distance being traveled. But you can actually block during this time so make good use of that to protect yourself otherwise you could be at a complete disadvantage because your opponent can land attacks while you are still traveling to them.
Wow! Did not know that...So I should charge and then hold block???
@CameraBeardThePirate
Thank you for that tip!!!!!
Will work on bashing more!
When you say "can fit 1 light attack and 1 skill into every global"
That means bash the jab (in the case of Templar) or power bash?
Is bash and LA the same?
Tankz!
So here is an example of what I mean
A much more skill player laid the boots to me.... and I want to play like that.
It just seems they get twice as much damage/attaches as me
So this is my damage on them:
Note the number of attacks:
And this is the beating they lay on me
I am not saying we are equal blow for blow, but they were much more capable of protecting and dealing damage on me.
There was not even enough time to flip weapons, heal or Aurora Javelin them to get some distance.
The opponent seems to have a lot of things triggering per attack where I seem to just do one thing.
Thoughts?
Tankz
Z
In PvP people want "burst" damage, which means, everything hits at once.
This is why the Vateshran staff/ master's dual wield is so popular now (and so hated).
Warden is easiest class to do this, let's illustrate with a warden in Vate staff, master dual wield, maarselok monster set, and Fire set.
Warden puts elemental susceptibility on you, then switches bars, casts shalk, then winds up dual wield heavy attack. How many things could hit you at one?
Vate: dot plus 3 status effect, shalks, heavy attack from both bars (2 hits) weapon enchants from both dual wield weapons (make them proc a different status effect than Vate= two more status effects from the weapon enchants), Maarselok hits 4 times, fire procs.
Lesse: that is potentially 13 things hitting you. They cancel it into a dawnbreaker and you are dead.
Of course usually not all those things go off, but it is easy to get 9 things hitting someone at once.
Sorcs, Necros etc have other ways to do this as do most classes with a delayed hit ability.
In this case ez to avoid, as soon as you see the Vate tether, you could stun/root them. Move aside from the shalk, block the heavy attack, etc