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Propositions to make objective modes better
I have played probably thousands of bgs over the years. Nothing has changed really. I find myself to be that deathmatch every game player sometimes. Mostly due to some of the modes being very poorly designed and not engaging. But I usually like objective modes in pvp!
Deathmatch:
pretty straight forward I wouldn’t change much outside of maybe reworking the medals to reward more actions especially support ones.
Chaosball:
having the ball should cap your speed at base 100%. You should position to play with your team not run around and avoid fights. It should be strategic around choke points and playing as a team. Would also reduce a LOT of cheesing.
Capture the relic:
Not badly designed! I actually like this one a lot. I’d bring back the sigils in this one to add variety as it’s a mode where you get the most spread out usually and it would make things interesting.
Flag games domination and crazy king:
Now this is where everything goes south. I have two solutions to these.
1. Make capping flags a bashable cast like getting relics. It’s insane that you can just stand there and outnumber your enemies and get the flag. That completely removes any strategy of leaving a sneak character or tank behind to secure a flag for your team. It promotes just running and avoiding combat. I think this would add a lot of depth to how players would play this mode.
2. Remove 1 flag active at all times. There is just too many flags and there’s always empty spots to rotate and avoid fighting. Domination should be a king of the hill type of game. You should stand your ground and dominate areas to make points.
Lastly, better rewards across the board for battleground wins. It is so outdated it’s outrageous. Maybe add a currency or something that can be traded for materials or something. Battleground memorabilia could be used to buy alchemy mats for example.
Edited by buzzclops on 22 October 2023 15:44