StaticWave wrote: »What I'm currently using for crit build:
https://en.uesp.net/wiki/Special:EsoBuildData?id=552020
It may or may not work for you, but it's doing well for me.
StaticWave wrote: »Also, the reason I went with axes was because I needed to increase my healing while keeping my crit damage above 100%. I swapped to Khajiit and dropped double maces for that. I got some of the crit chance and pen from wearing extra light armor pieces. My pen is still good at 17.5k fully buffed before balorgh, and my crit chance is still 35%+ so it’s all good
Yeah crystal weapon is a small source of pen. It's also a 10% cost reduction for your next ability. I know you like Shrouded Daggers for the multiple targets helping with Crit Surge but replacing it with Crystal Weapon might help make your spins more sustainable.
SandandStars wrote: »@LittlePinkDot , do you have a wireless router for your internet? Reason I ask is bc if you do, even a small amount of lag can make it very difficult to land skills in PvP, which is a significant factor in choosing aoe skills, especially whirling blades (which as you stated, hit opponents easily/consistently)
Lag will also significantly affect the ability of ranged skills to hit. When your connection and the server are too slow, you’ll see dodge rates go up dramatically. I know it sounds highly speculative, but it’s been my consistent experience for almost 3 years.
I have a couple builds w/skills tailored to laggy conditions. Some skills just work bettet in PvP than others, regardless of your skill/familiarity with them.
@MashmalloManMashmalloMan wrote: »@StaticWave I know you probably already min/maxed this the way you like, but why do you aim for 100% crit DMG specifically? I avoid axes because it doesn't double dip for healing where as Daggers, Shadow, Thief, and Precise do.
Based on what you said (without CP):
Axes - 1.91x crit DMG, 1.69x crit healing, 35% crit chance.
Daggers - 1.79x crit DMG, 1.69x crit healing, 41% crit chance.
The daggers give a boost to your crit chance of 14%, while axes give your crit damage 6.7%.
Even if you add the 20% crit resist for base char and assume they have solo Rallying Cry's 25%. Axes give an increase to crit damage of 9%.
You can hit harder when it crits, but with no way to guarantee it (outside Crit Rush for 2h), the consistency and added bonus of better healing looks better from Daggers to me.
MashmalloMan wrote: »For your skill bars, you can swap Vigor from back bar with Hardened Ward or Bound Armaments on front bar. You'll get 20% Stam/HP Regen on back bar from Daedric Protection and a stronger Vigor tooltip on front bar because of DW. Vigor copies the damage/stamina from the bar it's cast from. Also nice to have it on front bar, it becomes really easy to stay offensive because you'll start to keep up the 5s hot more often. Drawback is you lose the front bar 2% weapon damage, but I think it's worth it for the sustain and healing.
Could be awkward to use 1 of those 2 skills on back bar until you get used to it, but I'd probably put Hardened Ward back there. You can bar swap off a vigor cast and still get the benefits of it as you spam Dark Deal and Ward from backbar when you need them.
StaticWave wrote: »@MashmalloMan I'm aiming for 100%+ crit damage because I duel a lot and many of my opponents use Rallying Cry. These are my crit chance and crit damage in No-CP with Shadow Mundus and Axes:
With Thief Mundus and Axes this is my stat:
With Daggers and Shadow this is my stat:
Yea I know Vigor copies the healing from which ever bar it was casted on. I put Hardened Ward on front bar because this build heals from being offensive. Vigor is usually only top 4-5 of my healing:
Basically, the way I play this build is similar to a magsorc. I'm front loading all damage on front bar and heal off Crit Surge + Blood Magic + Pale Order, and only Vigor when I need the extra heal. Most of the time I don't even use it lol. The shield is there for when I need a cushion against burst or DoTs. This is why I can sustain Blood 4 Blood spam even without Pale Order, cause the offensive healing is so much.
MashmalloMan wrote: »StaticWave wrote: »@MashmalloMan I'm aiming for 100%+ crit damage because I duel a lot and many of my opponents use Rallying Cry. These are my crit chance and crit damage in No-CP with Shadow Mundus and Axes:
Yeah I figured. Still ends up about the same effective power from tests on build editor. I suppose you are reducing burst potential because you would be lowering the ceiling of your damage for more consistent crits, but since we can't guarantee crits, it's still RNG dependant either way.With Thief Mundus and Axes this is my stat:
With Daggers and Shadow this is my stat:
This was basically my point, if you had to pick between these 2 options, go daggers + shadow (although I know you prefer axes + shadow). Axes + thief has the same crit chance and crit damage, but it's missing 11% crit healing. Axes aren't well designed, in ZOS infinite wisdom they nerfed it for no reason despite daggers, swords and maces "double dipping".Yea I know Vigor copies the healing from which ever bar it was casted on. I put Hardened Ward on front bar because this build heals from being offensive. Vigor is usually only top 4-5 of my healing:
Basically, the way I play this build is similar to a magsorc. I'm front loading all damage on front bar and heal off Crit Surge + Blood Magic + Pale Order, and only Vigor when I need the extra heal. Most of the time I don't even use it lol. The shield is there for when I need a cushion against burst or DoTs. This is why I can sustain Blood 4 Blood spam even without Pale Order, cause the offensive healing is so much.
So if your aim is to be more offensive, and you're not really keeping up the Vigor hot, then have you considered just trading the 2 skills functionality?
Yeah you miss out on the buffer to the health it offers, but based on your build, it shows you have a decent 38k HP and Wards tooltip is only just under 8.8k. Vigor ticks 6 times over 5s, your tooltip is 20.5k with it on front bar, so 3.4k a second that can crit to 6.4k.
Just based on value per cast Vigor is providing next to triple the value for much less cost. It is over time so you can't spam cast it like you can Ward for more bursty defence, can't argue that, but I suppose you could just rely on Dark Deal for that. They basically have the same tooltip as each other with a 1.5k Mag cost difference. Not fullproof conversion because of the cast time, but similar, just thinking out loud.
That Vigor tooltip is not far off from being a Ward that reapplies itself once every 2 seconds for 6 seconds, except Vigor only costs 2.5k Stam, instead of Wards 4k Mag.
With the mag sustain you save, you could even swap Blood for Blood to Arterial Burst, again, increasing your healing. For your build it deals 300 more tooltip damage, 75% damage bonus swaps to 33% based on missing health, but under 50% it now guarantees a crit, which based on everything you're going for, seems to synergize much better than the damage bonus differences since you heavily invested into crit damage.
Just seems like you'd end up with very similar offensive/defensive capabilities, while being able to sustain better since Ward costs a frick ton, potentially frees up a skill slot or you can just keep Ward for those oh *** moments on back bar.
Sorry if this all seems nitpicky, just theory crafting with you for fun. I'm sure the build works great either way and is just a difference in playstyle. Since you think you have enough healing, relying on Ward makes sense.
Frankly I've never fully tried a Blood for Blood or Arterial Burst build yet since hybridization. Before hybridization, I used to theory craft using it for a Melee Mag Sorc with a staff+2h sword, basically a hybrid. At the time it was pretty weak because it had to use sets like Shacklebreaker, I bet it's super fun to play now that everything works so well together. I feel like Arterial Burst has such good synergy with Sorc because of the guaranteed crits.
MashmalloMan wrote: »StaticWave wrote: »@MashmalloMan I'm aiming for 100%+ crit damage because I duel a lot and many of my opponents use Rallying Cry. These are my crit chance and crit damage in No-CP with Shadow Mundus and Axes:
Yeah I figured. Still ends up about the same effective power from tests on build editor. I suppose you are reducing burst potential because you would be lowering the ceiling of your damage for more consistent crits, but since we can't guarantee crits, it's still RNG dependant either way.With Thief Mundus and Axes this is my stat:
With Daggers and Shadow this is my stat:
This was basically my point, if you had to pick between these 2 options, go daggers + shadow (although I know you prefer axes + shadow). Axes + thief has the same crit chance and crit damage, but it's missing 11% crit healing. Axes aren't well designed, in ZOS infinite wisdom they nerfed it for no reason despite daggers, swords and maces "double dipping".Yea I know Vigor copies the healing from which ever bar it was casted on. I put Hardened Ward on front bar because this build heals from being offensive. Vigor is usually only top 4-5 of my healing:
Basically, the way I play this build is similar to a magsorc. I'm front loading all damage on front bar and heal off Crit Surge + Blood Magic + Pale Order, and only Vigor when I need the extra heal. Most of the time I don't even use it lol. The shield is there for when I need a cushion against burst or DoTs. This is why I can sustain Blood 4 Blood spam even without Pale Order, cause the offensive healing is so much.
So if your aim is to be more offensive, and you're not really keeping up the Vigor hot, then have you considered just trading the 2 skills functionality?
Yeah you miss out on the buffer to the health it offers, but based on your build, it shows you have a decent 38k HP and Wards tooltip is only just under 8.8k. Vigor ticks 6 times over 5s, your tooltip is 20.5k with it on front bar, so 3.4k a second that can crit to 6.4k.
Just based on value per cast Vigor is providing next to triple the value for much less cost. It is over time so you can't spam cast it like you can Ward for more bursty defence, can't argue that, but I suppose you could just rely on Dark Deal for that. They basically have the same tooltip as each other with a 1.5k Mag cost difference. Not fullproof conversion because of the cast time, but similar, just thinking out loud.
That Vigor tooltip is not far off from being a Ward that reapplies itself once every 2 seconds for 6 seconds, except Vigor only costs 2.5k Stam, instead of Wards 4k Mag.
With the mag sustain you save, you could even swap Blood for Blood to Arterial Burst, again, increasing your healing. For your build it deals 300 more tooltip damage, 75% damage bonus swaps to 33% based on missing health, but under 50% it now guarantees a crit, which based on everything you're going for, seems to synergize much better than the damage bonus differences since you heavily invested into crit damage.
Just seems like you'd end up with very similar offensive/defensive capabilities, while being able to sustain better since Ward costs a frick ton, potentially frees up a skill slot or you can just keep Ward for those oh *** moments on back bar.
Sorry if this all seems nitpicky, just theory crafting with you for fun. I'm sure the build works great either way and is just a difference in playstyle. Since you think you have enough healing, relying on Ward makes sense.
Frankly I've never fully tried a Blood for Blood or Arterial Burst build yet since hybridization. Before hybridization, I used to theory craft using it for a Melee Mag Sorc with a staff+2h sword, basically a hybrid. At the time it was pretty weak because it had to use sets like Shacklebreaker, I bet it's super fun to play now that everything works so well together. I feel like Arterial Burst has such good synergy with Sorc because of the guaranteed crits.
Turtle_Bot wrote: »MashmalloMan wrote: »StaticWave wrote: »@MashmalloMan I'm aiming for 100%+ crit damage because I duel a lot and many of my opponents use Rallying Cry. These are my crit chance and crit damage in No-CP with Shadow Mundus and Axes:
Yeah I figured. Still ends up about the same effective power from tests on build editor. I suppose you are reducing burst potential because you would be lowering the ceiling of your damage for more consistent crits, but since we can't guarantee crits, it's still RNG dependant either way.With Thief Mundus and Axes this is my stat:
With Daggers and Shadow this is my stat:
This was basically my point, if you had to pick between these 2 options, go daggers + shadow (although I know you prefer axes + shadow). Axes + thief has the same crit chance and crit damage, but it's missing 11% crit healing. Axes aren't well designed, in ZOS infinite wisdom they nerfed it for no reason despite daggers, swords and maces "double dipping".Yea I know Vigor copies the healing from which ever bar it was casted on. I put Hardened Ward on front bar because this build heals from being offensive. Vigor is usually only top 4-5 of my healing:
Basically, the way I play this build is similar to a magsorc. I'm front loading all damage on front bar and heal off Crit Surge + Blood Magic + Pale Order, and only Vigor when I need the extra heal. Most of the time I don't even use it lol. The shield is there for when I need a cushion against burst or DoTs. This is why I can sustain Blood 4 Blood spam even without Pale Order, cause the offensive healing is so much.
So if your aim is to be more offensive, and you're not really keeping up the Vigor hot, then have you considered just trading the 2 skills functionality?
Yeah you miss out on the buffer to the health it offers, but based on your build, it shows you have a decent 38k HP and Wards tooltip is only just under 8.8k. Vigor ticks 6 times over 5s, your tooltip is 20.5k with it on front bar, so 3.4k a second that can crit to 6.4k.
Just based on value per cast Vigor is providing next to triple the value for much less cost. It is over time so you can't spam cast it like you can Ward for more bursty defence, can't argue that, but I suppose you could just rely on Dark Deal for that. They basically have the same tooltip as each other with a 1.5k Mag cost difference. Not fullproof conversion because of the cast time, but similar, just thinking out loud.
That Vigor tooltip is not far off from being a Ward that reapplies itself once every 2 seconds for 6 seconds, except Vigor only costs 2.5k Stam, instead of Wards 4k Mag.
With the mag sustain you save, you could even swap Blood for Blood to Arterial Burst, again, increasing your healing. For your build it deals 300 more tooltip damage, 75% damage bonus swaps to 33% based on missing health, but under 50% it now guarantees a crit, which based on everything you're going for, seems to synergize much better than the damage bonus differences since you heavily invested into crit damage.
Just seems like you'd end up with very similar offensive/defensive capabilities, while being able to sustain better since Ward costs a frick ton, potentially frees up a skill slot or you can just keep Ward for those oh *** moments on back bar.
Sorry if this all seems nitpicky, just theory crafting with you for fun. I'm sure the build works great either way and is just a difference in playstyle. Since you think you have enough healing, relying on Ward makes sense.
Frankly I've never fully tried a Blood for Blood or Arterial Burst build yet since hybridization. Before hybridization, I used to theory craft using it for a Melee Mag Sorc with a staff+2h sword, basically a hybrid. At the time it was pretty weak because it had to use sets like Shacklebreaker, I bet it's super fun to play now that everything works so well together. I feel like Arterial Burst has such good synergy with Sorc because of the guaranteed crits.
I actually used to run an arterial burst melee magsorc build in U33, DW front, resto back, it was honestly some of the most fun I have ever had on magsorc in PvP in such a long time.
The build was front bar NMA, back bar wretched, it had good damage and a lot of healing from the offensive heals + blessings.
Front bar was curse, arterial burst, frags, vigor, streak, overload
back bar was radiating, blessings, RaT, hurricane, crit surge, resto ult.
I miss that build, it got hit hard by the nerf to resto staff in U34.
Reading how @StaticWave 's build plays I'm tempted to give something similar a go again myself actually (reworking it a bit for magsorc). I've been struggling to find a good mythic for sorc, DDF is nice, but falls behind other mythics peak potential and takes too long to get going with the current levels of burst from NB, SSC is nice, but I'm not liking the snare outside of my stamden, might try pale order for the additional healing.
StaticWave wrote: »Turtle_Bot wrote: »MashmalloMan wrote: »StaticWave wrote: »@MashmalloMan I'm aiming for 100%+ crit damage because I duel a lot and many of my opponents use Rallying Cry. These are my crit chance and crit damage in No-CP with Shadow Mundus and Axes:
Yeah I figured. Still ends up about the same effective power from tests on build editor. I suppose you are reducing burst potential because you would be lowering the ceiling of your damage for more consistent crits, but since we can't guarantee crits, it's still RNG dependant either way.With Thief Mundus and Axes this is my stat:
With Daggers and Shadow this is my stat:
This was basically my point, if you had to pick between these 2 options, go daggers + shadow (although I know you prefer axes + shadow). Axes + thief has the same crit chance and crit damage, but it's missing 11% crit healing. Axes aren't well designed, in ZOS infinite wisdom they nerfed it for no reason despite daggers, swords and maces "double dipping".Yea I know Vigor copies the healing from which ever bar it was casted on. I put Hardened Ward on front bar because this build heals from being offensive. Vigor is usually only top 4-5 of my healing:
Basically, the way I play this build is similar to a magsorc. I'm front loading all damage on front bar and heal off Crit Surge + Blood Magic + Pale Order, and only Vigor when I need the extra heal. Most of the time I don't even use it lol. The shield is there for when I need a cushion against burst or DoTs. This is why I can sustain Blood 4 Blood spam even without Pale Order, cause the offensive healing is so much.
So if your aim is to be more offensive, and you're not really keeping up the Vigor hot, then have you considered just trading the 2 skills functionality?
Yeah you miss out on the buffer to the health it offers, but based on your build, it shows you have a decent 38k HP and Wards tooltip is only just under 8.8k. Vigor ticks 6 times over 5s, your tooltip is 20.5k with it on front bar, so 3.4k a second that can crit to 6.4k.
Just based on value per cast Vigor is providing next to triple the value for much less cost. It is over time so you can't spam cast it like you can Ward for more bursty defence, can't argue that, but I suppose you could just rely on Dark Deal for that. They basically have the same tooltip as each other with a 1.5k Mag cost difference. Not fullproof conversion because of the cast time, but similar, just thinking out loud.
That Vigor tooltip is not far off from being a Ward that reapplies itself once every 2 seconds for 6 seconds, except Vigor only costs 2.5k Stam, instead of Wards 4k Mag.
With the mag sustain you save, you could even swap Blood for Blood to Arterial Burst, again, increasing your healing. For your build it deals 300 more tooltip damage, 75% damage bonus swaps to 33% based on missing health, but under 50% it now guarantees a crit, which based on everything you're going for, seems to synergize much better than the damage bonus differences since you heavily invested into crit damage.
Just seems like you'd end up with very similar offensive/defensive capabilities, while being able to sustain better since Ward costs a frick ton, potentially frees up a skill slot or you can just keep Ward for those oh *** moments on back bar.
Sorry if this all seems nitpicky, just theory crafting with you for fun. I'm sure the build works great either way and is just a difference in playstyle. Since you think you have enough healing, relying on Ward makes sense.
Frankly I've never fully tried a Blood for Blood or Arterial Burst build yet since hybridization. Before hybridization, I used to theory craft using it for a Melee Mag Sorc with a staff+2h sword, basically a hybrid. At the time it was pretty weak because it had to use sets like Shacklebreaker, I bet it's super fun to play now that everything works so well together. I feel like Arterial Burst has such good synergy with Sorc because of the guaranteed crits.
I actually used to run an arterial burst melee magsorc build in U33, DW front, resto back, it was honestly some of the most fun I have ever had on magsorc in PvP in such a long time.
The build was front bar NMA, back bar wretched, it had good damage and a lot of healing from the offensive heals + blessings.
Front bar was curse, arterial burst, frags, vigor, streak, overload
back bar was radiating, blessings, RaT, hurricane, crit surge, resto ult.
I miss that build, it got hit hard by the nerf to resto staff in U34.
Reading how @StaticWave 's build plays I'm tempted to give something similar a go again myself actually (reworking it a bit for magsorc). I've been struggling to find a good mythic for sorc, DDF is nice, but falls behind other mythics peak potential and takes too long to get going with the current levels of burst from NB, SSC is nice, but I'm not liking the snare outside of my stamden, might try pale order for the additional healing.
Yea, vamp spammable is pretty underrated imo. Sorc's probably one of the best classes to use it. Idk how you'd build your magsorc. You'd probably have to go max HP I think