i think group duels or a tutorial area somewhere would be better than a house. and i really doubt this would be "one of the most purchased homes".
where would this house be if it got made?
alliance guards in a house sounds like they'd be target dummies that attack you. they'd be doing even more than what special collectibles do when they're on a path.
special collectibles are the only furnishings that can move so it would likely be something like that.
and we can only have 10 special collectibles in a notable house, but with the extra stuff perhaps it'd be less.
I believe it would get more people into PvP because it would give them a more controlled environment to learn the ins and out. Test builds for PvP in smaller scale environments. Learn mechanics and strategies.I like this a lot and I would love to have that.
But from a population perspective "privatizing" PvP could drain the player pool for public PvP more and create problems there. I guess it is debatable whether the public PvP is worth saving anyway. Maybe this will also have the opposite effect by getting more people into PvP, as you speculate.
SkaraMinoc wrote: »Cyrodiil is dead except for the night capping cringe faction that makes it impossible to win
El_Borracho wrote: »Sorry, but this complaint makes me laugh every time. How dare those people on the west coast be able to PVP after I go to bed!
But I do agree with you on all the other points. PVP does feel severely neglected.
Holycannoli wrote: »El_Borracho wrote: »Sorry, but this complaint makes me laugh every time. How dare those people on the west coast be able to PVP after I go to bed!
But I do agree with you on all the other points. PVP does feel severely neglected.
It's more about players in a non-NA time zone on NA server (or non-EU time zone on EU server) PvDooring all night with no one to stop them because the server is asleep.
The region the server is in determines the server's peak times and asleep times, so none of this "well not everyone lives in the same time zone" nonsense I hear people say to argue that overnight PvDooring is ok.
But yes PvP is wholly neglected.
El_Borracho wrote: »@LunaFlora Completely agree. One of my guilds is a decent mix of NA and Australia, with the Aussies being 5-8 hours behind. So when its 9:00 pm my time, its 1:00-4:00 pm their time. Either ban people not in North America from using the NA servers, and further diminish your game population, or realize that PVP is, in fact, a 24 hour game.
Oh, and who knew that everyone outside the NA time zone is always a member of the enemy alliance, whatever that alliance may be. LOL
SkaraMinoc wrote: »This has been asked for many times. They don't want to split the remaining PvP population any further.
Battlegrounds are dead except for the same 30 players every day that you get matched with
Cyrodiil is dead except for the night capping cringe faction that makes it impossible to win
IC has always been dead except for Mayhem
Just accept the fact that ZOS doesn't want to put development resources into PvP. There's been plenty of opportunity for innovation year after year but instead they choose to build card games, endless dungeons, etc.
not everyone lives in the americas and Europe.
people in asia and oceania also play eso. there are plenty of Australians in my guilds.
and there aren't asia or oceania servers.
"nightcapping" is fine because it doesn't exist. it isn't night for everyone when it's night for you and people have friends all over the world so europeans playing on the na servers might be there because of that. or they're simply playing there because they want to.