Hello everyone! So I am very much enjoying my travels in ESO so far - it's a great time and I'm very excited to see what the future holds for our little slice of MMO glory.
However, there are a few things I'm noticing in the game... Notably things that are absent that were previously planned to be in the game during the launch window.
NOT ALL of these things are absent... but are mysterious enigmatic...
I'll start naming a few off; feel free to contribute to the list and discuss where/how these features can be experienced, or perhaps when they'll actually be in the game.
- Werewolves. Probably the hottest topic; many rumors of high level werewolf mobs spawning in Mournhold/Riften. I have not yet seen one werewolf player or spoken to one. My guess is there are very few people actually at the level yet to unlock this skill tree.
- Vampires. Just as obscure as their hairy counterparts. I have heard no concrete speculation on vampires, nor have I met a player who claimed to be one. I can *ASSUME* that if they are not in the game as of now, they will be brought in with the Dark Brotherhood (speaking of which).
- Dark Brotherhood. VERY disappointing they aren't available in the game at launch... I believe it is (for the moment) confirmed they are indeed NOT in the game. Though the mysterious nature of this guild makes that claim difficult to verify... I pray they are not going to be a "DLC" or an "Expansion Set" due to their quintessential part in ES Lore... Everyone should experience them at least once.
- Thieves Guild. Another purposefully mysterious group of people. Where in Skyrim you couldn't get away from the ***, they are strangely vacant in ESO as of right now. No concrete evidence of their existence... can only assume they are NOT in the game as of now.
- Player Housing. Bethesda has dropped the ball on providing any information regarding this. No official word from the developers if this idea was just a rumor created by overzealous ES fans anxiously awaiting the launch, or if it was perhaps an idea they later scrapped, or even a feature to be included in a later date.
- Crime/Punishment. Is stealing/murder possible? Will these mechanics be introduced with the TG and DB? If so, will they be instanced? I haven't encountered a single friendly NPC mob that could be killed, nor have I found any houses I could "break into".
Anything I left out?
Any opinions?
Edited by Johnny_NO_skillz on 2 April 2014 06:52