DrNukenstein wrote: »Boost knight slayer to 12% health damage, swap the health and damage lines, and make it medium armor.
Make Caluurion's legacy great again (or just remove the light/heavy attack condition)
Make Stygian back barrable and work out of combat
Remove the bogus "in combat" condition from frenzied momentum from about 2 patches back
Make gossamer's major evasion last for 2 seconds since hots only tick every 2 seconds
Every set that has a line of mag and stam should follow the innate axiom precedent and have those lines condensed to mag+stam. Having 2 separate lines of both is a bad thing in most cases
Do something about Law of Julianos and Hundings rage.
Give something to the impregnable 5 piece so that it isn't completely out done by Rallying Cry. Avoid nerfing Rallying Cry since that is the poster child for great set design.
Make Plaguebreak work in PVE again, we learned our lesson
Make Way of fire not proc on weapon dots. There is no way that is intended, even though that is how it is
Buff all sets with conditions that require them to be double barred to compensate for the fact that they have to be double barred or remove those conditions if possible.
Make specialized damage sets (like burning spell weave) significantly better than generalist damage sets (like New Moon Acolyte) when used in a specialized way
replace one line on every pvp 5 piece with crit resist except for impregnable, transmutation, wizards riposte, and rallying cry
Decide on a stat line value for crit damage and replace crit chance on some choice sets to make them stand out. This could be the big differentiator for hundings vs julianos
Make Magma Incarnate relevant again by allowing for 100% up time
There is at least one set that is completely useless for any build and could totally be the physical damage equivalent to War Maiden.
Each and everyone of the upcoming class sets.
QuasiGumbo wrote: »1. Necromancer
2. Templar
3. Delete Nightblade
4. rework skoria into a dot solar barrage
I agree
(Warrior's Fury, Voidcaller, Treasure Hunter, Toothrow, Hundings Rage, Julianos (they're all the same set), Veiled Heritance, "Troll" King, I think Skoria could use a rework (heard it wasnt working or something), I could go on
Turtle_Bot wrote: »The ones I can think of are the majority of the shock damage sets. Outside of Monolith, most only really need small easy to implement tweaks to make them viable.
1. Overwhelming Surge - Needs a lot more damage. Especially since its sustain is based on damage done by the set itself, not any shock damage done and equates to about 100-120 recovery (less than a single line of recovery) when at 5k spell damage (halve this again in PvP thanks to battle spirit reducing damage done).
2. Lady Malygda
- Needs more damage and a better secondary effect than Enervation.
- The speed of this sets proc is good, its damage is bad though and enervation is mostly useless outside of fighting crit NBs, but they will hit you with a crit long before you hit them with this set.
3. Monolith of Storms
- Needs a complete rework as discussed countless times in the multiple feedback threads for the new class item sets.
4. Mad Tinkerer
- Needs a slight increase to its AoE, maybe a slight increase to its damage.
- This set used to be a lot of fun to use, then they halved the radius of the fabricant making it very unreliable. It doesn't need its old AoE back, but a slight increase would help it a lot. Maybe a slight damage increase if they are feeling generous.
5. Thunder Caller
- Give it a different proc condition.
- Fully charged HA is not good for a set that doesn't fit into HA builds in any other way.
- The only time this set popped up at all was on a 1 shot HA gank build used on NB, outside of that however, its never seen use, despite being a decent proc set because of its proc condition.
6. Kargaeda
- Increase the speed and damage of the whirlwind or heavily reduce the cooldown.
- The sets proc moves far too slow, it should either deal more damage and move a bit faster or it should have a much higher uptime on it via a heavily reduced cooldown.
7. Auroran's Thunder
- Reduce the cooldown or increase the damage.
- It's a melee DoT set in a cone in front of you, bring it closer in power to PoN (ranged DoT set) by giving it a 75% uptime or increase its damage to warrant the 50% downtime.
8. Archdruid Devyric
- Make it an AoE around the target instead of a cone and reduce the delay on its proc (help it to actually land) and change its debuff to be similar to encratis (+5% shock damage taken + minor vulnerability instead of major vulnerability).
- This set is really close to being a good (if niche) support dps set for PvE, it was just really awkward to land consistently in mobile fights and took away a lot from necro so changing it to minor vuln + unique shock increase would go part way to giving necro its major vuln uniqueness back.
The only shock damage set that's ok is storm-cursed, but it suffers from other issues unrelated to the set itself. Namely shock damage/abilities in general being either:
- super niche and can't fit it into the build (HA build)
- just plain mediocre/bad (lightning flood, boundless storm, mages fury, shock clench/pulsar/tether)
- or just not being able to proc proc sets at all (sorc pets)
Turtle_Bot wrote: »The ones I can think of are the majority of the shock damage sets. Outside of Monolith, most only really need small easy to implement tweaks to make them viable.
1. Overwhelming Surge - Needs a lot more damage. Especially since its sustain is based on damage done by the set itself, not any shock damage done and equates to about 100-120 recovery (less than a single line of recovery) when at 5k spell damage (halve this again in PvP thanks to battle spirit reducing damage done).
2. Lady Malygda
- Needs more damage and a better secondary effect than Enervation.
- The speed of this sets proc is good, its damage is bad though and enervation is mostly useless outside of fighting crit NBs, but they will hit you with a crit long before you hit them with this set.
3. Monolith of Storms
- Needs a complete rework as discussed countless times in the multiple feedback threads for the new class item sets.
4. Mad Tinkerer
- Needs a slight increase to its AoE, maybe a slight increase to its damage.
- This set used to be a lot of fun to use, then they halved the radius of the fabricant making it very unreliable. It doesn't need its old AoE back, but a slight increase would help it a lot. Maybe a slight damage increase if they are feeling generous.
5. Thunder Caller
- Give it a different proc condition.
- Fully charged HA is not good for a set that doesn't fit into HA builds in any other way.
- The only time this set popped up at all was on a 1 shot HA gank build used on NB, outside of that however, its never seen use, despite being a decent proc set because of its proc condition.
6. Kargaeda
- Increase the speed and damage of the whirlwind or heavily reduce the cooldown.
- The sets proc moves far too slow, it should either deal more damage and move a bit faster or it should have a much higher uptime on it via a heavily reduced cooldown.
7. Auroran's Thunder
- Reduce the cooldown or increase the damage.
- It's a melee DoT set in a cone in front of you, bring it closer in power to PoN (ranged DoT set) by giving it a 75% uptime or increase its damage to warrant the 50% downtime.
8. Archdruid Devyric
- Make it an AoE around the target instead of a cone and reduce the delay on its proc (help it to actually land) and change its debuff to be similar to encratis (+5% shock damage taken + minor vulnerability instead of major vulnerability).
- This set is really close to being a good (if niche) support dps set for PvE, it was just really awkward to land consistently in mobile fights and took away a lot from necro so changing it to minor vuln + unique shock increase would go part way to giving necro its major vuln uniqueness back.
The only shock damage set that's ok is storm-cursed, but it suffers from other issues unrelated to the set itself. Namely shock damage/abilities in general being either:
- super niche and can't fit it into the build (HA build)
- just plain mediocre/bad (lightning flood, boundless storm, mages fury, shock clench/pulsar/tether)
- or just not being able to proc proc sets at all (sorc pets)
i think vicious serpent and false god's devotion should have the same bonus except for stamina/magicka.
vicious serpent gets extra weapon and spell damage, but false god's doesn't. it seems weird as apart from that and the resource bonus they're exactly the same.
i think vicious serpent and false god's devotion should have the same bonus except for stamina/magicka.
vicious serpent gets extra weapon and spell damage, but false god's doesn't. it seems weird as apart from that and the resource bonus they're exactly the same.
KlauthWarthog wrote: »i think vicious serpent and false god's devotion should have the same bonus except for stamina/magicka.
vicious serpent gets extra weapon and spell damage, but false god's doesn't. it seems weird as apart from that and the resource bonus they're exactly the same.
They do... if you look at the perfected version of False Gods.
I think the reasoning is that Vicious Serpent is equivalent to a perfected set for Sanctum Ophidia. It was a more frequent drop on veteran, anyway. Craglorn trial sets are weird.