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The second hit of Shalks doesn't have an indicator glow

CameraBeardThePirate
CameraBeardThePirate
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When you activate Shalks, the Warden has a pulsing glow effect under their feet up until detonation.

Unfortunately, when Shalks was changed to detonate twice, this was overlooked; the pulsing is absent in between the first and second detonation, making it difficult to know if you still have a detonation primed without using addons/duration reminders.
Edited by CameraBeardThePirate on 3 October 2023 18:41
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