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When will sets like vate destro staff and masters dw get nerfed in pvp

Erikx
Erikx
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All you fight are oppressive dot builds out here. Its actually obnoxious. I usually just quit for awhile whenever i encounter someone running these builds. Like what's the point of playing the game when sets like these do all of the work for you. Its actually really lame that these are even in the game. These sets should only be allowed in PVE. Might as well be fighting bots.
  • boi_anachronism_
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    Yeah i ultimately stepped away from pvp with the whole warden/dk tank meta and the one you mentioned. Its just not fun right now honestly.
    Edited by boi_anachronism_ on 27 September 2023 16:25
  • Erikx
    Erikx
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    Its honestly so sad that this is what pvp is in this game. This game is so amazing but zos only balances the game 3 times a year and sets like these ruin most everyones experience.
  • Cast_El
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    [snip]
    Thoses [snip] builds has been reported almost a year ago...
    Like templar and Necro being in a bad spot.
    They finally nerfed the ultimate generation while in corrosive though

    [edited for bashing]
    Edited by ZOS_Icy on 30 September 2023 18:32
  • Necrotech_Master
    Necrotech_Master
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    if you dont like procs, there is an entire campaign dedicated to having those disabled

    the tank meta itself is a different problem though
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • xFocused
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    Cast_El wrote: »
    [snip]
    Thoses [snip] builds has been reported almost a year ago...
    Like templar and Necro being in a bad spot.
    They finally nerfed the ultimate generation while in corrosive though

    I miss my Necro :(

    [edited to remove quote]
    Edited by ZOS_Icy on 30 September 2023 18:34
    PS5 - NA
    Necro Main
  • FirmamentOfStars
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    if you dont like procs, there is an entire campaign dedicated to having those disabled

    the tank meta itself is a different problem though

    Not that much of a different problem, since both sets and cp‘s flow into it. There are no such tanks in no proc Cyrodiil for example.
  • CameraBeardThePirate
    CameraBeardThePirate
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    if you dont like procs, there is an entire campaign dedicated to having those disabled

    the tank meta itself is a different problem though

    I can't wait to play in a dead campaign! So much fun!
  • TechMaybeHic
    TechMaybeHic
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    if you dont like procs, there is an entire campaign dedicated to having those disabled

    the tank meta itself is a different problem though

    I can't wait to play in a dead campaign! So much fun!

    lol Go light something, and nothing happens or; some players that have been holding out hope for no proc come running at you as thirsty as ever seen
  • boi_anachronism_
    boi_anachronism_
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    Personally id find no proc totally boring that said some of these sets definitely need some true attention to effective balancing.
  • Necrotech_Master
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    if you dont like procs, there is an entire campaign dedicated to having those disabled

    the tank meta itself is a different problem though

    I can't wait to play in a dead campaign! So much fun!

    i dont like the no procs cause its boring lol

    but all people do is complain about the "proc meta" when there is already a solution for that

    if everyone who complained about the proc meta actually played no proc, maybe the camp wouldnt be as dead lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Cast_El
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    But CP are desabled in no proc camp
  • Amerises
    Amerises
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    Cast_El wrote: »
    But CP are desabled in no proc camp

    This. Also, the sets are all screwy on what can and can’t be used. A better solution is to just nerf over performing sets. They say “play as you like” when in reality, diversity has plummeted since then.
  • Woodenplank
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    if you dont like procs, there is an entire campaign dedicated to having those disabled

    the tank meta itself is a different problem though

    "Silly OP, if you have a problem with two proc sets being overpowered and offering free damage, you should just go play the campaign where all proc sets (and the CP-system) are disabled!"
    Edited by Woodenplank on 27 September 2023 21:46
    I think it is central to ESO's well-being to critique the developers when they change the game (or fail to change something).
    But the negativity can be exhausting, so I vow to post 50/50 negativity and appreciation.
  • Necrotech_Master
    Necrotech_Master
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    if you dont like procs, there is an entire campaign dedicated to having those disabled

    the tank meta itself is a different problem though

    "Silly OP, if you have a problem with two proc sets being overpowered and offering free damage, you should just go play the campaign where all proc sets (and the CP-system) are disabled!"

    cp is also "free dmg and mitigation" too lol
    Amerises wrote: »
    Cast_El wrote: »
    But CP are desabled in no proc camp

    This. Also, the sets are all screwy on what can and can’t be used. A better solution is to just nerf over performing sets. They say “play as you like” when in reality, diversity has plummeted since then.

    i agree it isnt the best, personally i wish they took it 1 step further and just disabled ALL set bonuses, then it would be clear, at that point pvp would be more about skill and the imbalances between specific classes than procs/cp which are in a way kind of crutches
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Erikx
    Erikx
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    Its just a big crutch. These sets play the game for them and these people think they are actually skilled players which is wild to me. To all the people saying go play in no proc campaign you cant because its dead and there are no fights. Zos needs to make these sets pve only and start making meaningful changes to classes rather than sets.
  • Ramzdonb16_ESO
    Ramzdonb16_ESO
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    Pay to win wardens on dot builds atm
  • CameraBeardThePirate
    CameraBeardThePirate
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    Pay to win wardens on dot builds atm

    Stop calling everything you don't like Pay 2 Win. This thread isn't even about Wardens. Plus, DKs are top dog right now anyways, and Master's DW comes from a base game arena.
    Edited by CameraBeardThePirate on 29 September 2023 16:26
  • NordSwordnBoard
    NordSwordnBoard
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    I can deal with the Master's DW set, its Vateshran I hate. I break LoS through walls on Jesus Beam & Vate at same time and the JB breaks but not the Vate. IDK if adding a cost would balance it, but its the opposite result of what I think a ranged debuff should be considering puncture/ransack have costs and risk involved when using them. 15m ranged free dot, free debuff, possibly keep them off their mount for minutes when they count the most like a scroll run. I just hate vate lol.

    TLDR: Vateshran - too much happens for free.
    Fear is the Mindkiller
  • Udrath
    Udrath
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    Seems like every arcanist uses this set up, which makes me believe their class is in a bad state, and if they nerf it the class will kinda suck. Pretty much same result as changing harmony trait for necro lol… only reason I am hesitant to level one up

    DK, warden, nightblade, Templar all have way stronger options than running master Dw/vate if the goal is to do big burst in solo/group play and survive.
    Edited by Udrath on 30 September 2023 02:58
  • LittlePinkDot
    LittlePinkDot
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    Udrath wrote: »
    Seems like every arcanist uses this set up, which makes me believe their class is in a bad state, and if they nerf it the class will kinda suck. Pretty much same result as changing harmony trait for necro lol… only reason I am hesitant to level one up

    DK, warden, nightblade, Templar all have way stronger options than running master Dw/vate if the goal is to do big burst in solo/group play and survive.

    Arcanist doesn't have a good spammable.
    Fatecarver sucks in PvP and you need 3 crux to make its damage good... The same 3 crux you need for a burst heal on impervious runeward shield. It's better to use weapon skills for offense.
    Edited by LittlePinkDot on 30 September 2023 03:41
  • AstroST
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    Fatecarver sucks in PvP and you need 3 crux to make its damage good... The same 3 crux you need for a burst heal on impervious runeward shield. It's better to use weapon skills for offense.

    If you think fatecarver suck in pvp, you are using it in a total wrong way
    It's another overpowered skill in the right hands

  • CameraBeardThePirate
    CameraBeardThePirate
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    Udrath wrote: »
    Seems like every arcanist uses this set up, which makes me believe their class is in a bad state, and if they nerf it the class will kinda suck. Pretty much same result as changing harmony trait for necro lol… only reason I am hesitant to level one up

    DK, warden, nightblade, Templar all have way stronger options than running master Dw/vate if the goal is to do big burst in solo/group play and survive.

    Arcanist doesn't have a good spammable.
    Fatecarver sucks in PvP and you need 3 crux to make its damage good... The same 3 crux you need for a burst heal on impervious runeward shield. It's better to use weapon skills for offense.

    Fatecarver isn't intended to be a spammable, it's a burst ability akin to Spec Bow, Shalks, or Blastbones, and it does very well in that role.

    Arcanist actually has 2 GREAT spammables: Runeblades and Flail. Runeblades has an absurdly high tooltip and multi-hits (meaning higher proc chances and more potential damage from things like Draugrkin), while Flail is matched only by Nightblade's spammable in terms of effect bloat - it roots, has an unnamed vulnerability effect, executes, builds crux, and is AOE.
    Edited by CameraBeardThePirate on 3 October 2023 16:57
  • SandandStars
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    The way pvp has been developed the past couple of years, I dont expect to see Masters DW, Vateshran, DK, or NB adjusted, in a way that would bring some balance to the game.

    PvP balance is not a priority. If you play necro or magsorc or templar, this is abundantly clear to you.

    But if you play any class, it should be apparent.
  • LittlePinkDot
    LittlePinkDot
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    Udrath wrote: »
    Seems like every arcanist uses this set up, which makes me believe their class is in a bad state, and if they nerf it the class will kinda suck. Pretty much same result as changing harmony trait for necro lol… only reason I am hesitant to level one up

    DK, warden, nightblade, Templar all have way stronger options than running master Dw/vate if the goal is to do big burst in solo/group play and survive.

    Arcanist doesn't have a good spammable.
    Fatecarver sucks in PvP and you need 3 crux to make its damage good... The same 3 crux you need for a burst heal on impervious runeward shield. It's better to use weapon skills for offense.

    Fatecarver isn't intended to be a spammable, it's a burst ability akin to Spec Bow, Shalks, or Blastbones, and it does very well in that role.

    Arcanist actually has 2 GREAT spammables: Runeblades and Flail. Runeblades has an absurdly high tooltip and multi-hits (meaning higher proc chances and more potential damage from things like Draugrkin), while Flail is matched only by Nightblade's spammable in terms of effect bloat - it roots, has an unnamed vulnerability effect, executes, builds crux, and is AOE.

    I don't think rune blades is that good. It needs something else. I would love to be able to use rune blades to generate crux, but it just isn't as useful as flail.

    Flail is not bad. But that's mostly because besides generating crux it has an immobilize and debuffs with abyssal ink. Not because it does good damage.
    I only use it for generating crux, and immobilizing a player when they start getting too close to me.
    All crux is reserved for impervious rune ward. Would never waste it on beam.
    Edited by LittlePinkDot on 21 October 2023 23:20
  • CameraBeardThePirate
    CameraBeardThePirate
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    Udrath wrote: »
    Seems like every arcanist uses this set up, which makes me believe their class is in a bad state, and if they nerf it the class will kinda suck. Pretty much same result as changing harmony trait for necro lol… only reason I am hesitant to level one up

    DK, warden, nightblade, Templar all have way stronger options than running master Dw/vate if the goal is to do big burst in solo/group play and survive.

    Arcanist doesn't have a good spammable.
    Fatecarver sucks in PvP and you need 3 crux to make its damage good... The same 3 crux you need for a burst heal on impervious runeward shield. It's better to use weapon skills for offense.

    Fatecarver isn't intended to be a spammable, it's a burst ability akin to Spec Bow, Shalks, or Blastbones, and it does very well in that role.

    Arcanist actually has 2 GREAT spammables: Runeblades and Flail. Runeblades has an absurdly high tooltip and multi-hits (meaning higher proc chances and more potential damage from things like Draugrkin), while Flail is matched only by Nightblade's spammable in terms of effect bloat - it roots, has an unnamed vulnerability effect, executes, builds crux, and is AOE.

    I don't think rune blades is that good. It needs something else. I would love to be able to use rune blades to generate crux, but it just isn't as useful as flail.

    Flail is not bad. But that's mostly because besides generating crux it has an immobilize and debuffs with abyssal ink. Not because it does good damage.
    I only use it for generating crux, and immobilizing a player when they start getting too close to me.
    All crux is reserved for impervious rune ward. Would never waste it on beam.

    You're using beam wrong then. You should never cast beam unless it's with 3 crux - it's a wasted cast with anything less.

    You need to be choosing between beam and runeward based on context. Or as an alternative, just run Chakrams as your main defensive ability with max stat stacking.
  • LittlePinkDot
    LittlePinkDot
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    Udrath wrote: »
    Seems like every arcanist uses this set up, which makes me believe their class is in a bad state, and if they nerf it the class will kinda suck. Pretty much same result as changing harmony trait for necro lol… only reason I am hesitant to level one up

    DK, warden, nightblade, Templar all have way stronger options than running master Dw/vate if the goal is to do big burst in solo/group play and survive.

    Arcanist doesn't have a good spammable.
    Fatecarver sucks in PvP and you need 3 crux to make its damage good... The same 3 crux you need for a burst heal on impervious runeward shield. It's better to use weapon skills for offense.

    Fatecarver isn't intended to be a spammable, it's a burst ability akin to Spec Bow, Shalks, or Blastbones, and it does very well in that role.

    Arcanist actually has 2 GREAT spammables: Runeblades and Flail. Runeblades has an absurdly high tooltip and multi-hits (meaning higher proc chances and more potential damage from things like Draugrkin), while Flail is matched only by Nightblade's spammable in terms of effect bloat - it roots, has an unnamed vulnerability effect, executes, builds crux, and is AOE.

    I don't think rune blades is that good. It needs something else. I would love to be able to use rune blades to generate crux, but it just isn't as useful as flail.

    Flail is not bad. But that's mostly because besides generating crux it has an immobilize and debuffs with abyssal ink. Not because it does good damage.
    I only use it for generating crux, and immobilizing a player when they start getting too close to me.
    All crux is reserved for impervious rune ward. Would never waste it on beam.

    You're using beam wrong then. You should never cast beam unless it's with 3 crux - it's a wasted cast with anything less.

    You need to be choosing between beam and runeward based on context. Or as an alternative, just run Chakrams as your main defensive ability with max stat stacking.

    I don't slot beam at all lol. She's a bowcanist poison build with sheer venom and swamp raider.

    Wouldn't even waste my time slotting that piece of junk Beam. Lol

    I can use my bow skills whenever I want and use impervious runeward to shield me so I can keep attacking.
    Edited by LittlePinkDot on 22 October 2023 20:04
  • Twohothardware
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    Masters DW needs to get changed to buff bleed damage but no longer increase up front damage per hit. Right now it turns Rending Slashes into a cheap class spammable.

    Vate destro needs a rework as well and should be switched to a different destro skill. It gets no use in PvE and is just a zero cost spammable in PvP.
    Edited by Twohothardware on 22 October 2023 20:16
  • Duke_Falcon
    Duke_Falcon
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    Bahahahahaaaaa..... >< I'm crying, literally crying. Best ESO Video ever. lolololol
  • SandandStars
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    PvP has always been heavily gear & class dependent in this game, but now it’s just ludicrous.

    Not fun anymore, imo.
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