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Disbanding group neds to go away as a function in 4 man groups

jommerryrth
jommerryrth
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I was in eden hollow 1 and the tank ran ahead and completed the dungeon pretty much solo and i missed out on the quest as a result. because he disbanded the group i couldnt go back after the end with the other players and clear out the dungeon on our own. Clearly this is wrong and ZOS should take awa the disband group function as it is being abused.
Edited by ZOS_Icy on 25 September 2023 11:22
  • Soarora
    Soarora
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    Disbanding group needs to go away in general honestly, when is it useful?
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • Gibrans
    Gibrans
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    Was it an actual tank or fake tank? Not a hard dungeon but tank DPS is so bad you should have had time to catch up lol
    IGN: Tletva
    Role: Tank
    Class: Necromancer
    CP: 1657
  • Sarannah
    Sarannah
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    Agreed!
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    This thread has been moved to the Dungeons, Trials & Arenas section, as it is better suited there.

    Thank you for your understanding.
    Staff Post
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