OtarTheMad wrote: »OolongSnakeTea wrote: »Even with the balance changes from the latest PTS Patch 9.2.2 -- of arc 1 vs arcs after arc 1 still feels punishing. I should not be punished for wanting to take a break for my game play. I should not feel like I'm glued to a chair because I have not been defeated. I just want to be able to log out, sleep maybe eat, then log back to where I was before. Like I can in other content such as vet-Maelstrom Area (no score) or vet-Vatashran Hallows (no score). I still get the loot and I don't break my hands over something.
I don't get why we are punishing players to grind so hard and force upon them unhealthy gaming habbits by making them play hours and hours on end to get deeper and deeper.
^ this
I don’t mind EA having a leaderboard, perfectly fine but you should have a no score option where you can save progress but with the sacrifice of a leaderboard score.
The Week 3 patch notes are disappointing.
I want to reiterate: YOU SHOULD ELIMINATE ONE OF THE STAGES PER CYCLE.
Dagoth_Rac wrote: »3). Exploration mode: No leaderboard. You go into a library and there are books you can read to take you to different arcs. The books will be unreadable if you have never reached that arc. If in a duo, you need to have both reached arc before for book to be readable. The books are just one possible UI. Maybe you have a Watcher NPC who lists arcs and choose the one to jump to based on dialog. A key point of this is you do not just pick up where you left off. You pick an arc to customize the difficulty to what you are in the mood for. Once you clear arc, you move on to next arc, but no matter how far you progress, it does not count toward leaderboard. You do not have a life/threads limit.
swickelb16_ESO wrote: »Thanks for not using any feedback. EA is dead now. Let's hope you will fix it in a few years.
So... what's the point of making EA incredibly grindy and stingy with regards to the rewards if the class sets aren't even particularly good? I love a good RP set, but I can't see myself doing a grind that's worse than the Maelstrom stickerbook but also more difficult just for some mildly interesting VFX. Especially since I spend less and less time in the game actually engaging with the combat system considering what a mess balancing is overall.
I can understand why the save feature would be tricky given the fact that there can be two players, but why can't they just remove a trash pack round to make things move along swifter? Is there a technical reason they can't do it, or is it because they simply want to keep the format as is?
CameraBeardThePirate wrote: »Imagine receiving tons and tons of detailed feedback citing the exact problems players have, and then ignoring it to push changes that make the problems worse.