A lot of this feedback is toward competitive matches in the leaderboard ranking. And I'm not trying to promote a YouTube channel. The video is here just to reinforce the points (actually made the channel just to post this video).
I didn't end the season this high, but posting to show I made an attempt in competitive. Ironically, if I played less ToT, I would've been a lot closer to this rank at end of season.
Feedback & Examples:
This video shows how quickly a game can spiral out of control, and it's incredibly frustrating. In this video, I'm the fortunate receiver of all the good cards, but I've been in countless situations from the other side as well. You can see my opponents concedes and probably within the time limit the concede penalty would apply because it's just not worth playing out this game.
Keep in mind this is ranked play and can lead to large drops in leaderboard standings just for something completely out of your control.
The only mistake my opponent made (if you can even call it a mistake) is revealing a Luxury Exports after buying a card for deck thinning, a reasonable move. However, a few turns later at the end of the video, I get a massive advantage. My opponent not making a writ out of the 1 power cards can't really be a fault for this game, although in general it may be. It would've required guessing the right 1 power card at the start (Red Eagle) to make a writ out of it in order to get the 8 gold at the very end.
https://www.youtube.com/watch?v=LJoyk3f9mqwOnce ranking is lost, it can take hours to recover the prior standing based on how games go. I've given it a try, and it's not a time commitment I'm willing to make.
General remarks:- Being punished for buying cards from the Tavern because a better card can replace it is not fun. It adds to the strategy and assessment of probabilities, but too much at the cost of having any fun. Passing turn after turn because neither player wants to buy a bad card and potentially reveal a good card is absurd.
- The RNG in this game is very apparent. Towards the upper rankings, you tend to face the same player repeatedly when queuing. The games sometimes just go back and forth with one person crushing the other and vice versa. This could be due to the fact that the deciding factor is more luck of the draw than skill. If skill was more involved, I would've expected to see some closer games.
However, I do want to end on a positive note. Here are some things that I feel ToT did very well:
- Even playing base. No need to buy cards packs. Everyone has access to the same cards. I know this contributes to some of my complaints above, but I feel this is a great and fair system from an access perspective.
- The general art style aligns very well to the theme and atmosphere of the game.
- The ToT story campaign was surprisingly good for having to be centered around battling people with a card game.