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Yep, it's gone unless you do the quest again on an alt. I have way too many of these uniques filling up my bank and storage chests, because to me they're valuable souvenirs. Sometimes dungeons can drop uniques too, these can drop multiple times.
All base-game world, dungeon, and delve bosses have unique drops. Most group dungeon bosses have more than one (the Mad Architect has about five). Those I collect. I have every delve drop, all but 2 of the WB drops and well over half of the dungeon boss drops. Sadly they stopped including them after the IC dungeons. I'd be more motivated to do DLC dungeons if there were unique drops involved.
yes, you cant get it back without doing the quest again with a very few exceptions.
Kallopi Essence, the equitable item that makes you invisible, as far as I know can be picked up infinitely. Other than that I am not sure.
The only things I ever kept:
The Shadowsilk Gem quest item that gave you a free goblin poly as long as it was equipped, just because it was neat.
Grievous Ward, a unique shield from the quest in Imperial City Prison. It TALKS TO YOU, which is just beyond funny easter egg when you first equip it. Its the Lord Warden trapped in the shield that talks, usually very condescending to you, and there are I think 15-20 different voice lines (more than companions, anyone? lmao) Some of them are special voice lines for if you do ICP again with the shield equipped. My favorite: ""A futile act by a futile creature""
Other than that, quest items get tossed. Sadly those two items are from very early game, nothing since has been remotely worth it to keep to me.
i keep a few items if they're useful and i believe i might use them in the future or if i really liked the quest/the character that gave it.
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I kept a few chests worth on another account for awhile, saw alot of value in them have since deconned them for stored maps instead as my percieved value has changed type 😆
I've been slowly collecting uniques lately. I plan on leveling an alt all the way to 50 without questing or doing delves/dungeons to shoot up to CP and be able to acquire everything but the intro quest stuff at max gear level. I plan to keep as many of the uniquely named quest items and drops as possible with my storage space. Have all 8 chests, max bank space and ESO+ for double bank. Will probably get 10 close friends to join my guild to get GB and fill it up too.
Considering the first three zones of AD (Khenarthi's Roost, Auridon and Grahtwood) have at least 100 uniques, I know it's a futile endeavor.
Edited by TybaltKaine on 28 August 2023 13:55
Tybalt Kaine Khajiit Nightblade Aldmeri Dominion
PC/NA
Guildmaster- Lucky Raven
Knight of Marrow - Blackfeather Academy
Adepti- The Witches Goblet
"Nightblade healer huh? How does that work?"
"I drain the blood of our enemies and fire it into you. It's a lot less messy than it sounds, and yeah I'm basically a Vampire without the whole AGH FIRE BAD"
I don't keep them anymore. When I first started getting them, I did, but then bank/inventory space became an issue, so off they went to deconstruct land.
when I was new, it felt cool to have a "named" weapon. nowadays, after 5 years, i just deconstruct everything. it costs more to transmute them to the right trait and they might not be viable down the line.
I keep some, especially from my first quests when I was under cp160. Can never get a cp45 item again, after all. Been trying to prune it out though, decon ones I don’t have memory of.
PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
CP 2000+
Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
When I was new I felt that I had to keep them and I still feel a little bad deconstructing something someone gave me to thank me for my help. But I just can't keep them.
I would, but there's nothing to do with most of them and it would be impractical to store them all, so I don't.
In other TES games that's what my house (or houses) are for. Aside from basic furniture I fill it with interesting items I get during the game, not just quest rewards but books I like, odd items I find etc. In Skyrim I kept some of the bones and scales of the first dragon I killed as trophies.
Unfortunately in ESO we can only put designated furnishings into houses and often the ones which are quest rewards are not the things I'd choose to keep if it was up to me, so I don't get the same effect.
PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
"Remember in this game we call life that no one said it's fair"
the most "unique" item i keep in my bank is probably a super old item that no longer even drops lol (arsonists staff)
the other "unique" item that i like is the "grievous leeching ward" you get as a quest reward from ICP, as it is functionally unique where it adds dialog from the lord warden when you draw the weapon
most other "unique"/named items i dont care about as they dont do anything special compared to the regular non-named counterparts
i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them
I always thought that the named weapons and armor should have slightly better traits on them. As it is now may as well decon them and reconstruct them if want it later for some reason. Only thing unique about the named items is the name.
I don't keep quest rewards, but I keep some memorable items in a separate storage chest.
A blue Valkin Scoria shoulder - the first item I got for undaunted keys.
Golden ring of Advanced Yokeda - the first reward for veteran trial.
Nirnhoned Maelstrom Arena Ice Staff - the first reward for arena weekly.
About 20 items like that. Most of them are not unique, but it is a memory for me personally, for my path in this game, for my progress.
Also uniques are included.
For example the letter "Apologies for missed jewelry". The item I got from Cyrodiil coffer instead of 5 purple jewelry items, when tried to trick the system on jewelry crafting release.
I still keep the first weapon I used for longer time in one of my chests out of nostalgia.
Otherwise I simply deconstruct these "special" gear, as it isn't special in any way for me personally.
Never get between a cat and it's candy!
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Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
Rarely. I kept one or two of the Craglorn quest rewards, and I think the necklace you get from the quest with Jorunn’s sister’s ghost where you’re putting things back in the tomb, because I thought the circumstances of getting it were entertaining.
Me: “But lady I didn’t finish putting your necklace back in your tomb!”
Nurnhilde: *just had her own corpse stolen* “Just keep it!”