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Impervious Runeward - Overtuned, press button to not die

Giljabrar
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I feel like whenever I come across an arcanist with any semblance of decent build and skill, they just can't be killed. This class as a whole, is pretty over tuned, but this shield/heal they have access to right now, just feels, oppressive.

Getting pretty tired of nearly killing them, only for them to shield and full heal back from 10% HP. (I'm hitting them with a 103% crit damage Jesus Beam mind you, with double bloodthirsty)

A lot of new classes get the OP treatment. But man, this class is just something else right now. I feel like this skill is a good place to start in balancing them out for PvP content. They're not that crazy on the offense generally, at least on their own. Besides DoT heavy, Master DW/Vateshran type builds. They excel in group content.

But the issue arises with how much utility they tend to bring to their team. Especially when spec'd out in a more supportive, healing/mag type build. "Just focus the healer" When the healer can press one button, and sustain heavy fire from multiple people.

I got chased from Ash to Roe by 3 Arcanists after fighting with them for a while. Just gave up and started to run. It was futile. It felt like fighting reflect DK back when that was rampant in Cyrodil. At this point, I just ignore arcanists if/when possible and move on. They're no fun to fight, or interact with on the other side.

  • BetterAtChess
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    Arcanists are extremely tanky, with a beginner-friendly survival toolkit. And the last thing PVP needed was more tanks.

    The class isn't outright broken like Warden was when it first released. But if you want to be difficult to kill in PVP, Arcanist has you covered - at a price of course.

  • SandandStars
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    Arc is very tanky, yet not more than DKs, and with far less offensive capability.

    Start adjusting NB and DK first, then in a couple years you can tune down Imp Runeward.

    I use it and still die regularly, because I’ve built to be able to do damage and get kills. The unkillable Arcs youre seeing are probably tanked out like all the other builds running proc sets for dmg these days.

    IR is vry strong, but other factors overshadow this in terms of bad pvp balance.
  • JerBearESO
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    Yeah this ability combined with high armor and health makes arcanist pretty hard to kill. I've used and gone against it and it is a bit too much. The thing needs it's shield to also scale with crux so that it maintains it's identity as the OP shield, but then cannot be OP spammed
    Edited by JerBearESO on 31 August 2023 17:54
  • OtarTheMad
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    The only Arcanist I’ve run into that are a pain are tanks but that’s not isolated to just Arcanist. Pretty much any tank with a good build is massively annoying. If I see anyone over 40k health I just avoid them.

    The skill you speak of Impervious Ward really scales with health, all of its benefits are based on Max Health so to be OP you got to be a tank.

    Plus, ZOS already nerfed this skill indirectly when they completely changed how Crux works only like a week after Necrom dropped. Now Arcanist have to keep generating crux or they will lose it in 30 seconds so that means a lot of the time an Arcanist has to pick where to use crux in a fight.

    The skill is strong but I think it might be this skill combo’d with something that makes it seem OP, like a set or some CP or something like that.
    Edited by OtarTheMad on 27 August 2023 22:21
  • LittlePinkDot
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    JerBearESO wrote: »
    Yeah this ability single handedly makes arcanist near unkillable. I've used and gone against it and it is way too much. The thing needs it's shield to also scale with crux so that it maintains it's identity as the OP shield, but then cannot be OP spammed

    It's only the heal that requires crux. As soon as they're out of crux the shield won't heal anymore.
  • katorga
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    JerBearESO wrote: »
    Yeah this ability single handedly makes arcanist near unkillable. I've used and gone against it and it is way too much. The thing needs it's shield to also scale with crux so that it maintains it's identity as the OP shield, but then cannot be OP spammed

    After all the years of nerfing templar and sorcerer shields - ZOS give arcanists a damage shield that is bigger, is a burst heal, and does damage. :o

    Most arcanists I see are stacking health and using the current proc meta for damage. That lets them use crux only for Impervious and they stack it with the Chakram shield as well. Works pretty well. I rarely see Fatecarver beams in Cyro.
    Edited by katorga on 28 August 2023 13:34
  • CameraBeardThePirate
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    katorga wrote: »
    JerBearESO wrote: »
    Yeah this ability single handedly makes arcanist near unkillable. I've used and gone against it and it is way too much. The thing needs it's shield to also scale with crux so that it maintains it's identity as the OP shield, but then cannot be OP spammed

    After all the years of nerfing templar and sorcerer shields - ZOS give arcanists a damage shield that is bigger, is a burst heal, and does damage. :o

    Most arcanists I see are stacking health and using the current proc meta for damage. That lets them use crux only for Impervious and they stack it with the Chakram shield as well. Works pretty well. I rarely see Fatecarver beams in Cyro.

    If they're stacking health, they aren't using Chakrams. Or at least, shouldn't be using chakrams.
  • katorga
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    katorga wrote: »
    JerBearESO wrote: »
    Yeah this ability single handedly makes arcanist near unkillable. I've used and gone against it and it is way too much. The thing needs it's shield to also scale with crux so that it maintains it's identity as the OP shield, but then cannot be OP spammed

    After all the years of nerfing templar and sorcerer shields - ZOS give arcanists a damage shield that is bigger, is a burst heal, and does damage. :o

    Most arcanists I see are stacking health and using the current proc meta for damage. That lets them use crux only for Impervious and they stack it with the Chakram shield as well. Works pretty well. I rarely see Fatecarver beams in Cyro.

    If they're stacking health, they aren't using Chakrams. Or at least, shouldn't be using chakrams.

    I think they are using it as a crux generator? Dunno.
  • CameraBeardThePirate
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    katorga wrote: »
    katorga wrote: »
    JerBearESO wrote: »
    Yeah this ability single handedly makes arcanist near unkillable. I've used and gone against it and it is way too much. The thing needs it's shield to also scale with crux so that it maintains it's identity as the OP shield, but then cannot be OP spammed

    After all the years of nerfing templar and sorcerer shields - ZOS give arcanists a damage shield that is bigger, is a burst heal, and does damage. :o

    Most arcanists I see are stacking health and using the current proc meta for damage. That lets them use crux only for Impervious and they stack it with the Chakram shield as well. Works pretty well. I rarely see Fatecarver beams in Cyro.

    If they're stacking health, they aren't using Chakrams. Or at least, shouldn't be using chakrams.

    I think they are using it as a crux generator? Dunno.

    Right, but you shouldn't be using Chakrams if you aren't stacking max mag/stam. It's just not worth the resources.

    You either stack max health and have a ridiculously big Impervious, or stack max stam/mag and have a ridiculously big Chakram with a pretty good size Impervious. If you stack max health and only max health, Chakram won't be big enough to be worth using, even as a crux generator.
  • SkaraMinoc
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    JerBearESO wrote: »
    Yeah this ability single handedly makes arcanist near unkillable.

    Impervious Ward isn't an issue if your damage is high enough.

    RZ4IDJ0.gif

    Corrosive DK is the one that becomes nearly unkillable.

    Edited by SkaraMinoc on 30 August 2023 19:43
    PC NA
  • Mayrael
    Mayrael
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    SkaraMinoc wrote: »
    JerBearESO wrote: »
    Yeah this ability single handedly makes arcanist near unkillable.

    Impervious Ward isn't an issue if your damage is high enough.

    RZ4IDJ0.gif

    Corrosive DK is the one that becomes nearly unkillable.

    Yeah most Arcanists I'm fighting are dying sooner ol later, some are very tanky but deal almost no damage, and there are rare monsters that can take a punch and hit like a truck, with time the later will be more visible I guess when people will learn the class better.

    ... but yes, the most OP skill in the game is still corrosive. It gives unmached tankyness, unmached damage and is barely visible when combined with other DK buffs so t's very difficult to notice when you have to start to run away from DK.
    Edited by Mayrael on 31 August 2023 13:05
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • acastanza_ESO
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    Mayrael wrote: »
    ... but yes, the most OP skill in the game is still corrosive. It gives unmached tankyness, unmached damage and is barely visible when combined with other DK buffs so t's very difficult to notice when you have to start to run away from DK.

    Not to mention that there are specific known ways that players bug out the visual effects to prevent corrosive from showing its visual at all (should be classed as an exploit IMO).

    But DK is a known, longstanding problem that ZOS refuses to adjust. Arcanist is a new overtuned issue that's eating Sorc and Templar's lunch and needs to be dialed back.
  • JerBearESO
    JerBearESO
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    SkaraMinoc wrote: »
    JerBearESO wrote: »
    Yeah this ability single handedly makes arcanist near unkillable.

    Impervious Ward isn't an issue if your damage is high enough.

    RZ4IDJ0.gif

    Corrosive DK is the one that becomes nearly unkillable.

    Yeah you're right. I fixed my comment xD I think it really becomes an issue in moreso defensive builds pushing their survivability over the edge, but then there's less kill pressure. That's what I've been using come to think of it. Very nice with gaze if sithis and asylum SnB, oscillating those two shields will generally keep you alive without worry about Regen. I know gaze is considered low tier but comes into play with damage shields because block does nothing there anyway
  • Giljabrar
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    Why are we comparing an ultimate skill to a normal one?
  • DanteTheDeviant
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    This ability needs nerfed, over 17k tooltip with 0 stars/no sets, so stupid and makes them invincible in PvP.
  • DigiAngel
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    Giljabrar wrote: »
    I feel like whenever I come across an arcanist with any semblance of decent build and skill, they just can't be killed. This class as a whole, is pretty over tuned, but this shield/heal they have access to right now, just feels, oppressive.

    Getting pretty tired of nearly killing them, only for them to shield and full heal back from 10% HP. (I'm hitting them with a 103% crit damage Jesus Beam mind you, with double bloodthirsty)

    A lot of new classes get the OP treatment. But man, this class is just something else right now. I feel like this skill is a good place to start in balancing them out for PvP content. They're not that crazy on the offense generally, at least on their own. Besides DoT heavy, Master DW/Vateshran type builds. They excel in group content.

    But the issue arises with how much utility they tend to bring to their team. Especially when spec'd out in a more supportive, healing/mag type build. "Just focus the healer" When the healer can press one button, and sustain heavy fire from multiple people.

    I got chased from Ash to Roe by 3 Arcanists after fighting with them for a while. Just gave up and started to run. It was futile. It felt like fighting reflect DK back when that was rampant in Cyrodil. At this point, I just ignore arcanists if/when possible and move on. They're no fun to fight, or interact with on the other side.

    This is the cycle though. It's how Zenimax get's people to keep subbing/buying:
    • Release new chapter/dlc with overtuned sets/class
    • Watch it wreak havoc for a few months
    • Nerf it (usually too much)
    • Repeat

    Reason #265 why I didn't buy the Necrom dlc and don't sub. Waiting to see just how badly they nerf the class before diving in.
  • Oblivion_Protocol
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    DigiAngel wrote: »
    This is the cycle though. It's how Zenimax get's people to keep subbing/buying:
    • Release new chapter/dlc with overtuned sets/class
    • Watch it wreak havoc for a few months
    • Nerf it (usually too much)
    • Repeat

    Reason #265 why I didn't buy the Necrom dlc and don't sub. Waiting to see just how badly they nerf the class before diving in.

    Except it’s been more than a few months. We’ll be coming up on a year, soon, and Arcanist survivability is still insane. There’s one DC Arcanist who literally doesn’t die unless a legit 10+ player zerg hits him, and they have to stun him a bunch first. He also managed to take folks down with him, too. When you can 10v1, survive, and still kill people, something’s gone horribly wrong.
  • CameraBeardThePirate
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    DigiAngel wrote: »
    This is the cycle though. It's how Zenimax get's people to keep subbing/buying:
    • Release new chapter/dlc with overtuned sets/class
    • Watch it wreak havoc for a few months
    • Nerf it (usually too much)
    • Repeat

    Reason #265 why I didn't buy the Necrom dlc and don't sub. Waiting to see just how badly they nerf the class before diving in.

    Except it’s been more than a few months. We’ll be coming up on a year, soon, and Arcanist survivability is still insane. There’s one DC Arcanist who literally doesn’t die unless a legit 10+ player zerg hits him, and they have to stun him a bunch first. He also managed to take folks down with him, too. When you can 10v1, survive, and still kill people, something’s gone horribly wrong.

    Or you're just much better than the players you're surviving against?

    There isn't a single build in the game that can reliably 1vX against players at the same skill level. 1vXers look for fights against people that aren't as skilled or knowledgeable as them.
  • moo_2021
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    I'll stay away from zerg groups chasing column runners

    Many of them don't have pvp build. You can easily tell very often they don't have any cc or snare tool, no meta sets and no burst combo. And they're favorite targets of some pro players.
    Edited by moo_2021 on 3 March 2024 17:50
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