JerBearESO wrote: »Yeah this ability single handedly makes arcanist near unkillable. I've used and gone against it and it is way too much. The thing needs it's shield to also scale with crux so that it maintains it's identity as the OP shield, but then cannot be OP spammed
JerBearESO wrote: »Yeah this ability single handedly makes arcanist near unkillable. I've used and gone against it and it is way too much. The thing needs it's shield to also scale with crux so that it maintains it's identity as the OP shield, but then cannot be OP spammed
JerBearESO wrote: »Yeah this ability single handedly makes arcanist near unkillable. I've used and gone against it and it is way too much. The thing needs it's shield to also scale with crux so that it maintains it's identity as the OP shield, but then cannot be OP spammed
After all the years of nerfing templar and sorcerer shields - ZOS give arcanists a damage shield that is bigger, is a burst heal, and does damage.
Most arcanists I see are stacking health and using the current proc meta for damage. That lets them use crux only for Impervious and they stack it with the Chakram shield as well. Works pretty well. I rarely see Fatecarver beams in Cyro.
CameraBeardThePirate wrote: »JerBearESO wrote: »Yeah this ability single handedly makes arcanist near unkillable. I've used and gone against it and it is way too much. The thing needs it's shield to also scale with crux so that it maintains it's identity as the OP shield, but then cannot be OP spammed
After all the years of nerfing templar and sorcerer shields - ZOS give arcanists a damage shield that is bigger, is a burst heal, and does damage.
Most arcanists I see are stacking health and using the current proc meta for damage. That lets them use crux only for Impervious and they stack it with the Chakram shield as well. Works pretty well. I rarely see Fatecarver beams in Cyro.
If they're stacking health, they aren't using Chakrams. Or at least, shouldn't be using chakrams.
CameraBeardThePirate wrote: »JerBearESO wrote: »Yeah this ability single handedly makes arcanist near unkillable. I've used and gone against it and it is way too much. The thing needs it's shield to also scale with crux so that it maintains it's identity as the OP shield, but then cannot be OP spammed
After all the years of nerfing templar and sorcerer shields - ZOS give arcanists a damage shield that is bigger, is a burst heal, and does damage.
Most arcanists I see are stacking health and using the current proc meta for damage. That lets them use crux only for Impervious and they stack it with the Chakram shield as well. Works pretty well. I rarely see Fatecarver beams in Cyro.
If they're stacking health, they aren't using Chakrams. Or at least, shouldn't be using chakrams.
I think they are using it as a crux generator? Dunno.
JerBearESO wrote: »Yeah this ability single handedly makes arcanist near unkillable.
SkaraMinoc wrote: »JerBearESO wrote: »Yeah this ability single handedly makes arcanist near unkillable.
Impervious Ward isn't an issue if your damage is high enough.
Corrosive DK is the one that becomes nearly unkillable.
... but yes, the most OP skill in the game is still corrosive. It gives unmached tankyness, unmached damage and is barely visible when combined with other DK buffs so t's very difficult to notice when you have to start to run away from DK.
SkaraMinoc wrote: »JerBearESO wrote: »Yeah this ability single handedly makes arcanist near unkillable.
Impervious Ward isn't an issue if your damage is high enough.
Corrosive DK is the one that becomes nearly unkillable.
I feel like whenever I come across an arcanist with any semblance of decent build and skill, they just can't be killed. This class as a whole, is pretty over tuned, but this shield/heal they have access to right now, just feels, oppressive.
Getting pretty tired of nearly killing them, only for them to shield and full heal back from 10% HP. (I'm hitting them with a 103% crit damage Jesus Beam mind you, with double bloodthirsty)
A lot of new classes get the OP treatment. But man, this class is just something else right now. I feel like this skill is a good place to start in balancing them out for PvP content. They're not that crazy on the offense generally, at least on their own. Besides DoT heavy, Master DW/Vateshran type builds. They excel in group content.
But the issue arises with how much utility they tend to bring to their team. Especially when spec'd out in a more supportive, healing/mag type build. "Just focus the healer" When the healer can press one button, and sustain heavy fire from multiple people.
I got chased from Ash to Roe by 3 Arcanists after fighting with them for a while. Just gave up and started to run. It was futile. It felt like fighting reflect DK back when that was rampant in Cyrodil. At this point, I just ignore arcanists if/when possible and move on. They're no fun to fight, or interact with on the other side.
This is the cycle though. It's how Zenimax get's people to keep subbing/buying:
- Release new chapter/dlc with overtuned sets/class
- Watch it wreak havoc for a few months
- Nerf it (usually too much)
- Repeat
Reason #265 why I didn't buy the Necrom dlc and don't sub. Waiting to see just how badly they nerf the class before diving in.
Oblivion_Protocol wrote: »This is the cycle though. It's how Zenimax get's people to keep subbing/buying:
- Release new chapter/dlc with overtuned sets/class
- Watch it wreak havoc for a few months
- Nerf it (usually too much)
- Repeat
Reason #265 why I didn't buy the Necrom dlc and don't sub. Waiting to see just how badly they nerf the class before diving in.
Except it’s been more than a few months. We’ll be coming up on a year, soon, and Arcanist survivability is still insane. There’s one DC Arcanist who literally doesn’t die unless a legit 10+ player zerg hits him, and they have to stun him a bunch first. He also managed to take folks down with him, too. When you can 10v1, survive, and still kill people, something’s gone horribly wrong.