Cyrodil PVP is just bombs and heal bots. Literally nothing else.
Sets like dark convergence, rushing agony, plaguebreak, vicious death and the masters 2H are the only thing on most peoples death sheet and they are doing ALL of the work. There’s no skill, class expertise or combos anymore.
Most decent keep fights are just over in a few seconds from whichever colour gets the best placed bomb, or has the most crayon eating carve spammers just mashing their face into one button.
So much wrong with this!
- No incentive whatsoever to build a balanced build. I can just run a zero resistance bomber with 3x damage sets on any class, and as long as I have race against time then I can just run / line of sight until you get bored. Then I’ll come back and blow up your group in one hit for some super engaging and enjoyable pvp for everyone involved (sarcasm)
- No incentive to teach lower lvl guildies pvp, because if they aren’t quick enough to block dark convergence, or can’t telepathically sense when a rushing agony pull is coming, then GG they are pulled to you and that’s another proc on your death sheet.
- No incentive to fight anywhere near randoms and other faction allies because you never know which one will fail a block check and be the death of you.
- Coordinated groups are just layering their dark con / rushing agony procs which makes it impossible to avoid getting pulled by any. Unless of course you want to just stand there blocking whilst a bunch of ultis go down.
- Just like the hammer, these ‘anti-Zerg’ mechanics are just used BY the Zerg / majority faction to stomp out any smaller group with ease.
- It’s literally the least engaging and most boring meta that has ever been a thing since beta. Feels like turned based combat where people are just spamming race against time and light attacks until they have their ult+balorghs then they nuke a group and refresh.
It has become SO stale… ZOS idk what you can even do about these sets but here are my suggestions;
Rushing agony / Dark convergence; Rework these sets and remove the pulls. The pull sets were neverrrrr a good idea for pvp and literally all feedback of the initial PTS had pvpers screaming at you to not make these sets live, and it was ignored. It kills all strats of choosing a perfect time to ulti dump and when staggered as mentioned above, there’s no counterplay.
Vicious death / plaguebreak; keep as they are. Without pull sets, these were never OP, and punished only the groups who naturally stood on a pinhead (not the ones forcefully pulled in by a carry set)
Master 2H. Have the damage from this somehow also scale from user damage. Atm any tank can spam this and hit 12-15k spammables if there’s enough players / guards in the area which is stupid.
This isn’t the first time I’ve posted about this and won’t be the last. People are getting soooooo bored of this bomb meta. Please change something for your pvp crowd!
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DAMN THIS COMMENT IS FANCY!
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