This isn't a TCG deckbuilder, when you upgrade the card it benefits both players for whoever finds it, really you aren't losing any competitive advantage there's just better cards on board and the players who know how to use them will grab the cards that will make them win the game.
AnduinTryggva wrote: »Mh. I think it does not matter if you upgrade or not. As long as your opponent upgrades his you are forced to play with the upgrades.
Necrotech_Master wrote: »my only want for the card upgrades is not be forced to pvp to get them
i definitely want to get all of them though
and yes i realize that when you upgrade, you are also giving your opponents the upgraded card too
Necrotech_Master wrote: »my only want for the card upgrades is not be forced to pvp to get them
i definitely want to get all of them though
and yes i realize that when you upgrade, you are also giving your opponents the upgraded card too
It's an MMO, you're meant to interact with other players, being forced to PvP is good for the health of the game.
spartaxoxo wrote: »Druid King Vestment is just a balance issue of a particular card. The same is true of the power starter cards. The current system better ensures that everyone is able to use upgrades and new decks eventually because both sides have access to them. So, I don't agree it should change.
spartaxoxo wrote: »Card upgrades don't remove the original card, so you maintain access. Nobody loses cards by upgrading. They add additional cards. The overall health of the game (players able to understand and use all of the cards) to me is more important than allowing someone to tweak odds in their favor before the start of the match.
Personofsecrets wrote: »spartaxoxo wrote: »Card upgrades don't remove the original card, so you maintain access. Nobody loses cards by upgrading. They add additional cards. The overall health of the game (players able to understand and use all of the cards) to me is more important than allowing someone to tweak odds in their favor before the start of the match.
That is incorrect. In the past I had access to multiple Runes of the Draoife when picking Druid. Now that option is totally gone and the strategy that I prefer to invoke is inhibited because a Runes of the Draoife has been replaced with 2 Druid King Vestments.
I can no longer choose to play with just 2 Runes of the Draoife. Maybe this doesn't matter to some players, but I can ensure you through my personal TOT experience that this type of option does matter and other players have expressed this similar feeling about having more control over what cards make up their decks.
My response to your suggestion regarding assisting the understanding of new players is that your suggestion is good. I cover this idea in my master thread linked below. Ultimately, the game does a bad job at introducing players higher level play. I could say that my alternative for the card selection process could help players become more interested in exploring the possibilities of the different Patrongs, but ultimately, there is no reason to see things as a dichotomy where we an improved card selection process OR improved system for instructing players.
https://forums.elderscrollsonline.com/en/discussion/640875/evaluating-the-2023-state-of-the-game-and-suggestions#latest
There can be multiple improvements to the game at the same time. If you have further suggestions as to why a system with more options is inferior or not worth it, then I'm interested in hearing them.
And do note, as more cards are released and further possibilities of card synergies come into existence, then my idea of a card morph picking system becomes all the more interesting and full of possibilities.
spartaxoxo wrote: »Essentially, I don't think people should be encouraged to make decisions based off first or second player because the differences between those should be as limited as possible.
Personofsecrets wrote: »spartaxoxo wrote: »Essentially, I don't think people should be encouraged to make decisions based off first or second player because the differences between those should be as limited as possible.
Can you think of a way to make that ideal possible? It doesn't seem possible.
Personofsecrets wrote: »spartaxoxo wrote: »Essentially, I don't think people should be encouraged to make decisions based off first or second player because the differences between those should be as limited as possible.
Can you think of a way to make that ideal possible? It doesn't seem possible.
Personofsecrets wrote: »spartaxoxo wrote: »Essentially, I don't think people should be encouraged to make decisions based off first or second player because the differences between those should be as limited as possible.
Can you think of a way to make that ideal possible? It doesn't seem possible.
I have suggested in another post (regarding the broken coin flip) to make ranked matches a 2-game mini series where the deck choices remain the same but who plays 1st alternates. This would create the situation where the players are making their deck choices with the understanding they will play as both the 1st AND 2nd position, one time for each, and that their opponent made their choices with the same understanding. This makes the current state of the game balanced and fair regarding all the advantages and disadvantages to date, proven and theoretical, as well as possible future states as the game continues to evolve. The equalization of the same opportunities can only be had when the players switch sides at least once between an even number of games, 2 being the minimum. This would also curb players from quitting as it would make the forfeit a 2 game loss even if they won the first game because they are forfeiting the match, because, you know......quitters never win lol. Making the 2-game series an option to select from the ToT menu in the activity finder commits the player to 2 consecutive games against the same opponent upon entering the match-making queue, with locking their patron selections for both games (knowing they will switch positions after the first game) the only condition. Of course this means your patrons will relocate on the table layout accordingly. Going 1st 50% of the time can and will be the only guarantee here. Make of that what you will.
I'm trying very hard OP, but I just don't see the issue. You aren't giving anyone an advantage or disadvantage by having upgraded cards. Rng might put you in such a situation sometimes, but 50% of the time your opponent should be the one in that position.
You're probably just using it as an example, but the fact that you keep going on about Runes of the Draoife makes it sound like you're trying to use a single strategy every time, which is a bad idea. Going first or second changes how you should approach the match, and so do the decks chosen by your opponent. What if you hadn't upgraded your Runes but your opponent had? You don't have control over their decks.
I also think that the cards shuffled in the deck are a mix of your cards and your opponent's. So if you have an upgraded card and your opponent a non-upgraded one, the deck contains both no matter who chooses the patron. I could be wrong on this though so someone correct me if that's the case.
@GCJ_ I like your idea of the 2-game matches, but only if zos decides to lower the initial turn timers. Having 90 seconds per turn from the very start, and a lot of players (ab)using that, is the reason I barely play ranked anymore, and since the changes in last patch I even prefer the npc's. Double matches could end up lasting for an hour, and the rewards we get from playing just aren't worth it.
@GCJ_ I like your idea of the 2-game matches, but only if zos decides to lower the initial turn timers. Having 90 seconds per turn from the very start, and a lot of players (ab)using that, is the reason I barely play ranked anymore, and since the changes in last patch I even prefer the npc's. Double matches could end up lasting for an hour, and the rewards we get from playing just aren't worth it.
How would you explain this then? I have all cards in all decks upgraded, and the opponent chose the Crow deck.Personofsecrets wrote: »I'm trying very hard OP, but I just don't see the issue. You aren't giving anyone an advantage or disadvantage by having upgraded cards. Rng might put you in such a situation sometimes, but 50% of the time your opponent should be the one in that position.
You're probably just using it as an example, but the fact that you keep going on about Runes of the Draoife makes it sound like you're trying to use a single strategy every time, which is a bad idea. Going first or second changes how you should approach the match, and so do the decks chosen by your opponent. What if you hadn't upgraded your Runes but your opponent had? You don't have control over their decks.
I also think that the cards shuffled in the deck are a mix of your cards and your opponent's. So if you have an upgraded card and your opponent a non-upgraded one, the deck contains both no matter who chooses the patron. I could be wrong on this though so someone correct me if that's the case.
@GCJ_ I like your idea of the 2-game matches, but only if zos decides to lower the initial turn timers. Having 90 seconds per turn from the very start, and a lot of players (ab)using that, is the reason I barely play ranked anymore, and since the changes in last patch I even prefer the npc's. Double matches could end up lasting for an hour, and the rewards we get from playing just aren't worth it.
Many incorrect notions here.
-snip
While the tavern deck is a mix of both players cards, I can speak authoritatively that the content of the tavern also depends on who chose which deck. If I have all non-upgraded Druid King cards and am the one to pick Druid King, then the tavern deck will be compiled based on my Druid King collection even if the opponent has morphed all of the Druid King cards. In that case, there would be no Druid King Vestments, Wispheart Totems, or Envoy of the Draoife.
.
ESO_player123 wrote: »How would you explain this then? I have all cards in all decks upgraded, and the opponent chose the Crow deck.Personofsecrets wrote: »I'm trying very hard OP, but I just don't see the issue. You aren't giving anyone an advantage or disadvantage by having upgraded cards. Rng might put you in such a situation sometimes, but 50% of the time your opponent should be the one in that position.
You're probably just using it as an example, but the fact that you keep going on about Runes of the Draoife makes it sound like you're trying to use a single strategy every time, which is a bad idea. Going first or second changes how you should approach the match, and so do the decks chosen by your opponent. What if you hadn't upgraded your Runes but your opponent had? You don't have control over their decks.
I also think that the cards shuffled in the deck are a mix of your cards and your opponent's. So if you have an upgraded card and your opponent a non-upgraded one, the deck contains both no matter who chooses the patron. I could be wrong on this though so someone correct me if that's the case.
@GCJ_ I like your idea of the 2-game matches, but only if zos decides to lower the initial turn timers. Having 90 seconds per turn from the very start, and a lot of players (ab)using that, is the reason I barely play ranked anymore, and since the changes in last patch I even prefer the npc's. Double matches could end up lasting for an hour, and the rewards we get from playing just aren't worth it.
Many incorrect notions here.
-snip
While the tavern deck is a mix of both players cards, I can speak authoritatively that the content of the tavern also depends on who chose which deck. If I have all non-upgraded Druid King cards and am the one to pick Druid King, then the tavern deck will be compiled based on my Druid King collection even if the opponent has morphed all of the Druid King cards. In that case, there would be no Druid King Vestments, Wispheart Totems, or Envoy of the Draoife.
.
Personofsecrets wrote: »ESO_player123 wrote: »How would you explain this then? I have all cards in all decks upgraded, and the opponent chose the Crow deck.Personofsecrets wrote: »I'm trying very hard OP, but I just don't see the issue. You aren't giving anyone an advantage or disadvantage by having upgraded cards. Rng might put you in such a situation sometimes, but 50% of the time your opponent should be the one in that position.
You're probably just using it as an example, but the fact that you keep going on about Runes of the Draoife makes it sound like you're trying to use a single strategy every time, which is a bad idea. Going first or second changes how you should approach the match, and so do the decks chosen by your opponent. What if you hadn't upgraded your Runes but your opponent had? You don't have control over their decks.
I also think that the cards shuffled in the deck are a mix of your cards and your opponent's. So if you have an upgraded card and your opponent a non-upgraded one, the deck contains both no matter who chooses the patron. I could be wrong on this though so someone correct me if that's the case.
@GCJ_ I like your idea of the 2-game matches, but only if zos decides to lower the initial turn timers. Having 90 seconds per turn from the very start, and a lot of players (ab)using that, is the reason I barely play ranked anymore, and since the changes in last patch I even prefer the npc's. Double matches could end up lasting for an hour, and the rewards we get from playing just aren't worth it.
Many incorrect notions here.
-snip
While the tavern deck is a mix of both players cards, I can speak authoritatively that the content of the tavern also depends on who chose which deck. If I have all non-upgraded Druid King cards and am the one to pick Druid King, then the tavern deck will be compiled based on my Druid King collection even if the opponent has morphed all of the Druid King cards. In that case, there would be no Druid King Vestments, Wispheart Totems, or Envoy of the Draoife.
.
Explain what? That there is a Toll of Flesh and Toll of Silver.
If that morph is what you are commenting on, then don't you think that it is possible for the opponent to have the upgraded Toll as part of their collection? If I remember correctly, Toll of Silver is a morph that is eventually unlocked from just playing TOT, so it wouldn't be a rare morph for players to have.
Again, if the opponent chose a deck, then it doesn't matter what your collection is with respect to that deck.
ESO_player123 wrote: »Personofsecrets wrote: »ESO_player123 wrote: »How would you explain this then? I have all cards in all decks upgraded, and the opponent chose the Crow deck.Personofsecrets wrote: »I'm trying very hard OP, but I just don't see the issue. You aren't giving anyone an advantage or disadvantage by having upgraded cards. Rng might put you in such a situation sometimes, but 50% of the time your opponent should be the one in that position.
You're probably just using it as an example, but the fact that you keep going on about Runes of the Draoife makes it sound like you're trying to use a single strategy every time, which is a bad idea. Going first or second changes how you should approach the match, and so do the decks chosen by your opponent. What if you hadn't upgraded your Runes but your opponent had? You don't have control over their decks.
I also think that the cards shuffled in the deck are a mix of your cards and your opponent's. So if you have an upgraded card and your opponent a non-upgraded one, the deck contains both no matter who chooses the patron. I could be wrong on this though so someone correct me if that's the case.
@GCJ_ I like your idea of the 2-game matches, but only if zos decides to lower the initial turn timers. Having 90 seconds per turn from the very start, and a lot of players (ab)using that, is the reason I barely play ranked anymore, and since the changes in last patch I even prefer the npc's. Double matches could end up lasting for an hour, and the rewards we get from playing just aren't worth it.
Many incorrect notions here.
-snip
While the tavern deck is a mix of both players cards, I can speak authoritatively that the content of the tavern also depends on who chose which deck. If I have all non-upgraded Druid King cards and am the one to pick Druid King, then the tavern deck will be compiled based on my Druid King collection even if the opponent has morphed all of the Druid King cards. In that case, there would be no Druid King Vestments, Wispheart Totems, or Envoy of the Draoife.
.
Explain what? That there is a Toll of Flesh and Toll of Silver.
If that morph is what you are commenting on, then don't you think that it is possible for the opponent to have the upgraded Toll as part of their collection? If I remember correctly, Toll of Silver is a morph that is eventually unlocked from just playing TOT, so it wouldn't be a rare morph for players to have.
Again, if the opponent chose a deck, then it doesn't matter what your collection is with respect to that deck.
I have a question based on your answer:
If I upgraded a card, say Toll of Flesh to Toll of Silver, does Toll of Silver COMPLETELY replace the Flesh version in my deck or will they both exist alongside each other? From the word 'upgrade' I thought that if I got Toll of Silver then I lost Tall of Flesh.
I'm asking because you said "don't you think that it is possible for the opponent to have the upgraded Toll as part of their collection". If they have the upgraded version and I have the upgraded version, where did Toll of Flesh come from? That would only be possible if the basic cards are not completely replaced with the upgraded ones.
Personofsecrets wrote: »ESO_player123 wrote: »Personofsecrets wrote: »ESO_player123 wrote: »How would you explain this then? I have all cards in all decks upgraded, and the opponent chose the Crow deck.Personofsecrets wrote: »I'm trying very hard OP, but I just don't see the issue. You aren't giving anyone an advantage or disadvantage by having upgraded cards. Rng might put you in such a situation sometimes, but 50% of the time your opponent should be the one in that position.
You're probably just using it as an example, but the fact that you keep going on about Runes of the Draoife makes it sound like you're trying to use a single strategy every time, which is a bad idea. Going first or second changes how you should approach the match, and so do the decks chosen by your opponent. What if you hadn't upgraded your Runes but your opponent had? You don't have control over their decks.
I also think that the cards shuffled in the deck are a mix of your cards and your opponent's. So if you have an upgraded card and your opponent a non-upgraded one, the deck contains both no matter who chooses the patron. I could be wrong on this though so someone correct me if that's the case.
@GCJ_ I like your idea of the 2-game matches, but only if zos decides to lower the initial turn timers. Having 90 seconds per turn from the very start, and a lot of players (ab)using that, is the reason I barely play ranked anymore, and since the changes in last patch I even prefer the npc's. Double matches could end up lasting for an hour, and the rewards we get from playing just aren't worth it.
Many incorrect notions here.
-snip
While the tavern deck is a mix of both players cards, I can speak authoritatively that the content of the tavern also depends on who chose which deck. If I have all non-upgraded Druid King cards and am the one to pick Druid King, then the tavern deck will be compiled based on my Druid King collection even if the opponent has morphed all of the Druid King cards. In that case, there would be no Druid King Vestments, Wispheart Totems, or Envoy of the Draoife.
.
Explain what? That there is a Toll of Flesh and Toll of Silver.
If that morph is what you are commenting on, then don't you think that it is possible for the opponent to have the upgraded Toll as part of their collection? If I remember correctly, Toll of Silver is a morph that is eventually unlocked from just playing TOT, so it wouldn't be a rare morph for players to have.
Again, if the opponent chose a deck, then it doesn't matter what your collection is with respect to that deck.
I have a question based on your answer:
If I upgraded a card, say Toll of Flesh to Toll of Silver, does Toll of Silver COMPLETELY replace the Flesh version in my deck or will they both exist alongside each other? From the word 'upgrade' I thought that if I got Toll of Silver then I lost Tall of Flesh.
I'm asking because you said "don't you think that it is possible for the opponent to have the upgraded Toll as part of their collection". If they have the upgraded version and I have the upgraded version, where did Toll of Flesh come from? That would only be possible if the basic cards are not completely replaced with the upgraded ones.
No, if you have the upgraded Toll of Silver, then Toll of Flesh isn't completely replaced. I can't say how many Tolls of Flesh are available originally, but after getting the Toll of Silver upgrade, you will always bring 2 Tolls of Silver and 2 Tolls of Flesh to the Tavern when you select the Crow Patron.
In the case of Runes of the Draoife and Vestments of the Druid King, when one upgrades Runes, then their Druid deck will go from always having 2 Runes of the Draoife to awlays having 1 Runes of the Draoife and 2 Vestments of the Druid King.