tomofhyrule wrote: »I'm betting, though, that it's not as easy as flipping a switch, since they'd need to go in and change how the visuals function with respect to the skill, and that could be a lot of wading through spaghetti code. There are probably two options that ZOS has: leave the glow permanent, or deactivate it permanently. Anything else would need them to add a conditional onto the skill, which would be reworking the skill.
emilyhyoyeon wrote: »tomofhyrule wrote: »I'm betting, though, that it's not as easy as flipping a switch, since they'd need to go in and change how the visuals function with respect to the skill, and that could be a lot of wading through spaghetti code. There are probably two options that ZOS has: leave the glow permanent, or deactivate it permanently. Anything else would need them to add a conditional onto the skill, which would be reworking the skill.
Yeah this is what I think as well sadly. It also would explain why the sorcerer skill that got the same treatment lost its effect--it's all just weirdly coded stuff.
The person who decided there would be a permanent glow: “woohoo! Shiny!”
The person who designed the scrying ui:
https://us.v-cdn.net/5020507/uploads/editor/vi/kz8in1wjcce2.jpeg
NoticeMeArkay wrote: »Posting an update on the conversation. The current pro and contra arguments in regards of the new state of Grim Focus:
Pro:
Some players welcome the enforced glow, as they now don't have to purchase a weapon pack with red particle or glow effects in order to customize their character "reddish/nightblade-ish." Therefore saving money on ~17€ weapon packs for personal customization preferences as the now permanent spell effect serves as a quasi-armspack.
Contra:
Conflicts with any UI that utilizes global lighting - Will continue to conflict with any UI of this particular style in the future:
Is permanently visible upon slotting (just skilling on console), rendering already purchased weapon packs obsolete followed by customer support refusing to allow refunds for players who bought said weapon pack for their nightblade specifically.
Mentioning in the patch notes that the ability will be highlighted on the bar once the max amount of stacks is reached, while not mentioning in any section that the glow is now permanent once the skill is slotted. Which of both serves as the better indicator is up for debate.
Additionally, the spell remains visible only to the nightblade player, therefore lacking further indication of the slotted spell in regards of PvP. Console players also reported, that the spell doesn't have to be slotted in order for the glow to appear. A spent skill point in said spell suffices. Forgot to add those in the first summary.
NotaDaedraWorshipper wrote: »@NoticeMeArkay Feel like you could add in somewhere there how sorcerer's Bound Armor got the exact same change, but on that the effect, which was less instrusive and better looking, was permanently removed instead.
NoticeMeArkay wrote: »NotaDaedraWorshipper wrote: »@NoticeMeArkay Feel like you could add in somewhere there how sorcerer's Bound Armor got the exact same change, but on that the effect, which was less instrusive and better looking, was permanently removed instead.
Do you happen to know if both spells got changed within the same patch? If so, I'll add it for a comparison and to add the caused confusion over the developers goals in regards of permanent spell effects as an addition for debate.
NoticeMeArkay wrote: »Mentioning in the patch notes that the ability will be highlighted on the bar once the max amount of stacks is reached, while not mentioning in any section that the glow is now permanent once the skill is slotted. Which of both serves as the better indicator is up for debate.
NotaDaedraWorshipper wrote: »Yup. Same patch and both went from activated buffs to being passives that gets highlighted on your bar when you got full stacks.
Just wanted to follow up here. Thanks for the feedback so far. The Grim Focus glow is working as intended currently. However, we are monitoring player feedback on this. In feedback, please make sure to note why you like or dislike the glow, as we have seen player feedback regarding both.
aspergalas4 wrote: »Have you guys still not fixed this bug yet? xD
At least the All-Maker crates made it into the game without issue.
aspergalas4 wrote: »Have you guys still not fixed this bug yet? xD
At least the All-Maker crates made it into the game without issue.
It's not a bug, Devs said it's intended.
aspergalas4 wrote: »aspergalas4 wrote: »Have you guys still not fixed this bug yet? xD
At least the All-Maker crates made it into the game without issue.
It's not a bug, Devs said it's intended.
Don't believe everything you read on the internet friend.
aspergalas4 wrote: »aspergalas4 wrote: »Have you guys still not fixed this bug yet? xD
At least the All-Maker crates made it into the game without issue.
It's not a bug, Devs said it's intended.
Don't believe everything you read on the internet friend.
I believe the people talking about the thing they made.
My belief is it was not an intended feature, but an unexpected result of their changes (aka bug). They might not have expected a huge negative response to it, and left it in making it an "intended" feature. It would be nice it there was more communication on it, and whether they will ever make a change so it is not a permanent glow.
My belief is it was not an intended feature, but an unexpected result of their changes (aka bug). They might not have expected a huge negative response to it, and left it in making it an "intended" feature. It would be nice it there was more communication on it, and whether they will ever make a change so it is not a permanent glow.
Just wanted to follow up here. Thanks for the feedback so far. The Grim Focus glow is working as intended currently. However, we are monitoring player feedback on this. In feedback, please make sure to note why you like or dislike the glow, as we have seen player feedback regarding both.
It's funny, I thought the glow on my nightblade's bow looked different recently, too, but then I thought I was probably imagining it (I don't have any screenshots for reference). Maybe something did change. The glow seems to have been toned down somewhat.
Did something change?
The glow looks different today (Dec. 7). A couple of my nightblades' staves have a cartoonish gaudy flat red look that wasn't there before. It doesn't show at every angle. I did not notice it upon logging in, but later, at 9:17 pm est. and again after quitting the game and restarting.
The first picture is of a character that I play just about every day and I have not ever seen the staff look like this.
A different nightblade:
--Two pictures showing the "before"
The same character as the one pictured first during the witches festival.
One more of the same character, same staff, on Dec. 1, 2023
---
Not all my nightblades with staves have this flat color effect. However, the staves pictured above did not have it until Dec. 7.
Another different nightblade- the staff does not have the flat color.
NoticeMeArkay wrote: »It's funny, I thought the glow on my nightblade's bow looked different recently, too, but then I thought I was probably imagining it (I don't have any screenshots for reference). Maybe something did change. The glow seems to have been toned down somewhat.
Sad news, you were imagining things. No offense meant.
Still looks like an accident on the bow. - Thank you Zos for "intentionally" bringing a visual change that looks so bloody awful, that I'd rather shelf my favorite character than look at this joke.
NoticeMeArkay wrote: »It's funny, I thought the glow on my nightblade's bow looked different recently, too, but then I thought I was probably imagining it (I don't have any screenshots for reference). Maybe something did change. The glow seems to have been toned down somewhat.
Sad news, you were imagining things. No offense meant.
Still looks like an accident on the bow. - Thank you Zos for "intentionally" bringing a visual change that looks so bloody awful, that I'd rather shelf my favorite character than look at this joke.
It's not sad news, as I like the glow, but then the glow conforms nicely to the bow I have equipped and doesn't look all janky like it does on some screenshots I've seen.
Whatever the reason for the glow, it would be nice if they could refine it and make it consistent across weapons, since it seems like they aren't going to get rid of it.
I just hope they do an animation overhaul for the older classes and bring their abilities on line with what arcanist has. We look like 2014 classes while the game is moving into 2024