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Sturdy trait is not changing my block cost

madman65
madman65
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I just changed my Infused Perfected Yolnakriin greaves from Infused to Sturdy and the block cost did not change.
  • madman65
    madman65
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    Ok so I picked a fight then looked at my character sheet to find out that the 20% block cost reduction from Bracing Anchor is not activating.krnagczlm1q4.png
  • madman65
    madman65
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    jmtttzcnwqq0.png
  • Dragonredux
    Dragonredux
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    While I can't confirm the traits being bugged from the screenshot alone, Bracing Anchor however affects Block Mitigation not Block cost.
  • madman65
    madman65
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    Since that clears the block cost, here is the pic to show the block mitigation is not being effected by Bracing Anchor.nveng0dsoykc.png
  • madman65
    madman65
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    Compare the pic fight which is in red due to aggro and the pic the has no aggro, you can see that both are 72%.
  • virtus753
    virtus753
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    I haven’t tested Bracing Anchor, but I know there are a handful of block mitigation boosts that do not show up on the advanced stats screen. Ancient Knowledge with an ice staff and Defensive Stance don’t show it, but their block mitigation does work. I don’t believe Defensive Stance’s block cost reduction shows either, but it works.

    The change to bash damage from heavy armor and light armor pieces isn’t reflected either, only the damage as calculated based on your resistances, Deadly Bash, and Bashing Brutality. In some cases that means the bash damage stat is off by nearly 50%.

    You must always test the actual effect rather than go by the stats page. I wish they’d fix it, but my impression is it’s been put on the back burner because so many of these things are a UI error only.
    Edited by virtus753 on 18 August 2023 20:44
  • virtus753
    virtus753
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    Bracing Anchor actually shows up on your Advanced Stats page even outside of combat. You might want to remove it completely and compare, since it will not change how it is displayed in combat vs. outside of it.

    The following testing was done with a blank armory slot (no CP, no passives, no skills, no attributes, no food) and 7 white level 1 non-enchanted armor pieces.

    Bracing Anchor tested with no armor (0 resistances other than crit, and mobs can't crit):

    Without Bracing Anchor: The Advanced Stats page shows block mitigation as the base 50%, which is correct.
    When I am not blocking, a Wasp hits with Bite for 1867, Zoom for 4667, and Sting for 3733.
    Against block, the Wasp hits with Bite for 934, Zoom for 2334, and Sting for 1867.
    The block mitigation is 50%, as expected.

    With Bracing Anchor: The Advanced Stats page shows block mitigation as 60.0% even out of combat. That's correct, since Bracing Anchor improves your blocking mitigation by 20%. 50% base increased by 20% is 0.5*1.2 = 0.6, or 60%. (All other block mitigation increases also work multiplicatively except the heavy armor bonus, which is additive.)
    Against block, the Wasp now hits with Bite for 747, Zoom for 1867, and Sting for 1493.
    These are exactly 40% of the non-blocked figures, so Bracing Anchor is working as intended and properly reflected in the Advanced Stats page (except that it always shows the increased block mitigation, not just while you're in combat).

    Sturdy tested with heavy armor to avoid the block cost changes from light and medium:

    No traits: The Advanced Stats page says 1750, and block costs 1750 verified in CMX.

    7 sturdy: The Advanced Stats page says 1505, and block costs 1505 verified in CMX.

    1505 is 86% of 1750, so the game is correctly removing 2% of the block cost per piece of sturdy.
    Study is working and correctly reflected in the Advanced Stats page.

    Something else is going on in your case with the Perfected Yol piece. It isn't that the sturdy trait itself is bugged.
  • madman65
    madman65
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    Thank you Virtus753 for your time to show the proper block cost and mitigation. My Templar tank has the same trait setup and the block cost is 530 so that tells me that something is not right. My mitigation is at 72% all the time either in/out of combat and that is concerning. I tanked 2 trials Friday night and I can real see the damage applied. I was in nDSR and nSE for those 2 trials I was really getting hammered, I do not run into a Vet because I am get killed and rezzed alot which is embarrassing. Also like the beginning statement, I changed the Greaves from Infused to Sturdy and there was no change in the block cost. What is your suggestion?
    Edited by madman65 on 20 August 2023 18:05
  • madman65
    madman65
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    5 Heavy, 1 medium and 1 light on a nightblade tank. The greaves are reinforced so there is 6 sturdy.29zfwjhoncpm.png
  • madman65
    madman65
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    5 heavy, 1 medium and 1 light on a Templar tank. All Sturdy at 587, I know I stated 530 so I was wrong. The Dragon knight has definitely something wrong.35gf3i4ge679.png
  • Aorys
    Aorys
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    remove bracing anchor and you will see, you will get 62% mitigation(yeah, 20% from bracing anchor is 10% effective mitigation)
  • virtus753
    virtus753
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    Need more information here to figure it out. For each build: What color is your sturdy gear? Are you on the shield bar in these screenshots (with a sturdy shield)? I assume you have Tireless Guardian (red CP passive) at that CP level, but correct me if I'm wrong. I will also assume you have Fortress on a sword and board bar or Ancient Knowledge on an ice staff bar - the 36% cost savings is significant.

    Perhaps easiest if you just screenshot your build from CMX, and let us know if you're running Defensive Stance, whose cost reduction also shows up in Advanced Stats.
  • madman65
    madman65
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    Ok so I got tireless guardian, fortress 2/2 and ancient knowledge 2/2 but I am using absorb missile. That is where I am probably making a mistake, I usually use Defensive Stance but I don`t remember changing it. Here is the CMX: uq2h6r9ndzoi.png
    fvy2g0egabdx.png
  • virtus753
    virtus753
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    Thanks! So the way the math works for block cost reduction should be as follows:

    The 1750 base block cost is first reduced by any flat values, in this case the 40 from Tireless Guardian and the 203 from your one gold Bracing jewelry glyph.

    1750 - 243 = 1507

    Now for your 36% from Fortress and your 28% from your 7 pieces of gold sturdy (counting the shield). These are calculated multiplicatively. They are not additive, so it's not 36% + 28% = 64% reduction. It's 1507 * 0.64 * 0.72, where 0.64 represents the 64% cost left after Fortress and 0.72 represents the 72% cost left after 7 sturdy.

    1507 * 0.64 * 0.72 = 694

    (Since you are running 1 light piece and 1 medium piece, the 3% cost penalty from the 1 light and the 3% cost bonus from the 1 medium cancel each other out completely.)

    If you were to switch back to Defensive Stance on top of that, you would get another 10% off (so multiply by 0.9):

    694 * 0.9 = 624.6 (~625, but possibly off by a hair due to rounding)

    Note that your Imperial Templar will get even more cost reduction than this because of the Imperial Red Diamond passive, which knocks 6% off multiplicatively again (yes, it works on core abilities, including block cost). The Templar passive Restoring Spirit does not reduce core ability costs, unfortunately, despite the tooltip failing to mention that.
    Edited by virtus753 on 21 August 2023 03:39
  • madman65
    madman65
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    You are the bomb, Thank You! This very informative and yes I changed back to Defensive Stance now I have a little better cost block.
  • virtus753
    virtus753
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    madman65 wrote: »
    You are the bomb, Thank You! This very informative and yes I changed back to Defensive Stance now I have a little better cost block.

    Happy to help! Best of luck with the build :)
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