DrNukenstein wrote: »Eso is hosted server side. This means that your commands are sent to the server, then processed by the server, then they happen in game. This is very different than a game that is hosted locally/peer to peer where there is no intermediary server that checks the validity of commands.
This means you can't manipulate damage done or received, because such commands to the server would definitely be flagged by the server.
What's more likely is that their health was desynced. To them they had ~5-10k health but to you they were empty. This happens very often with the amount of effects being calculated on a player in a given second, and is more common the more stuff is happening.
It happens to everyone the other way once in a while. You're duking it out, you have like 16k health and then you're dead. Recap shows no spike in damage.
TankHealz2015 wrote: »DrNukenstein wrote: »Eso is hosted server side. This means that your commands are sent to the server, then processed by the server, then they happen in game. This is very different than a game that is hosted locally/peer to peer where there is no intermediary server that checks the validity of commands.
This means you can't manipulate damage done or received, because such commands to the server would definitely be flagged by the server.
What's more likely is that their health was desynced. To them they had ~5-10k health but to you they were empty. This happens very often with the amount of effects being calculated on a player in a given second, and is more common the more stuff is happening.
It happens to everyone the other way once in a while. You're duking it out, you have like 16k health and then you're dead. Recap shows no spike in damage.
This even happens in PvE - dungeons....
DrNukenstein wrote: »Eso is hosted server side. This means that your commands are sent to the server, then processed by the server, then they happen in game. This is very different than a game that is hosted locally/peer to peer where there is no intermediary server that checks the validity of commands.
This means you can't manipulate damage done or received, because such commands to the server would definitely be flagged by the server.
What's more likely is that their health was desynced. To them they had ~5-10k health but to you they were empty. This happens very often with the amount of effects being calculated on a player in a given second, and is more common the more stuff is happening.
It happens to everyone the other way once in a while. You're duking it out, you have like 16k health and then you're dead. Recap shows no spike in damage.
DUTCH_REAPER wrote: »Please please people stop saying it’s lag or a desync. They are exploits. I already submitted tickets to ZOS on one for sure way to go to zero health and survive, I submitted how to do it with video and screen shots. There is a way to do it without messing with code that most players would honestly do it without realizing they did it. But what I have been seeing is people manipulating the exploit to full blown cheat. Hopefully ZOS will fix it.
If you have NVIDIA, download GeForce Experience for free. Then enable to shadowplay function and clip it. It will save last five minutes if you enable it.
master_vanargand wrote: »PvP cheats do exist.
Many players have witnessed and reported cheaters in Cyrodiil, but ZoS doesn't seem to be able to fix them.
For example, cheats such as "dive into the ground" or "fly high into the air" are indistinguishable from "invisibility potion" at first glance.
And Cyrodiil has cheaters who use cheats to steal scrolls.
I doubt that ZoS has any anti-cheat measures.