jbarnhill1b14_ESO wrote: »Few card games exist within the context of an MMO though, and so it makes sense that the penalty exists in order to prevent players from gaming the system. Consider that two players can repeatedly manufacture victories with no timeout in place. Your frustration is understandable but there are people who would abuse the rules if it weren't there.
jbarnhill1b14_ESO wrote: »Few card games exist within the context of an MMO though, and so it makes sense that the penalty exists in order to prevent players from gaming the system. Consider that two players can repeatedly manufacture victories with no timeout in place. Your frustration is understandable but there are people who would abuse the rules if it weren't there.
jbarnhill1b14_ESO wrote: »Few card games exist within the context of an MMO though, and so it makes sense that the penalty exists in order to prevent players from gaming the system. Consider that two players can repeatedly manufacture victories with no timeout in place. Your frustration is understandable but there are people who would abuse the rules if it weren't there.
ESO_player123 wrote: »jbarnhill1b14_ESO wrote: »Few card games exist within the context of an MMO though, and so it makes sense that the penalty exists in order to prevent players from gaming the system. Consider that two players can repeatedly manufacture victories with no timeout in place. Your frustration is understandable but there are people who would abuse the rules if it weren't there.
I think that could only happen if one players challenges another directly like for a duel (that can be done, right?) The solution then could be to keep the penalty for those cases and drop for the rest.
Necrotech_Master wrote: »ESO_player123 wrote: »jbarnhill1b14_ESO wrote: »Few card games exist within the context of an MMO though, and so it makes sense that the penalty exists in order to prevent players from gaming the system. Consider that two players can repeatedly manufacture victories with no timeout in place. Your frustration is understandable but there are people who would abuse the rules if it weren't there.
I think that could only happen if one players challenges another directly like for a duel (that can be done, right?) The solution then could be to keep the penalty for those cases and drop for the rest.
you can "tribute duel" people, but like normal dueling, there are no rewards involved (there is also not even a turn timer in a tribute duel)
for the queued pvp tribute, theres no guarantee you will be matched up against the same player, and you forfeit all rewards when you concede (you only get the defeat box if you finish the game to conclusion)
ESO_player123 wrote: »Necrotech_Master wrote: »ESO_player123 wrote: »jbarnhill1b14_ESO wrote: »Few card games exist within the context of an MMO though, and so it makes sense that the penalty exists in order to prevent players from gaming the system. Consider that two players can repeatedly manufacture victories with no timeout in place. Your frustration is understandable but there are people who would abuse the rules if it weren't there.
I think that could only happen if one players challenges another directly like for a duel (that can be done, right?) The solution then could be to keep the penalty for those cases and drop for the rest.
you can "tribute duel" people, but like normal dueling, there are no rewards involved (there is also not even a turn timer in a tribute duel)
for the queued pvp tribute, theres no guarantee you will be matched up against the same player, and you forfeit all rewards when you concede (you only get the defeat box if you finish the game to conclusion)
Yes, that is what I was talking about. So, that reasoning for keeping the penalty does not hold water.
the1andonlyskwex wrote: »ESO_player123 wrote: »Necrotech_Master wrote: »ESO_player123 wrote: »jbarnhill1b14_ESO wrote: »Few card games exist within the context of an MMO though, and so it makes sense that the penalty exists in order to prevent players from gaming the system. Consider that two players can repeatedly manufacture victories with no timeout in place. Your frustration is understandable but there are people who would abuse the rules if it weren't there.
I think that could only happen if one players challenges another directly like for a duel (that can be done, right?) The solution then could be to keep the penalty for those cases and drop for the rest.
you can "tribute duel" people, but like normal dueling, there are no rewards involved (there is also not even a turn timer in a tribute duel)
for the queued pvp tribute, theres no guarantee you will be matched up against the same player, and you forfeit all rewards when you concede (you only get the defeat box if you finish the game to conclusion)
Yes, that is what I was talking about. So, that reasoning for keeping the penalty does not hold water.
There are other games where even in random queues people concede to trade quick wins. It requires some significant number of players to participate in the scheme, but it's probably not as many as you would think. Without a cooldown it could easily be faster to get 3 wins from 20 matches with first turn concessions (that means you're conceding in 17/20 matches to account for people who just want to play normally) than it would be to play and win 3 games properly. All it takes is for there to be some sort of random condition that determines who should concede, and enough participants in the scheme to make it faster than playing normally (accounting for extra concessions when your opponent isn't participating and you concede to move on to an opponent who is).
this is no ordinary card game though its the ESO one, and you cannot without a penalty just like we cant leave dungeon groups without one. no matter the reason for needing to leave
How about you explain why you feel this way? On it's face, a penalty to conceding a match seems like a good idea. Play if you want to, don't play if you don't want to, but don't pull the plug on people.AnduinTryggva wrote: »It is just PLAIN STUPID.
bulbousb16_ESO wrote: »How about you explain why you feel this way? On it's face, a penalty to conceding a match seems like a good idea. Play if you want to, don't play if you don't want to, but don't pull the plug on people.AnduinTryggva wrote: »It is just PLAIN STUPID.
ESO_player123 wrote: »bulbousb16_ESO wrote: »How about you explain why you feel this way? On it's face, a penalty to conceding a match seems like a good idea. Play if you want to, don't play if you don't want to, but don't pull the plug on people.AnduinTryggva wrote: »It is just PLAIN STUPID.
If your concern is "pulling the plug on people", players still can do it in two ways:
1. Concede when they feel like and get the penalty then switch to another toon to play immediately again (the penalty is only for the toon that conceded).
2. Play until the moment conceding does not incur penalty any more and "pull the plug" then.
spartaxoxo wrote: »ESO_player123 wrote: »bulbousb16_ESO wrote: »How about you explain why you feel this way? On it's face, a penalty to conceding a match seems like a good idea. Play if you want to, don't play if you don't want to, but don't pull the plug on people.AnduinTryggva wrote: »It is just PLAIN STUPID.
If your concern is "pulling the plug on people", players still can do it in two ways:
1. Concede when they feel like and get the penalty then switch to another toon to play immediately again (the penalty is only for the toon that conceded).
2. Play until the moment conceding does not incur penalty any more and "pull the plug" then.
Number 2 might actually end up being better because then people would be incentivized to at least try to turn a poor starting tavern around in subsequent hands.
But, honestly I'd also be in favor of it being removed entirely at this point. Either cutting the time until you can concede significantly or removing the penalty would be okay with me. I just don't think the penalty should be what it currently is.
spartaxoxo wrote: »ESO_player123 wrote: »bulbousb16_ESO wrote: »How about you explain why you feel this way? On it's face, a penalty to conceding a match seems like a good idea. Play if you want to, don't play if you don't want to, but don't pull the plug on people.AnduinTryggva wrote: »It is just PLAIN STUPID.
If your concern is "pulling the plug on people", players still can do it in two ways:
1. Concede when they feel like and get the penalty then switch to another toon to play immediately again (the penalty is only for the toon that conceded).
2. Play until the moment conceding does not incur penalty any more and "pull the plug" then.
Number 2 might actually end up being better because then people would be incentivized to at least try to turn a poor starting tavern around in subsequent hands.
But, honestly I'd also be in favor of it being removed entirely at this point. Either cutting the time until you can concede significantly or removing the penalty would be okay with me. I just don't think the penalty should be what it currently is.
ESO_player123 wrote: »spartaxoxo wrote: »ESO_player123 wrote: »bulbousb16_ESO wrote: »How about you explain why you feel this way? On it's face, a penalty to conceding a match seems like a good idea. Play if you want to, don't play if you don't want to, but don't pull the plug on people.AnduinTryggva wrote: »It is just PLAIN STUPID.
If your concern is "pulling the plug on people", players still can do it in two ways:
1. Concede when they feel like and get the penalty then switch to another toon to play immediately again (the penalty is only for the toon that conceded).
2. Play until the moment conceding does not incur penalty any more and "pull the plug" then.
Number 2 might actually end up being better because then people would be incentivized to at least try to turn a poor starting tavern around in subsequent hands.
But, honestly I'd also be in favor of it being removed entirely at this point. Either cutting the time until you can concede significantly or removing the penalty would be okay with me. I just don't think the penalty should be what it currently is.
I'm not sure what you mean by "Number 2 might actually end up being better". It's not a proposition, it's how it is working NOW, in live game. I'm not sure how long you have to play a match till the concede option becomes free, but in most cases a player realizes that the game is not salvageable before that moment arrives.
spartaxoxo wrote: »ESO_player123 wrote: »spartaxoxo wrote: »ESO_player123 wrote: »bulbousb16_ESO wrote: »How about you explain why you feel this way? On it's face, a penalty to conceding a match seems like a good idea. Play if you want to, don't play if you don't want to, but don't pull the plug on people.AnduinTryggva wrote: »It is just PLAIN STUPID.
If your concern is "pulling the plug on people", players still can do it in two ways:
1. Concede when they feel like and get the penalty then switch to another toon to play immediately again (the penalty is only for the toon that conceded).
2. Play until the moment conceding does not incur penalty any more and "pull the plug" then.
Number 2 might actually end up being better because then people would be incentivized to at least try to turn a poor starting tavern around in subsequent hands.
But, honestly I'd also be in favor of it being removed entirely at this point. Either cutting the time until you can concede significantly or removing the penalty would be okay with me. I just don't think the penalty should be what it currently is.
I'm not sure what you mean by "Number 2 might actually end up being better". It's not a proposition, it's how it is working NOW, in live game. I'm not sure how long you have to play a match till the concede option becomes free, but in most cases a player realizes that the game is not salvageable before that moment arrives.
I'm saying keep it like number 2 but reduce the time it takes. The current timer is so long that there is often effectively no wait timer for the match.
Why do you "prefer no penalty"? What makes you think that you should just have the right to quit a game on a human opponent? The game should not reward bad behaviour.ESO_player123 wrote: »I would prefer no penalty at all, but if it's there to stay this I think would be the way to go.
bulbousb16_ESO wrote: »Why do you "prefer no penalty"? What makes you think that you should just have the right to quit a game on a human opponent? The game should not reward bad behaviour.ESO_player123 wrote: »I would prefer no penalty at all, but if it's there to stay this I think would be the way to go.
Just because there is an exploit for the penalty doesn't mean it should go away entirely. But, if you want to alter the penalty, how about a ranking penalization as opposed to a lockout?ESO_player123 wrote: »Also, players can already concede right away, switch toons and continue without a time penalty. Conceding also becomes free after some (longish) period of time passes in a match.
bulbousb16_ESO wrote: »Just because there is an exploit for the penalty doesn't mean it should go away entirely. But, if you want to alter the penalty, how about a ranking penalization as opposed to a lockout?ESO_player123 wrote: »Also, players can already concede right away, switch toons and continue without a time penalty. Conceding also becomes free after some (longish) period of time passes in a match.
bulbousb16_ESO wrote: »Just because there is an exploit for the penalty doesn't mean it should go away entirely. But, if you want to alter the penalty, how about a ranking penalization as opposed to a lockout?ESO_player123 wrote: »Also, players can already concede right away, switch toons and continue without a time penalty. Conceding also becomes free after some (longish) period of time passes in a match.
Who judges that, though? The problem here is players that will pull the plug because they don't like their opening hand. If they want to quit, fine, but they should suffer a penalty over and above just taking a loss.Personofsecrets wrote: »There already is ranking penalization. Though, quite honestly, if a game is so easily decided to the point that someone should quit within the first 5 turns, then it is probably wrong to assume that anything parallel to skill was that important of a game factor.
bulbousb16_ESO wrote: »Who judges that, though? The problem here is players that will pull the plug because they don't like their opening hand. If they want to quit, fine, but they should suffer a penalty over and above just taking a loss.Personofsecrets wrote: »There already is ranking penalization. Though, quite honestly, if a game is so easily decided to the point that someone should quit within the first 5 turns, then it is probably wrong to assume that anything parallel to skill was that important of a game factor.