@SpireofSouls well I wouldn't call myself angry, but I was disappointed, but I was able to contact him and we had talked about it like civilized people.
It would make me and the thousands of other altoholics very sad if we are not able to have more character slots, especially when there are 10 Races in this game.1. Right now only 8 character slots. Normally I would say yes more character slots could be in the future as that is industry norm, but BethMax has not followed any "normal" procedures for MMOs yet. So I would daresay no.
I have a feeling that the padlock icon means that the item already came with an enchantment on it, so you are not able to add another enchantment to it. Is anybody here able to confirm this?3. The padlock on gear... I would have to pay more attention, sorry. Normally that means you are not of the appropriate level to use it (character level that is).
I remember reading somewhere that depending on the quality of the item the more Glyph Enchantments you can add to them. But I think you are right that you can only add one Glyph, even if the item is Legendary.4. As far as I know, only one Glyph can be added to an item, but when you craft it you can add a trait, so that is two "extra" stuff that can be on a single item.
This is how I thought it would & should work as well, but during Beta I had a Lightning Staff that had a Frost damage enchantment on it, and it would still do the extra Frost damage attack even when it had no charge. But maybe that has been fixed now...4. When a weapon runs out of charge it loses that added damage. You can power it up again by utilizing the proper level of soul stone (filled of course), then you just keep feeding it.
Cool, I would have assumed that you would use the fish to Cook with as well, but all the fish I have been catching just say that they are"Trophy" fish that I can sell for a paltry sum of gold. So I'm assuming that there must be certain fish that are used for Cooking.6. The point of fishing is to get fish that you can cook. Or sell to the vender. Depending on the bait you use and your luck in getting it, you never know what you might actually get.
I really like this no kill stealing mechanic in this game, because in other MMOs I've played some people get really aggro when you kill an enemy that they are fighting.7. No, there is no kill stealing. You get credit for the kill just by smacking the mob once with a damage ability. And all loot (except chests) is localized to the character, which means multiple people who loot the same corpse will find different things on it. If there is any loot.
8.
This is what I assumed as well. But the reason I thought I'd ask this is that yesterday I came across a guy that was just standing there while his Familiar was fighting a Wolf, so I decided to jump in and help kill this Wolf, but he then told me off, and said to not kill steal and that he was leveling up his Summoned Creature by letting it Tank for him. But fortunately it looks like the game mechanics don't work like that, which is cool.8. Yes you can have a summoned creature kill stuff, but the sorcerer summon is not that strong... it just meant to be a DoT and agro attractor. You get xp for your skills based on what is on your hotbar. And farming kills is not the way to go for xp in this game. Quest turn and exploration are far far more effective.