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who wants a non pvp non damage map for cyridil

  • kumenit_taeynav
    kumenit_taeynav
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    no we dont need non pvp map o.o
    i managed to do all the pve quests in cyrodiil, i even regularly go in for farming mats and chests, its really not that hard to avoid players. all the quests are really simple and small-scale too. most of cyrodiil is p barren of quests too considering its sheer size. i dont particularly enjoy pvp but even i have to agree with the pvp players that eso doesnt do a lot for pvp and tends to screw them over.

    if the devs really needed to make a pve cyrodiil then id recommend making a pve exclusive campaign so it doesnt mess with the pvpers and pve folks can wander the vast nothingness that is cyrodiil
  • chessalavakia_ESO
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    yes we need non pvp map cyridil
    kargen27 wrote: »
    Castagere wrote: »
    Why not, just make a mirror of the zone? When you click the waypoint you have an option to go to either zone. So easy to do.

    Because it wouldn't be good for the game. An MMO needs new content, players doing a variety of content and players repeating content to stat viable. Cyrodiil having some PvE content gives players a taste of PvP. Some find out they like it.

    A bit of a tangent but trial sets being good for PvP and some PvP skills being good for PvE is by design as that also promotes players trying different content.

    The thing is, having PvP things in PvE content and vis versa in my view is bad design as it raises the cost of entry for content which can turn players off and it can also drag down the quality of experience in content as when players don't want to be present it can frequently show in their behavior.

    Items that are good in one area aren't necessarily good in the other area which can mean that the contents rewards can end up being bad for the primary audience for the content. Items that are successful in one area can easily end up getting nerfed. You'll also sometimes see them get guttered in other areas such as with Plaguebreak.
    They could make it so at the end of every campaign, players of the faction that won the campaign can queue to a pve cyro for a few days.

    That might stack things a bit more in favor of the dominant factions if it required participation.
  • TaSheen
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    no we dont need non pvp map o.o
    kargen27 wrote: »
    Castagere wrote: »
    Why not, just make a mirror of the zone? When you click the waypoint you have an option to go to either zone. So easy to do.

    Because it wouldn't be good for the game. An MMO needs new content, players doing a variety of content and players repeating content to stat viable. Cyrodiil having some PvE content gives players a taste of PvP. Some find out they like it.

    A bit of a tangent but trial sets being good for PvP and some PvP skills being good for PvE is by design as that also promotes players trying different content.

    The thing is, having PvP things in PvE content and vis versa in my view is bad design as it raises the cost of entry for content which can turn players off and it can also drag down the quality of experience in content as when players don't want to be present it can frequently show in their behavior.

    Items that are good in one area aren't necessarily good in the other area which can mean that the contents rewards can end up being bad for the primary audience for the content. Items that are successful in one area can easily end up getting nerfed. You'll also sometimes see them get guttered in other areas such as with Plaguebreak.
    They could make it so at the end of every campaign, players of the faction that won the campaign can queue to a pve cyro for a few days.

    That might stack things a bit more in favor of the dominant factions if it required participation.

    The bottom line is that the devs have set it up this way, and I really don't think they are interested in anything but the way it IS right now.

    That might change at some point in the future - but I wouldn't bet all my silk on it..... (and for those who get the ref, awesome and bonus points!)
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Twig_Garlicshine
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    no we dont need non pvp map o.o
    Personally, I would like for a rotation of PvE zones that had Pvp enabled 1 weekend per month.

    In the spirit of the below suggestion which I would also go for, "You want PvE Cyro or IC, fine...earn it in
    locked campaign only." That would at least sort of resemble Dark Age of Camelot's Darkness Falls access, you know the origination of Cyrodiil RvR PvP.
    They could make it so at the end of every campaign, players of the faction that won the campaign can queue to a pve cyro for a few days.

  • reazea
    reazea
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    no we dont need non pvp map o.o
    Next poll:

    Who wants a PvP option for every PvE zone in the game?

    *raises hand*
  • Dr_Con
    Dr_Con
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    no we dont need non pvp map o.o
    reazea wrote: »
    Next poll:

    Who wants a PvP option for every PvE zone in the game?

    *raises hand*

    At least for the areas that have arenas (maybe minus kvatch probably since it's directly tied to a pve boss fight)
  • disintegr8
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    no we dont need non pvp map o.o
    Doing non PVP stuff in Cyrodiil is easy, just pick a quiet campaign (or one your faction owns) and stay away from keeps and resources. A lot of enemy players will leave you alone in delves and near the three questing towns (as long as they are not being fought over).

    Imperial City is a bit harder because you're in a closed area and there are stronger PVE enemies to add to your woes. Some people also just love IC for ganking and tel var farming. I've never bothered with IC questing myself, and I've been playing for 8 years.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • illusiouk
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    yes we need non pvp map cyridil
    Move Cyrodiil to PVE and create a new PVP map by decreasing the size of keeps and inputting 1 castle for each faction. Numbers of players who actually pvp is down and cap is lower, a smaller map is needed now.



  • TechMaybeHic
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    no we dont need non pvp map o.o
    I have to say, it makes me feel better to see the current results. Glad to know that not everyone thinks everything should be for them, or around a majority of players that already have the majority of content.
  • TaSheen
    TaSheen
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    no we dont need non pvp map o.o
    reazea wrote: »
    Next poll:

    Who wants a PvP option for every PvE zone in the game?

    *raises hand*

    No. I'd never spend another day in this game. I gave up pvp years back and I'm not EVER going there again. And no, "opt in" pvp in pve areas doesn't work - WAY too many ways to grief those not flagged. Been there done that, not ever going there again....

    I'm fine with pvp Cyrodiil - all I do there is fish. If I die fishing, no biggie. So far, 4 master anglers in, haven't died once.
    Edited by TaSheen on 29 July 2023 00:56
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • MrGarlic
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    does not bother me let people have a non pvp map
    I just ran 5 characters through Cyrodiil, collecting all the accessible skyshards and completing all the delves and despite meeting many opposition players, only had one try to kill me (they did.)

    So my suggestion is to do PvE activities in the NoCP campaign. It is a ghost town usually.
    'Sharp Arrows'Mr.Garlic
    Hidden by darkness, a shadow in the night,A sped arrow dissecting the gloom,Finding it's target, such delight.
  • Supreme_Atromancer
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    yes we need non pvp map cyridil
    I have mixed opinions.

    I'm all for mixed pvp/pve. I enjoy the sense of risk and a bit of danger. I also enjoy the experience of being primarily pve, going to Cyro for some pve reason, and being drawn into some pvp objective.

    I believe that pvp and pve are still completely compatible in this game, and really resent stuff like not being able to just cross from, say, Craglorn to Stonefalls via Cyrodiil. Its crap, to be frank.

    I love Cyrodiil. I spent a lot of time exploring it during TESIV, and I'd love to be able to do so more in ESO.

    I'd also love some visual upgrades to bring it up to the standard of the newer zones. Its hard to recognise they're even supposed to be the same place. If separate instances were the only viable way to achieve that, I'd have to vote for that, based on what I think is important in this game.
  • Alienoutlaw
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    PVE has damaged PVP enough in this game........let us keep something
  • Enemoriana
    Enemoriana
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    no we dont need non pvp map o.o
    As absolutely not PvP player I'd say "yes" to PvE Imperial City. I'd love to do quests and explore locations without hiding and running to avoid other players (and I'm ok with idea of having no special rewards like tel var, or even rewards at all).

    But Cyrodiil? It's close to literally nothing to do there in PvE, and it is huge. Though there can be bad days, in general it isn't hard to do PvE things in it.
    PC EU, @Enemoriana. Ru.
    Houses: Erstwhile Sanctuary as actual Dark Brotherhood Sanctuary, Hunter's Glade as werewolf tavern (downstairs), Strident Springs Demesne as adventurer's house.
    Wishlist: Furnishing Pack: Haunted Housewares, atronach trader, attunable stations (have 21/80 sets collected), molten war torte and white gold war torte recipes.
  • RicAlmighty
    RicAlmighty
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    no we dont need non pvp map o.o
    reazea wrote: »
    Next poll:

    Who wants a PvP option for every PvE zone in the game?

    *raises hand*

    This already exists< they’re called duels.
  • doomette
    doomette
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    no we dont need non pvp map o.o
    illusiouk wrote: »
    Move Cyrodiil to PVE and create a new PVP map by decreasing the size of keeps and inputting 1 castle for each faction. Numbers of players who actually pvp is down and cap is lower, a smaller map is needed now.


    And have even longer queues during peak times (still a thing in my server). And can you imagine how bad the MYM queues would be??
    I am a little sympathetic to the suggestion of having a separate Cyro (though I don’t agree), but this suggestion just feels selfish considering how PVE has 99% of the game’s geography already.

    Me, I’m glad I was “forced” to PVP to achieve some stuff for PVE, I may have never tried it out otherwise and I had a blast. I like that the game forces some people out of their comfort zone, making them try content they wouldn’t normally try.
  • VaranisArano
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    no we dont need non pvp map o.o
    kargen27 wrote: »
    Castagere wrote: »
    Why not, just make a mirror of the zone? When you click the waypoint you have an option to go to either zone. So easy to do.

    Because it wouldn't be good for the game. An MMO needs new content, players doing a variety of content and players repeating content to stat viable. Cyrodiil having some PvE content gives players a taste of PvP. Some find out they like it.

    A bit of a tangent but trial sets being good for PvP and some PvP skills being good for PvE is by design as that also promotes players trying different content.

    The thing is, having PvP things in PvE content and vis versa in my view is bad design as it raises the cost of entry for content which can turn players off and it can also drag down the quality of experience in content as when players don't want to be present it can frequently show in their behavior.

    Items that are good in one area aren't necessarily good in the other area which can mean that the contents rewards can end up being bad for the primary audience for the content. Items that are successful in one area can easily end up getting nerfed. You'll also sometimes see them get guttered in other areas such as with Plaguebreak.

    Plaguebreak got hit hard because PVE players were using it to wipe dungeons.

    Cyrodiil is designed for PvPvE. You can call it bad design, but it is how the Devs designed it. Frankly, the PVPer experience is not diminished by players who don't want to be there but decided to queue up for the rewards anyway.

    I'm not convinced that the PvPvE experience should be changed to cater to players who want the rewards, but don't actually want to be there even though they willingly queued up. There's a lot of PVEers who wouldn't set foot in a group dungeon or trial without the proper sets and builds, but somehow the cost of entry to a PvPvE zone is just too high?
  • ZOS_Hadeostry
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic, as it deals with Cyrodiil.

    Thank you for your understanding
    Staff Post
  • SaffronCitrusflower
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    no we dont need non pvp map o.o
    No PvE cyrodiil. It's the only zone that is PvP and it's a dwindling zone as it is. You can do your PvE stuff in a secondary campaign and probably never see another player, and if you do, they prolly be another PvE player.
  • notyuu
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    Every time sombody asks for a PvE version of cyro so they can "do the quests" I do have to wonder if they are infact aware that other than the daily repeatable quests there's only ~25 of them in the entire zone and each and every single one is a generic "go and get the thing" with a paper thin plot
  • colossalvoids
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    no we dont need non pvp map o.o
    The only thing considering Cyrodiil I'd be up to is improving existing map and adding bit more to it, refreshing the experience. Performance and big grouping is not even a question, everyone wants it back.

    Considering "PvE Cyro" the only way I see it happening is a sorta time travel scenario with dragons breaking yet again making multiple roads possible. So it's either current Cyrodiil is the present still or it's an echo of the past that is left untouched while new PvE map is introduced, not the one we have now, but a fully new and reimagined one with all the quality shenanigans we're getting since "chapters" became the case. So it's not interfering with PvP version in any sense and makes PvE people have actual quality, as no PvP current one would be the worse ever scenario for both.
  • RaikaNA
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    no we dont need non pvp map o.o
    No... 90% of the content in this game is PvE... PvP needs more loving by having more content.
  • Katahdin
    Katahdin
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    no we dont need non pvp map o.o
    This has been asked for since the beginning of the game.
    Its not necessary.
    I've ran all the delves and quests on several characters and rarely got killed.
    Anyone can go to the less populated campaigns and run the quests and probably not see another person the whole time.
    However as stated numerous times. The quests are mostly fetch quests or deliver "X" item to someone, or go kill some NPC.
    The log books do provide some lore though but iirc it isnt much.
    Beta tester November 2013
  • Katheriah
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    no we dont need non pvp map o.o
    It feels like the 'PvE Cyro' requests are now weekly instead of monthly. Didn't we have this question not too long ago?

    Anyway... No. We don't need this. Go play one of the million PvE zones this game has.
  • Braffin
    Braffin
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    no we dont need non pvp map o.o
    I prefer zos to create veteran overland instances before they waste precious development time by adding another map for the walking simulator 90% of this game has become (non optionally).
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • Lebkuchen
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    Titles, achievements, trophies and just everything should be available in the crownstore. This way the completionists don't really have to play this game, and we can afford better servers (that don't fail every weekend), better performance in Cyrodiil and finally get the all the bugs fixed...
  • Delphinia
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    does not bother me let people have a non pvp map
    I would think it should be fine for those who simply want to explore and enjoy the experience of the environment.

    However, it would obviously have to come at the expense of not being able to receive the same titles and achievements that those who have dedicated their time and effort to have successfully completed.
  • Amottica
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    no we dont need non pvp map o.o
    Then, you go over to MMOs and you'll find the PvP population is virtually always struggling.

    Not the case with most major MMORPGs. While PvE-focused WoW, GW2, and even the near-death bead SWTOR have healthy PvP populations. I cannot speak for PvP in FF14 as I only PvEd there. In fact, such games tend to have a lot of different activities to cater to a larger crowd and PvP is a smart addition.

    The main issue ESO PvP has had is server performance in Cyrodiil which is the centail plank of ESO PvP.

    One thing I liked about GW2 is it forced players to do some PvP if they wanted legendary quality gear.

  • sharquez
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    no we dont need non pvp map o.o
    It's not even beating a dead horse at this point. We have beaten the spot where the horse used to be so much we have drilled into the mantle of the planet.
    Even if they did it there is nothing there. I've been PVPing in this game since IC came out and let me tell you Cyrodill's pve content is like a alpha open world abandonware game. There are no stories. You schlep across the map for 63 gold. The only sets worth a dang are bought from vendors for AP or from dailys that usually consist of "walk this way click a node and walk back." You aren't missing anything. The only excitement comes from the fact that you might get in a PVP fight while doing it.
  • finehair
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    no we dont need non pvp map o.o
    Slap some tanky setup on healing build and people will leave you alone unless you went to wrong place such as Alessia bridge, which has no quest objective in the first place
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