Given the number of different discussions on how randomness can throw the game in one player's favour, even before anyone's played a card, I had a few suggestions:
1. Introduce a virtual coin toss for who gets to start, with players picking heads or tails to pick the starting player. Keeps going until one loses.
2. On first draw both players get five gold cards, nothing else. Remove the coin advantage for the second player (which only has any logic to it with particular combinations of low value cards and, more commonly, can hand the second player a too-strong card that the first never had any prospect of getting).
3. On first draw the tavern must offer four four-value cards, one from each deck.
4. Each player gets to veto one deck from the deck choices. Eg so people who find crow games unbearable can avoid them.
5. Remove the deserter penalty so that games that are snowballing out of control but with a player who insists on making a cup of tea between every mouse click can be terminated.
6. (A great suggestion from someone in one of the other threads.) Introduce an agent card that counters the card pulling decks (crow, almalexia), eg if you pull two extra cards during a round, for every subsequent pull the other player gains X prestige.
It's not perfect, but it would make things a little less random from before you've even started playing and offer a little bit better balance for the worst snowballing decks.
Edited by Northwold on 28 July 2023 00:59