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a few ideas to make cyro a healthier place for the majority of players

Tarys
Tarys
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Greetings,
as playing on EU GH in the last few weeks gets more and more into being a plaything for factions that are stacking premade-groups i got a few ideas that i wanted to share. And yes, i am fully aware that many things are aiming at taking away advantages from a certain group of players. But unlike in PVE ZOS somehow seldom or never makes changes for most of the players to make it a worthwhile place to play. And i dont think that this minority should be able to "terrorize" all players ...

- removal of the campaign scorings and cause of that of the end reward -> cyro is a neverending 24/7 warzone. It aint fitting to give out rewards in the middle of the fights and reset the ladder to zero. The map aint resetting after all. So instead of that onetime big reward there should be a small chance to get those things from the usual reward of the worthy boxes or if that would be "bad" make it drop from gladiator boxes. A (for me) nice sideeffect would be that there is little to no reason to go for night-capping and winning the campaign that way. If you only get the few ap for taking a keep why bother with it?

- change IC back to how it was designed in the very beginning -> each IC gets tied to a cyo campaign and depending on how your faction is fighting "above" you get more stones, better loot, higher chance of monster-set-gear or whatever from being in IC. Also make IC more interesting by new sets or crafting materials that people really want. Those prism enchants are good but aint enough to get people outside of events into IC. And yes, maybe there should also be a change to the amount of stones you drop after getting killed ... maybe only 25% instead of the current 50%?

- new siege weapons and updates to existing ones -> after the lancers nothing new came into the game and those lancers are still very bad to aim (i got an addon just to be able to see something ...) and because of that huge spread are more a "i hit a few players for ap" thing instead of a "i can kill someone". Coldfire is still the king and it should be that way but most other sieges are not worth to take. If ice-sieges would slow someone down like the snare of a templar or lightning sieges would have a huge impact on your magicka that would make it worth to take them. As for new sieges; why are there no plague-oils that deal poison dmg and give you disease status? One oil and one of that over a gate would prolly bother people under siege shields that seldom take any noteworthy damage unless they are running solo in a random zerg. Why are there no ballista that can infect everyone they hit with disease or make people have a longer cooldown for casting skills?

- when a scroll is taken and on its way there should be a debuff coming from it if you run around for to long without placing it in your keep/temple -> right now we have a certain group of players that harass not only enemy players but even the own faction with running around with a scroll just to farm people but never bother to bring it to a keep of the own faction. Enemies seldom/never can bring down that group and the own faction has no chance of getting the bonus for having that scroll. So ... after maybe 15 mins the first "debuff-tick" should start and cause a scroll is an artefact of high power it should be an ae-version and not only for the carrier. My first thought would be a heal-reduction debuff and the next tick coming ofter 15 mins and then after 10. That debuff could either increase until you are unable to heal or there could be different debuffs like "more vunerable", "reduced ressource-gain" and so on

- "keep-farmers" shoud have a harder time running circles in enemy keeps -> when a keep is no longer under attack (meaning not on fire) and everything looks to be fine there should be an end to groups that run around in it for up to hours with the only intention to farm players (for stupid YT vids ...). It is ok if they are able to run around for a certain time but it kills the fun for every other player that have to deal with them and every other group doing that inside your keeps. You cant ignore them, you cant avoid them. If they dont get what they want they either take that keep and move to the next or will just run out and attack the next. Taking a keep back is also almost impossible as they will just farm the players trying to play the map. My idea would be the introduction of "elite-guards" that are chasing bigger groups of players in a keep that aint under attack. Those guards shouldnt ohk players but neither should they just die like some flies. Maybe make them as strong as some raid-bosses with unique abilities?

- change of sets ... -> Snowtreaders: ZOS doesnt want you to be able to sprint while using them, so they should also prevent the user from any other form of speedboost with maybe the exeception of CP "buffs" / Rush of Agony: no more instant pull and should trigger crowd immunity / Plaguebreak: revert the change that destroyed it for PVE ...

- introduction of cap for HOT-stacking: i read dozens or more threads where premade players pointed out that a change wont hurt them ... but as everyone doing pvp can see that is the main tool of survival for them. With a cap you would almost never hurt random pvp players or even pve raiders as they will never get that much of hots on them. If there would be a cap it would force people into using direct heals which cost more ressources, cant be used to avoid incoming damage as the "healer" has to react to damage done and would lower the overall performance of those groups using it right now

- of course there could also be some class-balance so that certain classes aint walking stonewalls that also can hit like a truck but ... balance will never be achieved and with another dlc and some new sets it would only start again

If you read that far thanks alot and sorry if my english aint that good. There are prolly lots of thinks i forgot or didnt think over so i hope someone can make use of my ideas and maybe flesh them out ^^
MMO aktiv seit Dark Age of Camelot und seitdem einige Spiele kommen und gehen sehen.

Talyn Winterstern - Nachtklinge
Elyza Winterstern - Zauberin
Ayana Winterstern - Drachenritterin
Tarys Winterstern - Templer
Anaria Winterstern - Hüterin
und diverse andere mehr oder weniger große Chars ^^
  • Necrotech_Master
    Necrotech_Master
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    im not really sure how any of these ideas are supposed to make cyro a healthier place
    • if there was no scoreboards in cyro and leaderboards never reset, how would you get emperor achievement? and without the transmute rewards cyro would become even more of a ghost town as that is a primary reason many people even go there in the first place
    • IC is fine as is, the only change that would breath life back into it would be decoupling surface respawns with district ownership
    • lancers are not meant to be shot out over an open field, try placing one over a keep door and shotgunning the people on the ram, each bolt does about 3500 dmg to players and it fires like 6 bolts (i think they were going to add more stuff like daedric artifacts like volendrung but have put that on the backburner until they can resolve performance issues)
    • the scroll already has 2 downsides: you cannot mount while you have the scroll and it will automatically return to the place you picked it up from (or another keep the faction you took it from owns if the original keep you took it from was capped), my suggestion is dont get farmed, the scroll isnt that important lol
    • set changes: if you dont like the procs, go to no proc, none of those sets you mention are useable there
    • hot stacking definitely needs to be looked at (this is probably the only suggestion that would really be valid to improve cyro if you were limited to the 2 strongest instances of each hot
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • jaws343
    jaws343
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    im not really sure how any of these ideas are supposed to make cyro a healthier place
    • if there was no scoreboards in cyro and leaderboards never reset, how would you get emperor achievement? and without the transmute rewards cyro would become even more of a ghost town as that is a primary reason many people even go there in the first place
    • IC is fine as is, the only change that would breath life back into it would be decoupling surface respawns with district ownership
    • lancers are not meant to be shot out over an open field, try placing one over a keep door and shotgunning the people on the ram, each bolt does about 3500 dmg to players and it fires like 6 bolts (i think they were going to add more stuff like daedric artifacts like volendrung but have put that on the backburner until they can resolve performance issues)
    • the scroll already has 2 downsides: you cannot mount while you have the scroll and it will automatically return to the place you picked it up from (or another keep the faction you took it from owns if the original keep you took it from was capped), my suggestion is dont get farmed, the scroll isnt that important lol
    • set changes: if you dont like the procs, go to no proc, none of those sets you mention are useable there
    • hot stacking definitely needs to be looked at (this is probably the only suggestion that would really be valid to improve cyro if you were limited to the 2 strongest instances of each hot

    I actually think point one was directed to the actual campaign score and not the player leaderboard. So it shouldn't have an impact on Emperor since that is tied to leaderboards and not campaign scoring.

    I kind of like the idea. It doesn't remove the transmute drops, it just adds a chance to get them while PVPing rather than hitting a fairing arbitrary AP goal. Potentially even a chance to get multiple "end of campaign" drops if you play often enough.

    I agree with every other point though.
  • Necrotech_Master
    Necrotech_Master
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    jaws343 wrote: »
    im not really sure how any of these ideas are supposed to make cyro a healthier place
    • if there was no scoreboards in cyro and leaderboards never reset, how would you get emperor achievement? and without the transmute rewards cyro would become even more of a ghost town as that is a primary reason many people even go there in the first place
    • IC is fine as is, the only change that would breath life back into it would be decoupling surface respawns with district ownership
    • lancers are not meant to be shot out over an open field, try placing one over a keep door and shotgunning the people on the ram, each bolt does about 3500 dmg to players and it fires like 6 bolts (i think they were going to add more stuff like daedric artifacts like volendrung but have put that on the backburner until they can resolve performance issues)
    • the scroll already has 2 downsides: you cannot mount while you have the scroll and it will automatically return to the place you picked it up from (or another keep the faction you took it from owns if the original keep you took it from was capped), my suggestion is dont get farmed, the scroll isnt that important lol
    • set changes: if you dont like the procs, go to no proc, none of those sets you mention are useable there
    • hot stacking definitely needs to be looked at (this is probably the only suggestion that would really be valid to improve cyro if you were limited to the 2 strongest instances of each hot

    I actually think point one was directed to the actual campaign score and not the player leaderboard. So it shouldn't have an impact on Emperor since that is tied to leaderboards and not campaign scoring.

    I kind of like the idea. It doesn't remove the transmute drops, it just adds a chance to get them while PVPing rather than hitting a fairing arbitrary AP goal. Potentially even a chance to get multiple "end of campaign" drops if you play often enough.

    I agree with every other point though.

    you already get transmutes while pvping from rewards of the worthy (guaranteed 1 geode per day, with chance for more geodes if you open extra boxes)

    i already ignore the campaign scores as they are meaningless, but i still go in and make sure i get my tier 1 for the 50 end of campaign transmutes (and i know many many many other people do the same), if the campaigns never ended, there would never be a reason to be in there at all unless you wanted the geodes from rewards of the worthy

    emp scores and the campaign scores are reset when a campaign ends, if they want to remove campaign endings, the emp leaderboards will never be reset unless its done manually by zos
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • CompM4s
    CompM4s
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    It’s almost like you want pvp to completely die with these recommendations.
  • JerBearESO
    JerBearESO
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    I do like the idea of removing the scoring IF it were made a more per player reward system instead. By that I mean, make each player have a sort of ongoing score to determine the rewards they get every week/month, based on their personal achievements perhaps scaling against time invested so the better one does the better their rewards.

    I know we have the participation levels 1-3 but that's not what I mean. All in all a lot of work should go into making the sense of reward based on ones personal contribution, not whether or not enough people if their alliance log in....

    Also, take a giant festering dump on cross healing already. A massive motherload of hot steamy sh....uh, yeah nerf that.
  • Kaysha
    Kaysha
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    Very good ideas!
  • Erissime
    Erissime
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    Individual rewards eh? I mean sure, why not! We already have very specific individuals with very specific "achievements" the majority of Cyrodiil players know of ( the nr of deaths by desync, one-shots in game but some 5 skills fired actually at you on the death-sheet) and other "beauties" certain people are "capable" of and make zero sense in the normal context of what skills and classes can do. Why not kill altogether the alliance vs alliance idea? Cause some are more important than others?

    Sorry, am just gonna shake my head and move along through whatever remnants of what could have been something beautiful indeed but is only an echo of that beauty marred by cheaters and exploiters at worst, or entitled self-centred people choosing to ignore an entire alliance over their own personal benefit at best.
  • GooGa592
    GooGa592
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    Keep cyro improvement suggestions simple for now.

    1- restore population caps to at least 150/faction
    2- restore group size to 24 players

    (and provide the server support needed to keep game play smooth)

    Anything else at this time is probably asking for too much.
  • mocap
    mocap
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    Some sort of work is definitely required for CP campaign. Because in Non-CP now everything is more or less balanced (because almost nothing works lol).
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