Hi,
I have taken a small hiatus during Firesong DLC, and came back but haven't really done antiquities for a while. I restarted doing them in the Telvanni Peninsula for the new furnishings. At first it was fun, I got the new Stained glass - it was pretty easy to get. But I later checked the number of leads required to fully complete the music box or some of the other master-ranked furnishings. With High-Isle/Galen Chapter, there seems to be a steady increase in the number of leads it takes to get furnishings.
For Music Boxes:
- It used to be 3 leads for a music box (Summerset), total 9 to complete the codex.
- Then increased to 5 leads for a music box (Galen), and 15 to complete the codex.
- Now, it's 10 leads for a music box (Necrom), and 30 to complete the codex.
For Master Ranked Furnishings:
- You used to get most furnishings directly from the source
- Later, some of them were broken down into multi-part leads that combine into a furnishing. Like the Shipbuilder's Drafting Table requires 3 mini-leads, and total 9 for the codex.
- Now in Necrom chapter, multiple Master-ranked furnishings require 3 mini-leads and total 9 for the codex.
The increase in these leads wouldn't be an issue if the drop rates are higher, and the sources of getting the leads are more direct. Some of the leads are layered upon layered on multiple stages of RNG. For example, some of these require getting a treasure map for a particular zone, which is an RNG. Then getting a lead from the treasure map, which is another layer of RNG.
A few questions to consider:
- I can understand from a game design perspective having a challenge to achieve something. But my question is, at what point does it surpass the feelings of achievement from tackling a challenge and become a chore? Personally, I will be skipping the grind for some of the new furnishings. I dedicated some time for the Trifold Mirror, but will not have enough time or energy to allocate for the other ones.
- Think long-term in a few years. If many more zones follow the same pattern, the whole antiquities system gets mired in excessive bloated grind. Begs the question, was it worth it in the end? Spending all those hours of valuable time and life grinding for these things? The game already has a lot to do which takes up a lot of time. It can be overwhelming for a new player. I currently have close to 5 years invested in the game so far.
- The purpose of a game-mode is to generate excitement, challenge, and something to look forward to and collect. When the antiquities system was first released, it checked those boxes. But now, it's slowly becoming an unnecessary bloated time-sink that yields minimal enjoyment.
Potential Solutions to Fix this:
- Have multiple direct sources to get the leads
- Increase the drop rates so that it doesn't become a full-time job trying to get these furnishings
- I get that MMOs try to implement grind to increase time-sinks/player play-time retention. But make it so that finishing the entire codex can be completed within a reasonable time for a job-working person, within a guaranteed X amount of time.
Thank you for taking the time to read this.