It seems wrong to me, that the people who leach off their groups the most, turning in bounty quests, are the ones who get the most alliance points.
The system encourages you to commit suicide after 20 kills! And I see people do it all the time!!
It's sad that the emperor is not exactly someone who is contributing a lot to their team, but is instead, someone who frequently ditches their team, in order to turn in quests.
On the other hand, I may go a couple hours, kicking butt and taking names, not dying at all, capturing keeps, etc., yet I will get significantly less AP because of it. That's just not right!
I think that actually staying in the fight should get you more AP. This could be done by either increasing the AP reward for kills, or by making it so that you could save up an unlimited amount of bounties, and turn them all in at once. So, for example, you could save up 200 kills worth of bounties, and then turn them all in at once for 10x the reward.
Also, another small issue - I think the Keep capturing, and resource capturing quests, need to count towards ANY keeps or resources (Not a specific, random ones, as it works currently.). It can be hard enough to take a keep, let alone a random one that could be on the other side of Cyrodiil. Also, the reward for capturing a keep is way too low, and should be at least doubled, if not quadrupled. The reward is way too measly.