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We will be performing maintenance for patch 11.2.1 on the PTS on Monday at 8:00AM EDT (12:00 UTC).
Racial Passives - Some QoL improvements please!
ZOS, please throw us a bone. I don't want major balance changes, all I want is something that's fun.
My main pain points are with:
- Bosmer, who are stealthy in the lore but not in gameplay, despite having been so in the past. Having only one option, Khajiit, sucks. We were told that no two races can share a passive, but since then a lot of races came to share passives. Please, for the sake of lore and my sanity, do away with detection and give them back stealth. Buff the detection CP bonus to compensate if you must, I'm sure nobody would complain.
- Redguards, who just don't really have many useful passives. Sure, the change to Maelstrom 2handers this PTS is probably a buff to them, but it's not going to matter considering how cheap stamina skills already are in general. Just upping their numbers is probably not going to be meaningful unless you go overboard with it, which would also be bad. I don't have a good suggestion for them, but whatever it is, it should lean into the weapon master fantasy more. Also the snare effectiveness reduction is meaningless when there are many options to make you wholey immune to snares, so do away with that to free some budget for buffs.
- Argonians, who are mainly not happy with being shoehorned to only being healers or tanks. I would add another effect to their potion passive that buffs alchemical poisons and shares a cooldown with the potion passive so you can only take advantage of one at a time. Anyone on any class and any build can use poisons, so that'll be a neat universal buff to Argonian damage dealers out there that's also unique to them.
I'm sure other people have other complaints about racial passives, so let's hear them.
This Bosmer was tortured to death. There is nothing left to be done.