I think the time penalty should be account based to eliminate exploitive abuse of the system and insure the penalty is carried out.
the1andonlyskwex wrote: »Without a time penalty people would either take up win trading (where people take turns conceding to get huge numbers of wins in very little time) or griefing (where people concede to deny their opponents wins). Both of these are things that have happened in other games without concession penalties.
the1andonlyskwex wrote: »Without a time penalty people would either take up win trading (where people take turns conceding to get huge numbers of wins in very little time) or griefing (where people concede to deny their opponents wins). Both of these are things that have happened in other games without concession penalties.
Personofsecrets wrote: »the1andonlyskwex wrote: »Without a time penalty people would either take up win trading (where people take turns conceding to get huge numbers of wins in very little time) or griefing (where people concede to deny their opponents wins). Both of these are things that have happened in other games without concession penalties.
Point 1: People can already do that.
Point 2: Since when has "denying wins" mattered at all with respect to points or rewards gained in TOT?
The current penalty is a full 10 minutes. At the very least, if 10 minutes is some kind of standard, which it shouldn't be because games can be completed before 10 minutes without the incurring of any time penalty, then the amount of time that has elapsed in a game prior to quitting should be deducted from the 10 minute penalty.
Sit in a game for 9 minutes as an opponent who is crushingly winning simply fails to find a win condition? Okay, be penalized for only 1 minute when quitting.
The current system accomplishes very little other than punishing players who only use a single character.
the1andonlyskwex wrote: »Personofsecrets wrote: »the1andonlyskwex wrote: »Without a time penalty people would either take up win trading (where people take turns conceding to get huge numbers of wins in very little time) or griefing (where people concede to deny their opponents wins). Both of these are things that have happened in other games without concession penalties.
Point 1: People can already do that.
Point 2: Since when has "denying wins" mattered at all with respect to points or rewards gained in TOT?
The current penalty is a full 10 minutes. At the very least, if 10 minutes is some kind of standard, which it shouldn't be because games can be completed before 10 minutes without the incurring of any time penalty, then the amount of time that has elapsed in a game prior to quitting should be deducted from the 10 minute penalty.
Sit in a game for 9 minutes as an opponent who is crushingly winning simply fails to find a win condition? Okay, be penalized for only 1 minute when quitting.
The current system accomplishes very little other than punishing players who only use a single character.
The penalty prevents people from being willing to concede 5-10 times in exchange for 3-5 wins, which is usually what happens when only a portion of the population participates in the win trading scheme. Without a penalty, joining a match and conceding immediately the majority of the time can still net more wins than playing normally.
Griefing by conceding to deny wins is then what happens when the devs decide that they're going to stop win trading by making it not count as a win when your opponent concedes.
Ultimately it all comes back to having penalties for conceding (which should really be account wide).
AnduinTryggva wrote: »Guys, please just remove the silly concede penalty. I will continue to concede even at round two when my opponent has just managed to grab so advantageous cards that a recovery is unlikely.
Just accept that contrary to your initial believes and maybe your inhouse trials of the game ToT is extremely snowballish. People now are much much more expert in this game as your game designers ever could be during the conception and tests. So it is quite understandable that the designer could not realize the snowball nature of this match. I am 100% certain that the designers would wish to concede at an early stage too if they played several ToT matches a day (for the golden reward) for several months now.
Just remove the concede penalty.
If you really cannot drop it for whatever reason (I'd like to hear that one) then please reduce the requirement of the three wins against a player for the golden box to three matches against players.
AnduinTryggva wrote: »The developers please care to explain why we have to stick to a match that we have already lost in order to play again?
Why don't we get at least the respect to be explained why this time penalty is maintained?
It has been a design decision by developers to force players to WIN three matches against other players via activity search to get the golden box. As a consequence one has to play A LOT of matches to qualify for this golden box, because statistically one loses at least about 40% of matches if one is really better than most players that one draws.
Sometimes one has a bad spell and has to play four matches to win one.
Knowing that due to the snowball nature and rng which makes up 80% of your win chances it is very often decided in the first three rounds who will win. In order to queue again right after the present match one is now forced to sit through a match that one knows is already lost. Can the developers please understand that this is highly frustrating for players to be forced to stay in a match that basically turned into a solo match for the winning player. I hardly can see how this is even enjoyable by the winning party because the only solution to accelerate is to skip one's own turns every time.
I know a lot of players have given up on ToT and this is why fewer people voice out here.
So I would like to know the reason why we are still stuck with a time penalty on conceding and ask the developers to either remove this time penalty or at least to lower the requirement for the golden box of the dailies.
Remove the silly one... replace with a ranking penalization.AnduinTryggva wrote: »Guys, please just remove the silly concede penalty.