HidesInPlainSight wrote: »HidesInPlainSight wrote: »TybaltKaine wrote: »You can just leave the area of the boss and get away from the splash damage, that's on you for staying engaged against a player who is clearly fighting an NPC with a lightning staff equipped. You can't complain about dying from Tri-focus when you allowed yourself to die from Tri-focus. Yes, you were there first, but they never attacked you directly, only the boss.
It's also worth noting that there are players who mainly play PVE and Don't know anything about the tri-focus issues in PVP. You may have run into a PVE player who is trying to participate in the event.
Defaulting to "they must be cheating" doesn't mean that is what happened.
EDIT: You also would have been able to come back and loot the boss after the fact since you dealt damage to them, so the "I wanted my loot" won't hold water here. You pursued with a full health bar and a shield on top and they never attacked you. They actively ran away and went back to the boss and engaged with them using the HA. You either played into the hands of an evil genius or got overzealous and tried to get easy tel-var but got stung for it.
Bruh, you have no clue what you are talking about. The player is clearing abusing the Tri-focus bug. I initiated the fight with the boss, initiated fight with the player, the player refused to target me, with the bosss above 90% health. No one in pvp is going to sit and ignore an enemy player trying to kill you, using a heavy attack build.
They are abusing the bug to proc a Tri-Focus to kill me. There is a reason when I dip low, they make no effort to kill me. Because they have a guaranteed kill by procing Tri-Focus.
Eh, when I am running my heavy attack build to farm tel var, and I am fighting a boss, I am 100% ignoring another player during the boss fight if they show up, unless they are a serious threat to me.
And that is on any build I am running really.
Because, if I target them and they kill me before the boss dies, I get zero tel var from the boss.
So, it is 100% on the player who gets within the area of a boss knowing that they player is heavy attacking. Like, sorry, not going to stop attacking the boss just because you decided to be close to it.
Also, way too many players try to use NPCs to body block heavy attacks. I am going out of my way to only attack a player when I am focusing the player, and they are pulling or dodging behind NPCs. Sorry, my heavy is going to attach to that NPC now. You did it to yourself.
And you are using a Lightening staff and prociing the Tri-Focus. Anyone that uses that build in IC knows, what they are doing.
It is a well known bug.
Four_Fingers wrote: »Is it a bug?
Seems intended or not thought thru by the devs and you know about it so don't use the cheat card automatically.
It's a bug in how splash damage from PvE attacks on monsters is applied to enemy player characters, resulting much higher PvP damage than should.
Four_Fingers wrote: »Is it a bug?
Seems intended or not thought thru by the devs and you know about it so don't use the cheat card automatically.
It's a bug in how splash damage from PvE attacks on monsters is applied to enemy player characters, resulting much higher PvP damage than should.
It's not actually a bug.
The splash damage intentionally doesn't have battle spirit applied to it to prevent double dipping in battle spirit when the heavy attack is done against another player. Since the heavy attack itself is already impacted by battle spirit when used against the other player, and the splash damage is calculated from that.
HidesInPlainSight wrote: »HidesInPlainSight wrote: »Anyone that uses that build in IC knows, what they are doing.
It is a well known bug.
That is nonsense. I dabble casually in PvP, but not with a build like that - only during MYM when I go into PvP with random PvE characters as well. I don't follow what's happening in PvP-land very much.
Otherwise, I play PvE. I read the forums quite regularly, but never the PvP section. (If it's not in General, I won't see it.)
And so, this thread is literally the first time I hear about a bug with Trifocus. What exactly does this bug do?
Long story short, this complaint is ridiculous. HA builds are all the rage in PvE nowadays, so you will see people going into PvP during MYM using their characters and attack everything that may or may not move with that.
https://forums.elderscrollsonline.com/en/discussion/636157/zos-you-going-to-fix-this#latest
here one from like 2 weeks ago. Its been a bug for months now. Search ESO Tri-focus bug.
Four_Fingers wrote: »Is it a bug?
Seems intended or not thought thru by the devs and you know about it so don't use the cheat card automatically.
It's a bug in how splash damage from PvE attacks on monsters is applied to enemy player characters, resulting much higher PvP damage than should.
It's not actually a bug.
The splash damage intentionally doesn't have battle spirit applied to it to prevent double dipping in battle spirit when the heavy attack is done against another player. Since the heavy attack itself is already impacted by battle spirit when used against the other player, and the splash damage is calculated from that.
But it's definitely a bug that players recieve dmg based on PvE calculations.
Four_Fingers wrote: »Is it a bug?
Seems intended or not thought thru by the devs and you know about it so don't use the cheat card automatically.
It's a bug in how splash damage from PvE attacks on monsters is applied to enemy player characters, resulting much higher PvP damage than should.
It's not actually a bug.
The splash damage intentionally doesn't have battle spirit applied to it to prevent double dipping in battle spirit when the heavy attack is done against another player. Since the heavy attack itself is already impacted by battle spirit when used against the other player, and the splash damage is calculated from that.
But it's definitely a bug that players recieve dmg based on PvE calculations.
It's an unintended consequence that PVE heavy attack damage has drastically increased and that has impacted tri-focus damage against players.
But it isn't a bug. It is working as it has always worked. Battle Spirit has never applied to tri-focus because it would end up double dipping when used against players.
It's an oversight. One they should definitely do something about. That doesn't make it a bug.
Four_Fingers wrote: »Is it a bug?
Seems intended or not thought thru by the devs and you know about it so don't use the cheat card automatically.
It's a bug in how splash damage from PvE attacks on monsters is applied to enemy player characters, resulting much higher PvP damage than should.
It's not actually a bug.
The splash damage intentionally doesn't have battle spirit applied to it to prevent double dipping in battle spirit when the heavy attack is done against another player. Since the heavy attack itself is already impacted by battle spirit when used against the other player, and the splash damage is calculated from that.
Four_Fingers wrote: »Is it a bug?
Seems intended or not thought thru by the devs and you know about it so don't use the cheat card automatically.
It's a bug in how splash damage from PvE attacks on monsters is applied to enemy player characters, resulting much higher PvP damage than should.
It's not actually a bug.
The splash damage intentionally doesn't have battle spirit applied to it to prevent double dipping in battle spirit when the heavy attack is done against another player. Since the heavy attack itself is already impacted by battle spirit when used against the other player, and the splash damage is calculated from that.
(I vaguely understand BS works as +X%mitigation, -Y%shields, -Z%healing for every player. If I'm mistaken you sort it out.)
Attacks on NPCs (monsters) can do increased damage because of buffs like Empower which does not apply on PvP enemies. NPCs simply have no Battle Spirit. So with tri focus lightning staff attack, full damage * buffs_some_which_may_not _apply_in_PvP hits an IC boss and is 100% splashed both on enemy NPCs and players with no Battle Spirit applied at any point. That's the bug! And PvE players with the build for buffed LA/HA damage do not know because there are no enemy players in PvE environment to complain.
HidesInPlainSight wrote: »
HidesInPlainSight wrote: »
I do think ZOS should fix it so that bosses can't go inside buildings. When someone tries to taunt the boss inside the building the boss should immediately go back to their original spawn point. This is what's ruining IC..
HidesInPlainSight wrote: »
I do think ZOS should fix it so that bosses can't go inside buildings. When someone tries to taunt the boss inside the building the boss should immediately go back to their original spawn point. This is what's ruining IC..
I had a case yesterday where someone from my alliance had pulled this very same boss inside a building, and it was stuck inside a wall while they were fighting it, and it was almost dead. I tried to hit it a few times to get a style page drop at least, and couldn't seem to get "in combat" with it. So I started dropping some ground AOEs, and when the boss died, I got the full loot. The player said, "But I did all the work!" I couldn't disagree with them, but I also think it was a direct result of them pulling the mob into a potentially buggy situation.
HidesInPlainSight wrote: »
I do think ZOS should fix it so that bosses can't go inside buildings. When someone tries to taunt the boss inside the building the boss should immediately go back to their original spawn point. This is what's ruining IC..
I had a case yesterday where someone from my alliance had pulled this very same boss inside a building, and it was stuck inside a wall while they were fighting it, and it was almost dead. I tried to hit it a few times to get a style page drop at least, and couldn't seem to get "in combat" with it. So I started dropping some ground AOEs, and when the boss died, I got the full loot. The player said, "But I did all the work!" I couldn't disagree with them, but I also think it was a direct result of them pulling the mob into a potentially buggy situation.
I generally pull into buildings because it "hides" the fight somewhat and gives me the ability to face a single doorway to see any potential enemies incoming while preventing their ability to flank me. 100% tactical approach than just sitting out exposed in the open like a neon sign.
DrNukenstein wrote: »There is a simple fix for this problem. If you see anyone with a lightning staff in IC just blow them up. Make them super dead, and send them back to RND's. Stay away from the mob when you do it. These are bad players running bad builds for bad people. Keep them out of our sweaty amusement park.
SeaGtGruff wrote: »HidesInPlainSight wrote: »HidesInPlainSight wrote: »Anyone that uses that build in IC knows, what they are doing.
It is a well known bug.
That is nonsense. I dabble casually in PvP, but not with a build like that - only during MYM when I go into PvP with random PvE characters as well. I don't follow what's happening in PvP-land very much.
Otherwise, I play PvE. I read the forums quite regularly, but never the PvP section. (If it's not in General, I won't see it.)
And so, this thread is literally the first time I hear about a bug with Trifocus. What exactly does this bug do?
Long story short, this complaint is ridiculous. HA builds are all the rage in PvE nowadays, so you will see people going into PvP during MYM using their characters and attack everything that may or may not move with that.
https://forums.elderscrollsonline.com/en/discussion/636157/zos-you-going-to-fix-this#latest
here one from like 2 weeks ago. Its been a bug for months now. Search ESO Tri-focus bug.
TBH, I think click-baity thread titles like that are part of the problem with why there are people who don't know about the bug, because the title doesn't even mention the bug so readers have absolutely no idea what "this" is unless they click and read-- and some people are so tired of click-baiting that they will generally avoid anything that looks click-baity.
HidesInPlainSight wrote: »
I do think ZOS should fix it so that bosses can't go inside buildings. When someone tries to taunt the boss inside the building the boss should immediately go back to their original spawn point. This is what's ruining IC..
Four_Fingers wrote: »Is it a bug?
Seems intended or not thought thru by the devs and you know about it so don't use the cheat card automatically.
It's a bug in how splash damage from PvE attacks on monsters is applied to enemy player characters, resulting much higher PvP damage than should.
It's not actually a bug.
The splash damage intentionally doesn't have battle spirit applied to it to prevent double dipping in battle spirit when the heavy attack is done against another player. Since the heavy attack itself is already impacted by battle spirit when used against the other player, and the splash damage is calculated from that.
(I vaguely understand BS works as +X%mitigation, -Y%shields, -Z%healing for every player. If I'm mistaken you sort it out.)
Attacks on NPCs (monsters) can do increased damage because of buffs like Empower which does not apply on PvP enemies. NPCs simply have no Battle Spirit. So with tri focus lightning staff attack, full damage * buffs_some_which_may_not _apply_in_PvP hits an IC boss and is 100% splashed both on enemy NPCs and players with no Battle Spirit applied at any point. That's the bug! And PvE players with the build for buffed LA/HA damage do not know because there are no enemy players in PvE environment to complain.
But that isn't a bug.
That is how it has ALWAYS worked. The only difference is that they beefed up heavy attack damage against PVE enemies. Before that increase in damage, splash damage initiated from NPCs also did the full Tri-Focus proc against players. Which, still, was more damage against a player than Tri-Focus damage that originated from a player targeted heavy attack.
Battle Spirit not applying to Tri-Focus is intentional. This interaction is just, as I said, an oversight.
HidesInPlainSight wrote: »SeaGtGruff wrote: »HidesInPlainSight wrote: »HidesInPlainSight wrote: »Anyone that uses that build in IC knows, what they are doing.
It is a well known bug.
That is nonsense. I dabble casually in PvP, but not with a build like that - only during MYM when I go into PvP with random PvE characters as well. I don't follow what's happening in PvP-land very much.
Otherwise, I play PvE. I read the forums quite regularly, but never the PvP section. (If it's not in General, I won't see it.)
And so, this thread is literally the first time I hear about a bug with Trifocus. What exactly does this bug do?
Long story short, this complaint is ridiculous. HA builds are all the rage in PvE nowadays, so you will see people going into PvP during MYM using their characters and attack everything that may or may not move with that.
https://forums.elderscrollsonline.com/en/discussion/636157/zos-you-going-to-fix-this#latest
here one from like 2 weeks ago. Its been a bug for months now. Search ESO Tri-focus bug.
TBH, I think click-baity thread titles like that are part of the problem with why there are people who don't know about the bug, because the title doesn't even mention the bug so readers have absolutely no idea what "this" is unless they click and read-- and some people are so tired of click-baiting that they will generally avoid anything that looks click-baity.
If you mention bug, your thread goes into the abyss, never to see the light of day again. If you want to see what kind of bugs are really in the game, ask your guildmates, and why they don't post bug reports anymore.
SeaGtGruff wrote: »DrNukenstein wrote: »There is a simple fix for this problem. If you see anyone with a lightning staff in IC just blow them up. Make them super dead, and send them back to RND's. Stay away from the mob when you do it. These are bad players running bad builds for bad people. Keep them out of our sweaty amusement park.
LOL, just because they have a lightning staff? Or was that over-the-top sarcasm?
SeaGtGruff wrote: »HidesInPlainSight wrote: »SeaGtGruff wrote: »HidesInPlainSight wrote: »HidesInPlainSight wrote: »Anyone that uses that build in IC knows, what they are doing.
It is a well known bug.
That is nonsense. I dabble casually in PvP, but not with a build like that - only during MYM when I go into PvP with random PvE characters as well. I don't follow what's happening in PvP-land very much.
Otherwise, I play PvE. I read the forums quite regularly, but never the PvP section. (If it's not in General, I won't see it.)
And so, this thread is literally the first time I hear about a bug with Trifocus. What exactly does this bug do?
Long story short, this complaint is ridiculous. HA builds are all the rage in PvE nowadays, so you will see people going into PvP during MYM using their characters and attack everything that may or may not move with that.
https://forums.elderscrollsonline.com/en/discussion/636157/zos-you-going-to-fix-this#latest
here one from like 2 weeks ago. Its been a bug for months now. Search ESO Tri-focus bug.
TBH, I think click-baity thread titles like that are part of the problem with why there are people who don't know about the bug, because the title doesn't even mention the bug so readers have absolutely no idea what "this" is unless they click and read-- and some people are so tired of click-baiting that they will generally avoid anything that looks click-baity.
If you mention bug, your thread goes into the abyss, never to see the light of day again. If you want to see what kind of bugs are really in the game, ask your guildmates, and why they don't post bug reports anymore.
There is an entire subforum devoted to bugs, and it's quite active.
As for asking other players in-game about bugs, I have seen a lot of negativity in zone chat, filled with unproven speculations and sometimes outdated (and exaggerated) information which I know to be untrue.
One example is a zone chat I saw last week, in which one person claimed that the entire dev team-- "EVERYONE!" (complete with caps and exclamation)-- had been reassigned to work on Starfield. First of all, Starfield is from Bethesda Game Studios, not from Zenimax Online Studios. And second, while devs come and go in any game studio, the core devs for ESO are still at ZOS and still working on ESO. So my assessment of that particular claim from zone chat is that it's little better than some unproven conspiracy theory of the sort that some individuals are only too ready to embrace and repeat because it seems to reaffirm their particular opinions and beliefs.
Another person in that same zone chat pointed to "the Wrothgar public dungeon bug" as proof that things aren't being fixed. The person claimed that the bug had been in the game for five years, which is a gross exaggeration amounting to a blatant untruth. To my knowledge, the issue with players who'd already done the Old Orsinium quest being unable to enter the inner portion of the public dungeon did not start happening until after Account-Wide Achievemennts were implemented-- and that was definitely not five years ago. Furthermore, I know for a fact that this bug was fixed recently-- I'm not sure when, but it was before Necrom went live. Figuring that the person was simply unaware that this bug has been fixed, I spoke up in zone chat to tell him that it's been fixed. His reply? "Well, it isn't working for me!" I spoke up again to say that I'd just gone into that public dungeon a few weeks earlier and had managed to get a lead there. (I wasn't looking for the lead-- I would actually have been happier to get a motif page-- and I had only gone to the dungeon for a daily endeavor and because I was curious to see if the bug had been fixed.) My additional comment was met with glaring silence. I even made a point to go to Wrothgar right then and there just to be sure that I was still able to enter the inner portion of Old Orsinium, which I was.
So, no thank you, I prefer not to listen to speculative hearsay, bitter negativity, and outdated or exaggerated information.
SeaGtGruff wrote: »
There is an entire subforum devoted to bugs, and it's quite active.