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Buffs

Nihilr
Nihilr
✭✭✭✭
Players keep complaining about class identity and buffs, and I get both arguments:

Class identity should be about a unique combat experience. However, excluding certain buffs that are only obtainable through other classes (or gear+potions) causes all these arguments of "Why doesn't Class A have Major Savagery??" etc etc

My suggestion is: remove buffs from classes, and make players obtain buffs through gear or potions only. Passive buffs should ALL be based on use of a skill in that skill line, so instead of stat boosts (which pit certain classes into specific roles), the passives becomes a mechanic similar to NB Spectral Arrow and DK's Flame whip, except with other ability combos. Like, DK's molten weapons could be a way to gather "charges", for a team member or themselves to get a combo attack boost.

Universal buffs would then only be obtained via sets and potions, limiting the amount of access to buffs so that you HAVE to build into one style of gameplay instead of getting them all and filling in the gaps with potions/sets/etc. This would also alleviate the calculations the servers have to compute, making busy servers like Cyro better optimized.

My husband uses Oakensoul, but obviously Oakensoul would have to change under these suggestions also. Maybe split Oakensoul's buffs into 2 other mythics that each take 1/3 of Oaken's original total buffs to make it more even.


TL;DR: "Ability combos" (use ability A+B+C=Your character autofires secret ability D) would be a good replacement for universal "buffs" (Major Savagery, Minor Sorcery, etc) as passives and ability effects. Oakensoul splits and 2 other mythic rings take 1/3 of the originals buff list to even out obtainable buffs fairly.
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