For dungeons? Yeah, it's annoying. I got into a dungeon the other day where people were running ahead, but dying to bosses in Falkreath. I was on my new Arcanist, which was just level 45, so I wasn't able to carry, so I had to leave since it would have been a slog, and they probably wouldn't have finished the dungeon. And I was still hit with that 10 minute penalty. It was a fake tank and a fake healer, and none of the dps' had survivability so they constantly wiped.
For dungeons? Yeah, it's annoying. I got into a dungeon the other day where people were running ahead, but dying to bosses in Falkreath. I was on my new Arcanist, which was just level 45, so I wasn't able to carry, so I had to leave since it would have been a slog, and they probably wouldn't have finished the dungeon. And I was still hit with that 10 minute penalty. It was a fake tank and a fake healer, and none of the dps' had survivability so they constantly wiped.
???????????????????????
Luckylancer wrote: »Lol the fix for this problem is adding concede defeat option. Nothing else.
iPlayOnlyESO wrote: »To ZOS:
Please don't remove the time penalty. I see people leaving match as soon as you get only 1 good card. It's very annoying, especially when you have limited time for playing. Please never ever do that. There will be tons of match leaving if you do that. Last time some guy picked Crow patron. I got one 4 gold worthy crow card at the 1st turn, and he left immediatly.
Some people see the matches as "win" or "lose",
so they think "I leave if i'm not 100% guaranteed to win. I don't want to fight difficulties. I want guaranteed wins. What's wrong with leaving? If I leave you already win."
Others (like me) don't see the matches as only "win" or "lose" but also a game, a fun challenge. Something to enjoy, and to have good playing time.
To the OP:
You can make your alt characters TOT-ready by sparing 30 minutes for only 1 time for each character. Also when you think your luck is unbearably bad, just pass your turns instead of playing, and give your opponent a fast win.
In ToT you aren’t negatively impacting anyone. Your opponent still gets the win, you take the loss, and everyone benefits from having another potential opponent back in the queue.
spartaxoxo wrote: »In ToT you aren’t negatively impacting anyone. Your opponent still gets the win, you take the loss, and everyone benefits from having another potential opponent back in the queue.
So, I'm now in favor of removing the concede penalty. Perhaps after a certain amount of time, to prevent people from conceding just because you got a better starting hand then they did.
WitchyKiki wrote: »spartaxoxo wrote: »In ToT you aren’t negatively impacting anyone. Your opponent still gets the win, you take the loss, and everyone benefits from having another potential opponent back in the queue.
So, I'm now in favor of removing the concede penalty. Perhaps after a certain amount of time, to prevent people from conceding just because you got a better starting hand then they did.
I have noticed that the few times I'm stuck in a game for a while and I concede, I don't get a penalty. So maybe something is already worked in? It just seems to trigger after a long while. I'm talking about 20+ min games.
AnduinTryggva wrote: »When will that utter annoyance of time penalty upon conceding be finally removed? This is strongly expected. As of now this time penalty is such an annoyance that I am about to quit ESO altogether.
For dungeons? Yeah, it's annoying. I got into a dungeon the other day where people were running ahead, but dying to bosses in Falkreath. I was on my new Arcanist, which was just level 45, so I wasn't able to carry, so I had to leave since it would have been a slog, and they probably wouldn't have finished the dungeon. And I was still hit with that 10 minute penalty. It was a fake tank and a fake healer, and none of the dps' had survivability so they constantly wiped.
???????????????????????