valenwood_vegan wrote: »I mean the issue is... imo... that ToT has absolutely nothing to do with ESO. I've said this in a couple other threads, but if I wanted to play a card game, I wouldn't be playing a mmo. (I might actually enjoy it outside of ESO, like on a phone app or something when I'm not at my PC, but I digress...). I think it's grinding peoples' gears because it's too time consuming and takes them completely out of the game they're actually here to play.
For those struggling with the furnishing lead, I can confirm that the expert NPC (if you're able to play against it) was not upgraded with better AI and is the easiest one to beat at the moment. I wish you all luck!
DragonRacer wrote: »ESO is frustrating like this in all regards.
You know how much I would like to be able to buy that beautiful lit-up orange and blue dragon door furnishing?
You know, the one that's locked behind completing a 12- man trial called Sunspire to be able to buy at the achievement vendor?
At least ToT is something you can play against NPCs or, at worst, queue up against one player. Versus I would have to try and get carried or join a prog group coordinating 12 PEOPLE or pay insanely large gobs of money to some run carrier to complete a trial JUST so I can buy a door.
DragonRacer wrote: »ESO is frustrating like this in all regards.
You know how much I would like to be able to buy that beautiful lit-up orange and blue dragon door furnishing?
You know, the one that's locked behind completing a 12- man trial called Sunspire to be able to buy at the achievement vendor?
At least ToT is something you can play against NPCs or, at worst, queue up against one player. Versus I would have to try and get carried or join a prog group coordinating 12 PEOPLE or pay insanely large gobs of money to some run carrier to complete a trial JUST so I can buy a door.
SaffronCitrusflower wrote: »I'm still baffled when I think that the management at ZOS thought that people invest thousands of dollars into a gaming computer so that they can play a card game. ToT would make far more sense as a phone app.
MidniteOwl1913 wrote: »valenwood_vegan wrote: »I mean the issue is... imo... that ToT has absolutely nothing to do with ESO. I've said this in a couple other threads, but if I wanted to play a card game, I wouldn't be playing a mmo. (I might actually enjoy it outside of ESO, like on a phone app or something when I'm not at my PC, but I digress...). I think it's grinding peoples' gears because it's too time consuming and takes them completely out of the game they're actually here to play.
For those struggling with the furnishing lead, I can confirm that the expert NPC (if you're able to play against it) was not upgraded with better AI and is the easiest one to beat at the moment. I wish you all luck!
Yes and this weird because *only* the expert was supposed to be upgraded, not the novice. Instead we have a patron spamming novice mode. Not, good, not good.
As far as I can tell, there is no reward (other than the tales of tribute trophies themselves) that is a unique *type* in Tales of Tribute. There may be unique "tapestries" / whatever. But there are other tapestries in the game.
As far as I can tell, there is no reward (other than the tales of tribute trophies themselves) that is a unique *type* in Tales of Tribute. There may be unique "tapestries" / whatever. But there are other tapestries in the game.
Compare, as the most egregious example, the Reinforced Dwarfglass Window, which was at the time literally the *only* transparent window available in the game -- a basic necessity of housing that had been missing ever since housing was launched. It can only be obtained by completing Graven Deep -- a dungeon so difficult for a solo player that it's close to impossible to complete unless you have very high CP and a maxed out companion. To this day, it remains the only transparent window of anything like that size in the game.
I don't think it's wrong to include rewards that are unique to a facet of gameplay some people do not like and will not play. We may want them, but we can also get alternatives elsewhere. What I do think is wrong is to include rewards that make a difference to other gameplay and are unique *in type* as rewards for a gameplay style that not everyone will engage with. Tales of Tribute does not have those.
As for people saying MMOs don't have card games. Well, this one does. And like Witcher 3 (yes, it's not an MMO), such a game makes perfect sense within the game's world. Varieties of gameplay are a good thing.