bulbousb16_ESO wrote: »Ok, so I am just a Novice in this game - and I have only played AI opponents, but I have noticed that the Patrons are all useless - other than Hlaalu, who the game revolves around. I assume this may change once I have access to more decks - but why did they release these initial decks with Patrons that no one uses?
This makes good sense in theory, but the problem is that the Novice AI opponents rarely keep agents around. Basically, all they do is buy cards and Hlaalu them. Once you have this figured out, you can stay one step ahead of them and defeat them unerringly. So, the Novice game, at least, centres around Hlaalu and other patrons are almost never used.For example Psijic Patron is good if you just want to get rid of an agent but you do not have any power generating cards on you.
bulbousb16_ESO wrote: »I've seen a few threads about how the Novice AI is a challenge - not even close.
tsaescishoeshiner wrote: »Is this question about patron ability, or about the entire patron deck?
Either way, all 4 are still useful, but some of the patron powers don't come in handy as often. Such as Psijic and Pelin having no impact if there are no agents in your decks. The stronger the agents both players are using, the more helpful they are.
Converting 10-15 gold to power with Crow is a game-winner.
The cards themselves are all useful. Psijic lacks a win condition, but helps you cycle to your best cards. Not all the cards are as useful, though.
SeaGtGruff wrote: »tsaescishoeshiner wrote: »Is this question about patron ability, or about the entire patron deck?
Either way, all 4 are still useful, but some of the patron powers don't come in handy as often. Such as Psijic and Pelin having no impact if there are no agents in your decks. The stronger the agents both players are using, the more helpful they are.
Converting 10-15 gold to power with Crow is a game-winner.
The cards themselves are all useful. Psijic lacks a win condition, but helps you cycle to your best cards. Not all the cards are as useful, though.
I'm not sure what you mean by "a win condition," but it does have some cards which generate Power when comboed, as well as the ability to replace cards in the Tavern, and both of those can certainly contribute to a win.