Maintenance for the week of November 25:
• [COMPLETE] Xbox: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – November 27, 6:00AM EST (11:00 UTC) - 9:00AM EST (14:00 UTC)

Xbox Patch Notes v1.32.0.0 - Necrom & Update 38

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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Welcome to The Elder Scrolls Online v1.32.0.0 and our brand-new Chapter: Necrom! Journey to the remote Telvanni Peninsula, enclave of the imperious wizards of House Telvanni, before losing yourself in the winding labyrinths of Apocrypha, domain of the Daedric Prince of Forbidden Knowledge, Hermaeus Mora!

In addition to exploring the mysteries and wonders of the Telvanni Peninsula and Apocrypha, this Chapter introduces a new class – the Arcanist – and in order to ensure everyone can create an Arcanist, we’re giving everyone one free character slot!

Draw on the strength of two new Companions to help you on your journeys, including repelling the dark forces at work in the Bastion Nymic world events. For those seeking a true challenge, make sure to explore Sanity’s Edge, a new 12-player Trial located in the southeast of the Telvanni Peninsula.

Necrom also includes several new item sets for you to obtain, new Antiquities, many new Collectibles, and even a new Tales of Tribute Patron Deck. For you housing enthusiasts, there are 2 new homes and lots of new furnishings.

Update 38 adds several new quality of life features including the ability to favorite collectibles, filleting multiple stacks of fish, some additional reset timer changes, and making it so your friend Stuga will no longer chase you down relentlessly.

We can’t wait for you to jump into this Chapter – which is approximately 8.3GB for Xbox Series X/S and 41,32GB for Xbos One in size. Enjoy!


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  • New Features / Updates / Big Changes
    • Necrom Chapter
      • New Zones – Telvanni Peninsula & Apocrypha
      • Bastion Nymic World Events
      • New Class: The Arcanist
      • Two New Companions: Sharp-as-Night and Azadar al-Cybiades
      • New Trial: Sanity’s Edge
      • New Item Sets
      • New Mythics & Antiquities
      • New Collectibles
      • New Tales of Tribute Deck: Almalexia
      • New Homes
      • New Furnishings
      • Achievements & Titles
      • New Xbox Achievements
    • Update 38 Base Game
      • Reset Timer Changes
      • Collectible Favorites
      • Random Mounts
      • Filleting Multiple Stacks of Fish
      • New PvP Keep Messaging
      • Do you know how long I’ve been waiting for this change?!
  • Known Issues
    • Combat & Gameplay
    • Miscellaneous
    • Quests & Zones
  • Combat & Gameplay
    • Combat & Abilities
    • Companions
    • Itemization & Item Sets
  • Fixes & Improvements
Edited by ZOS_GinaBruno on 21 June 2023 14:51
Gina Bruno
Senior Creator Engagement Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    54dt80sb7523.jpg
    Necrom Chapter

    New Zones – Telvanni Peninsula & Apocrypha
    Explore two new zones as you unravel the Shadows over Morrowind storyline! In this update, you’ll begin your journey in the Telvanni Peninsula, one of the most remote areas in the Morrowind province. From there, you’ll gain access to Apocrypha, Hermaeus Mora’s personal domain in Oblivion.
    • To begin your adventures in Necrom, you can do any of the following:
      • Create a new character and play through the tutorial
      • Enter the zone with an existing character by one of the following means:
        • Use a boat or cart outside Elden Root, Mournhold, or Wayrest to travel to the Necrom Docks
        • Travel to a friend who is already in the Telvanni Peninsula or Apocrypha
    • After you complete the tutorial or otherwise arrive in the Telvanni Peninsula, seek out Leramil the Wise awaiting for your arrival at various locations in and around Necrom. She’ll ask you for help in the Main Story and send you to meet with the Daedric Prince of Forbidden Knowledge, Hermaeus Mora.
    • In addition to the Main Story, the Necrom Chapter includes the following activities:
      • Six delves, two in the Telvanni Peninsula and four in Apocrypha, each with its own Skyshard, boss, and associated content.
      • Six challenging world bosses, from Coryls the Chain-Maker and House Dres’ terrifying slavers encroaching on House Telvanni’s lands, to the mind-bending Prime Cataloguer, a Seeker that toils to the point of madness in the Libram Cathedral in Apocrypha.
      • Two public dungeons: the once-beautiful island of Gorne, a sanitarium for the maddened mages of House Telvanni now overrun by Daedra interested only in sowing chaos, and the enigmatic Underweave, a vast and unknowable facility where Hermaeus Mora’s hostile minions process the fates of realities that never came to pass.
      • Three new set crafting locations
      • Nine additional quest objectives
      • Multiple side quests, unique distractions and many other encounters sown throughout the Telvanni Peninsula and Apocrypha

    Bastion Nymic World Events
    Shadows loom over both Apocrypha and the Telvanni Peninsula as a coterie of dark forces strike out at Hermaeus Mora to learn his most guarded secrets. These dark forces, led by a sinister figure known as the Herald, have set their eyes on Bastion Nymic, a fortress of Hermeaus Mora’s realm which holds Nymics – powerful names that can control Daedra once learned.
    • To thwart these forces, you must first make contact with Ordinator Tandessa, a Hermaeus Mora worshipper masquerading as one of the proud Ordinators of the Tribunal, and accept her request for aid. Once that’s done, you will need to scour the lands of the Telvanni Peninsula or Apocrypha for Herald’s Seekers, corrupted gatekeepers of Bastion Nymic.
      • These maddened sentries will need to be killed so their ichor can be harvested and used to open the way to Bastion Nymic. Be prepared and travel with allies – they won’t go down easily!
    • Once you have enough ichor, you can travel to one of Bastion Nymic’s entry portals and use the ichor to activate it. Once inside, the true challenge begins!
      • You and your group must fight your way through various districts of Bastion Nymic, felling foes and unravelling secrets until you confront the Herald at the heart of the fortress and kill them.
      • Once the invaders have been dispatched, you can claim your prize from Ordinator Tandessa.
    • As you explore Bastion Nymic, keep an eye out for secrets and make sure to bring friends! You won’t be able to rely on the help of strangers once inside!

    New Class: The Arcanist
    Owning the Necrom Chapter will allow you to channel the eldritch powers of Apocrypha as an Arcanist! These scholarly spellcasters channel secret runes and abyssal spells to destroy their enemies, heal their allies, and defend against any foe.
    • The Arcanist features a unique mechanic where some abilities can build or spend Crux. Each Crux you have, up to three maximum, will either passively increase your capabilities in combat or add further capabilities to abilities that spend Crux.
      • Crux gives the Arcanist a unique gameplay experience not yet seen in ESO and offers a greater variety in your gameplay whether you’re in Trials, questing or PvP.
      • You’ll see how much Crux you currently have by the floating runes circling your character.
      • You can only generate Crux while in combat.
    • We’ve also added a new UI feature to help aim your Fatecarver and Remedy Cascade abilities. 
      • The new “Aim Assist” function is found in the Accessibility panel in your options, which gives your targeting a little help at 100% value. 
      • This can be reduced all the way to 0 (disabled) if desired.

    Two New Companions: Sharp-as-Night and Azadar al-Cybiades
    Two new Companions can be befriended in Necrom by completing their associated Chapter content. Sharp-as-Night, the gruff mercenary, can be found near the city gates of Necrom. The bombastic and personable Azandar al-Cybiades, magus supreme, can be found around the outskirts of Cipher’s Midden in Apocrypha.
    • If you have access to the Necrom Chapter, you can unlock the two Companions through completing associated quests in the Necrom zone.
    • Once either introduction quest is completed, the respective Companion collectible will be granted.
      • These collectibles can be found in the Collections menu under the Allies category, in the Companion subcategory.
      • You may have either a Companion or an Assistant active at one time.
      • Companion collectibles may be activated from the Collections menu or quick slotted for ease of use.
      • Once unlocked, other characters on your account will need to also complete the associated introductory objective to utilize Sharp or Azandar, but skill line, level progression and equipment are preserved on each Companion regardless which character summoned them.
    • Each Companion possesses a passive perk ability which benefits you while the Companion is active, which can be seen via the Companion menu. This perk may also be permanently unlocked via Companion achievement accomplishment.
      • Sharp provides “Sharp’s Patience” which offers an improved chance at finding trophy fish and slightly reducing reel time.
      • Azandar grants “Azandar’s Inquisitiveness” which gives you a chance to discover research portfolios when searching containers. Portfolios can contain crafting recipes, treasure maps, research notes, survey reports, and other documents of value.

    New Trial: Sanity’s Edge
    A mind is a terrible thing to waste, especially one as bright and holds as much promise as that of Warlock Vanton. Hubris though got the better of him and now he needs help defeating the enemy unraveling his conscious. Travel into the mind of a mage and see just what his dreams and nightmares entail…
    • Sanity’s Edge is a 12-player Trial in southern Telvanni Peninsula.
    • The Trial includes a normal version in addition to a challenging Veteran version.
    • There are unique item sets within the trial including Perfected versions only found in Veteran difficulty.
    • Unique Achievement awards are available for completing this Trial, including:
      • A unique Body and Face Marking
      • A unique Mount
      • Several Titles
      • Unique housing items

    New Item Sets
    In this Chapter, we’ve added 13 total item sets which can be sourced from the overland, crafting, the new Trial, or via Antiquities.
    • Overland Sets
      • Vivec’s Duality – Light Armor
        • 2 – Adds 1096 Maximum Magicka
        • 3 – Adds 1096 Maximum Stamina
        • 4 – Adds 1096 Maximum Magicka
        • 5 – After staying on one bar for 15 seconds, gain 6636 Magicka and Stamina when bar swapping.
          Developer Comment:
          You must have the 5-piece bonus on both of your bars in order to gain resources from the bar swap.
      • Camonna Tong – Medium Armor
        • 2 – Adds 129 Weapon and Spell Damage
        • 3 – Adds 129 Weapon and Spell Damage
        • 4 – Adds 129 Weapon and Spell Damage
        • 5 – On gaining kill XP from a monster, gain 1 Weapon and Spell Damage for every 50 XP the monster is worth for 30 seconds. This bonus can stack up to a maximum of 540 Weapon and Spell Damage. This item set is not affected by XP boosting effects.
      • Adamant Lurker – Heavy Armor
        • 2 – Adds 129 Health Recovery
        • 3 – Adds 1206 Maximum Health
        • 4 – Adds 129 Health Recovery
        • 5 – Gain 1505 Health Recovery while you are standing still.
          Developer Comment:
          Movement abilities such as Bolt Escape or Critical Charge count as standing still.
    • Crafted Sets
      • Shattered Fate
        • 5 – Adds 7918 Offensive Penetration
        • 10 – Adds 687 Weapon and Spell Damage
        • 12 – Adds 1528 Critical Chance
          Developer Comment:
          This item set only grants bonuses on the 5, 10, and 12 piece. How many pieces you wear is up to you!
      • Telvanni Efficiency
        • 2 – Adds 1096 Maximum Stamina
        • 3 – Adds 1206 Maximum Health
        • 4 – Adds 1096 Maximum Magicka
        • 5 – While you have a living Companion, reduce the cooldown of their abilities by 50%. While you do not have a living Companion, reduce the cost of your Magicka, Stamina, Health, and Ultimate abilities by 8%.
      • Seeker Synthesis
        • 2 – Adds 1206 Maximum Health
        • 3 – Adds 1096 Maximum Magicka
        • 4 – Adds 1096 Maximum Stamina
        • 5 – When you cast an ability that costs resources while in combat, you reduce your potion cooldown by 1 second. This effect can occur once every 2 seconds.
    • Trial Sets
      • Peace and Serenity – Light Armor
        • 2 – Adds 657 Critical Chance
        • 3 – Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
        • 4 – Adds 129 Weapon and Spell Damage
        • 5 (perfected only) – Adds 129 Weapon and Spell Damage
        • 5 – While you are standing still, you gain 465 Weapon and Spell Damage. While you are moving, you gain 203 Health, Magicka, and Stamina Recovery.
          Developer Comment:
          Movement abilities such as Bolt Escape and Critical Charge count as standing still.
      • Ansuul’s Torment – Medium Armor
        • 2 – Adds 657 Critical Chance
        • 3 – Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
        • 4 – Adds 1487 Offensive Penetration
        • 5 (Perfected only) – Adds 657 Critical Chance
        • 5 – Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds.
      • Transformative Hope – Light Armor
        • 2 – Adds 4% Healing Done
        • 3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
        • 4 – Adds 129 Magicka Recovery
        • 5 (Perfected only) – Adds 4% Healing Done
        • 5 – While in combat, when you heal yourself or an ally that is below 50% Health, you ignite a Spark of Hope within them for 3 seconds. If they are above 90% Health when the effect ends, you and the ally gain Major Heroism for 15 seconds. This effect can occur once every 20 seconds per target.
      • Test of Resolve – Heavy Armor
        • 2 – Adds 1487 Armor
        • 3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
        • 4 – Adds 1206 Maximum Health
        • 5 (Perfected only) – Adds 1487 Armor
        • 5 – When you take damage while under 35% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina, you become a Beacon of Hope for 20 seconds, causing your Major and Minor Buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
    • Mythic Items
      • Velothi Ur-Mage’s Amulet – Necklace
        • 1 – Adds 1650 Offensive Penetration
        • 1 – Increase your damage done to monsters by 15%, grant Minor Force and reduce your Light and Heavy Attack damage by 99%.
      • Esoteric Environment Greaves – Heavy Legs
        • 1 – While you are above 50% Stamina, reduce your direct damage taken by 50% and lose 968 Stamina whenever you take direct damage, up to once every 0.25 seconds.
          Developer Comment:
          This stacks with other damage mitigation sources, such as Block.
      • Cryptcannon Vestments – Light Chest
        • 1 – You can no longer cast Ultimate abilities. Instead, casting an Ultimate ability transfers your Ultimate resource to your living group members, divided equally among them. Gain Minor Heroism at all times.
          Developer Comment:
          Cryptcannon Vestment replaces your ability to cast Ultimates. You will not be able to proc other sets that rely on casting Ultimates, such as Lamia’s Song and Balorg.

    New Mythics & Antiquities
    As described above, there are 3 new Mythics available to discover through Antiquities along with a few other Antiquities:
    • A Glyphic Music Box and a Necrom Alchemy Station can be discovered from Antiquities.
    • Leads for two antique maps – one of Telvanni and another of Apocrypha – are available to those explorers who uncover and accomplish lots in Necrom.

    New Collectibles
    • Pets
      • A Graht-Oak Squirrel is available by gathering 25 Lost Graht-Oak Acorns and 25 Unearthed Valenwood Seedlings, and earning the Great Oaks from Little Acorns achievement.
      • An Obsidian Dwarven Sphere is available by earning the Keeper of the Bastion achievement.
    • Mounts
      • The Ram of Dark Dreams is available by earning the Sane and Clearheaded achievement.
      • A Berylglow Nix-Ox Steed is available by earning the Savior of Necrom achievement.
    • Emotes
      • The Card Conjuring emote is available by collecting ten Heavily Played Tribute Cards and earning the eponymous achievement.
    • Mementos
      • The Prism of Moribund Sapience memento is available by finishing the quest “In a Troubled House”.
      • The Meln’s Soul Gem memento is available by finishing the quest “Spirit of Fate”.
    • Adornment
      • The Sacred Watcher Hood adornment is earned by finishing the quest “Castoff Destinies”.
    • Face and Body Markings
      • Abyssal Cephaliarch's Face Art is earned by finishing the quest “A Hidden Fate”, while the accompanying Body Art is earned by finishing the quest “A Calamity of Fate”.
      • The Whorls of the Dark Dream Visage is earned by completing the Tenacious Dreamer achievement, while the accompanying Body Marks are earned by completing the Sanity’s Edge Conqueror achievement.
      • The Spore Savant Face and Body Markings are found through Antiquities.
    • Costume
      • The Fate Scryer costume is available by finishing the quest “Chronicle of Fate”.
    • Outfits
      • Shroomtender outfit pages are awarded to adventurers who complete various achievements associated with the exploration of Necrom.
      • Gravegrasp outfit pages come from the Runebound Tome: Gravegrasp, created when combining 20 Siege of Cyrodiil merits and a Siege of Cyrodiil Honor.
        • Using this book will grant one bound style page of the Gravegrasp outfit you do not already own.
        • Once this outfit is completed, you cannot purchase additional Honors.
    • Dyes
      • The Telvanni Walnut dye is available by completing the Champion of Necrom achievement.
      • The Sanity’s Orchid dye is available by completing the Sanity’s Edge Vanquisher achievement.
      • The Mora’s Mauve dye is available by completing the Grand Arcanist Slayer achievement.

    New Tales of Tribute Deck: Almalexia
    We’ve added a new Tribute patron deck to earn during your adventures through the Telvanni Peninsula and Necrom! Revered by Dunmer, Almalexia offers insight into both your and your opponent’s decks while her followers can contain your foes long enough for you to claim victory.
    • You’ll unlock fragments of the Almalexia patron deck by completing a wide range of activities but note that in order the unlock the ability to play Tales of Tribute (and your new deck) you’ll need access to the High Isle Chapter.

    New Homes
    The city of Necrom welcomes its new visitors with options to earn two new homes!
    • Journey’s End Lodgings
      • Whether taking part in funerary rites or simply visiting the Dark Elf city of the dead, visitors to Necrom can rest easy within the confines of this spacious room inside the Mourner's Solace Inn. Full privacy—even from ancestral spirits—is guaranteed!
      • This inn room is earned by completing the “Room to Spare” quest in Necrom’s Mourner’s Solace Tavern or can be purchased for 3,000 gold if you’ve already completed that quest elsewhere.
    • Emissary’s Enclave
      • Years ago, Tribunal priests requested a Necrom-based residence for an emissary and their staff. Today, this expansive home with scenic terraces is privately owned and seeks a caretaker—perhaps you—until an emissary of the Three needs it again.
      • This home will be available to purchase for 1,300,000 gold upon completion of the “Necrom Grand Adventurer” achievement.

    New Furnishings
    A bevy of new furnishings can be found in Necrom, including:
    • 101 new furnishing plans, which can be obtained from monsters, containers, and more across the Telvanni Peninsula and Apocrypha.
    • 5 new book furnishings, and 5 new furnishing plans that can be found in Bastion Nymic.
    • 11 new Home Goods furnishings that can be purchased from Murkholg in Necrom, including an array of mushrooms that can be found across the Telvanni Peninsula, along with a selection of Apocrypha style foliage and rocks.
    • 12 new achievement furnishings, which can be purchased from Vasei in Necrom once you’ve completed the associated achievements.
    • A set of 10 new paintings, which can rarely be found in treasure chests across Necrom.
    • 14 new antiquity furnishings, including a new Telvanni themed alchemy station!
    • A new bust and trophy celebrating victory in Sanity’s Edge.
    • 4 new tapestries featuring the art from two new different Tales of Tribute cards, which can be earned as rare rewards from Tales of Tribute matches.

    Achievements & Titles
    This update introduces 103 new achievements and 7 new titles.
    • The title “Fate’s Chosen” is obtained by completing the “Champion of Necrom” achievement.
    • The title “Hero of Necrom” is obtained by completing the achievement of the same name.
    • The title “Sanity’s Scourge” is obtained by defeating all the bosses in the Sanity’s Edge trial on Normal, while defeating them on Veteran mode will grant the title “Sanity’s Warrior”.
    • The title “Tenacious Dreamer” is obtained by completing the achievement of the same name in Sanity’s Edge.
    • The title “Mind Master” is obtained by completing the “Master of the Mind” achievement in Sanity’s Edge.
    • The title “Tormentor’s Bane” is obtained by completing the “Sane and Clear Headed” achievement in Sanity’s Edge.
    • Added several Mythic achievements, as well as Arcanist achievements.

    New Xbox Achievements
    We’ve added four new Xbox Achievements in Necrom, all of which require earning the associated in-game achievement.
    • “Champion of Apocrypha” is worth 20 gamerscore
    • “Archmage of Apocrypha” is worth 20 gamerscore
    • “Sanity’s Edge Vanquisher” is worth 30 gamerscore
    • “Hero of Necrom” is worth 100 gamerscore
    Edited by ZOS_GinaBruno on 21 June 2023 14:51
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Update 38 Base Game

    Reset Timer Changes
    Monthly Leaderboards, Cyrodiil and Tribute campaigns will now reset on the first of each month.
    • Cyrodiil Campaigns
      • Starting with this update and moving forward, each of the old 30-day Cyrodiil campaigns will default to resetting on the first of the month at the daily reset time.
      • As a one-time adjustment, any campaigns which would have reset sometime in June will instead reset on the first of July.
    • Tribute Campaigns
      • While these already reset on the first of each month, Tribute Campaigns now reset at the daily reset time as well.
    • Sharing Hircine’s Gift (Werewolf lycanthropy) and Noxophilic Sanguivoria (Vampirism) will change from a 7-day cooldown to be on the Weekly Reset instead.

    Collectible Favorites
    Collectibles can now be favorited to have them sorted to the top of the UI in the Collections menu.
    • To favorite a collectible, press the "Actions" keybind and select "Add to Favorites"
    • There is a limit of 100 total favorites across all collectible categories, except mounts where there is no limit.
    • There are a number of categories that do not support favoriting, which include the following:
      • Customized Actions
      • Emotes
      • Furnishings
      • Fragments
      • Item Set Collections
      • Outfit Styles
      • Special
      • Stories
      • Tales of Tribute Patrons
      • Upgrades

    Random Mounts
    You can now set your active mount to "Random Favorite Mount" or "Random Mount". When "Random Favorite Mount" is selected, activating your mount in the world will pick one of your favorite mounts each time. With "Random Mount" selected instead, it will choose from all of your collected mounts instead.

    Filleting Multiple Stacks of Fish
    We’ve added the capability to fillet multiple fish simultaneously. This feature can be accessed by visiting any Provisioning station.
    • There is a new tab at all Provisioning stations dedicated to filleting fish.
    • You can fillet multiple stacks of fish simultaneously.
    • Filleting fish one at a time from your inventory remains unchanged.
    • We’ve added a new tutorial and help texts for filleting fish.

    New PvP Keep Messaging
    We’ve added new messaging for guilds that claim keeps and resources in Cyrodiil. This new feature is delivered through a chat message or on-screen notification stating how many guards were killed and by how many enemy combatants were in the area at the time. There are also follow up messages noting when guards are no longer being killed at a claimed keep, outpost or resource.
    • This messaging only applies to players within Cyrodiil and match the Alliance of the keep/resource/outpost.
    • If a Guild owns a Keep and its resources are claimed by other guilds, the Keep owner will also be notified when resource guards are killed. 
    • This new feature can be found in your Social menu in the game options; you can choose where the messages are displayed or you can disable them entirely. 

    Do you know how long I’ve been waiting for this change?!
    Stuga is now stationary near certain taverns in Daggerfall, Davon's Watch, and Vulkhel Guard. She will still try to flag you down, of course, but will no longer endlessly chase you and only shouts her greeting when you enter into a certain proximity.

    Edited by ZOS_GinaBruno on 21 June 2023 14:50
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Arcanist
    • The Crux icons that spin around your character will be slowed down in a future patch.

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    General
    • You may not receive your free character slot for owning Necrom when you first log in. Please log completely out and back in for this to appear properly.

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    General
    • If you own Necrom and skip the tutorial, you will be placed in High Isle instead of Necrom.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    clhxtt4y9g08.jpg
    It’s the most exciting time of the year, our big yearly Chapter release! This time around we’re sticking to what we’ve been learning over the years, where we mainly keep large scale changes out of the Chapter update so you can focus more on the meaty new content, and especially so since this year the Arcanist joins the ranks as our 7th playable class. That being said, we still have a handful of adjustments and fixes coming this time around, mainly focused on bug squashing and targeted adjustments based on feedback we’ve seen since Updates 36 and 37.

    One of the main callouts we hope will make life easier for our courageous warriors is the update to melee attack range being a default of 7 meters, rather than 5. Some of you have been around long enough to know this was our original standard – which changed quite a while back – but the game has evolved quite a bit since then and we’re confident we can move back to this experience to better align with our combat pacing and feel. This extra 2 meters won’t be astronomical, but we hope that it reduces the likelihood of missing melee attacks in high mobility encounters and gives those who stay up close and personal a few more precious moments to react to in coming threats.

    In addition to this, we have some class adjustments coming in primarily focused on Templar and Sorcerer, which we saw a lot of discussion on over the past few months. While the change list below won’t touch every topic or problem space we’ve seen, we hope these adjustments help bolster these classes’ strengths in the right places, without having them go overboard. One main bit of feedback we saw for Templar was that they don’t feel as impactful in their ability to jump into the fray and hold their own, so we’ve looked at improving some of their defensive capabilities to better enable their offensive windows without needing to constantly turtle up as much as they do. To accomplish this, we’re allowing Rune Focus’ heal to partially enable at all times and gain strength when stationary, to help the class gain some staying power while on the move. Speaking of on the move, we’re also adding Major Protection to their main movement skill – Focused Charge – to help enable a better offensive window when they dive headfirst into the fray.

    Sorcerers, on the other hand, have been commenting how they lack access to a robust amount of Major and Minor buffs and debuffs with their class kit, which we agree with. While we won’t be adding a ton of access in this update, we’re starting by sweetening the dark deals they make by adding Minor Berserk to Dark Exchange and its morphs, to help reward the risk of activating it and make their spell slinging truly a thing to fear. We’ll also be making their Volatile Familiars a little less volatile by making the stun from the activate only happen once, and sooner to the activation, so it feels more controlled and deliberate while also increasing the chance it applies the Charged status effect, making Minor Vulnerability more reliable to be active.

    We’ll have other changes to item sets and some minor class tweaks, like Necromancer’s big damage increase on Flame Skulls’ 3rd cast, but this covers our main focuses in this update outside of the shiny new toys you’ll get between the Arcanist and new sets. Stay safe out there, adventurers, and we hope to see you on the roads in Tamriel!

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    General
    • Fixed an issue where swapping bars while blocking and out of resources, while under the effects of Tri Focus or Stormweaver’s Cavort, could disable block until you dropped block and reactivated it.
    • Fixed an issue where sprinting while Heavy Attacking could lock you in sprint.
    • Melee abilities with a range of 5 meters have all been increased (back) to 7 meters, to aid in their use while moving and to offer more breathing room and reliability in landing.
      Developer Comment:
      We’re reverting the changes to melee attack range from years past to get them back where they were, since many of the original problems that caused that pass to be needed originally have been resolved with other targeted changes over time. It’s our hope that this helps make melee attack abilities far less frustrating to utilize in mobile encounters, as well as helping give melee builds slightly more reaction time to incoming mechanics. Note this does not affect radius sizes of abilities, only ranges.
    • Fixed an issue where you could become stuck resurrecting if you were hit by some staggers while resurrecting.
    • Fixed an issue where transitioning between zones or relogging could cause your current health to be lower than your Max Health when you had certain sources of Max Health bonuses, such as from Champion Points.
    • Fixed an issue where sources of Invisibility from things such as Shadow Cloak or potions could still allow you to be detected by other players in some cases, such as when you were wearing too many pieces of Heavy Armor, or when player targets had increases to Stealth Detection.
      • In efforts to keep the experience with detection and invisibility to operate similarly to previous iterations, we’ve increased the detection radius size of Detection potions to 45 meters. While this value is larger than before, it should still reveal invisible targets at the same distances as before, now that invisibility properly interacts with bonuses and penalties to detection sizes.
    • Fixed numerous issues where corpse consuming abilities could or couldn’t interact with corpses that had suffered unique death animations, such as disintegrating into a pile of ash. Corpse consuming abilities can now interact with any corpse that is consumable in nature, regardless of how the owner met their demise.
    • Fixed an issue where a health desync could occur when you used some specific abilities in a specific combination very specifically.
    • Fixed a typo for the Occult Hierophant in the Skill Advisor.
    • Fixed an issue with Skill Advisor having a passive learned too early.

    Buffs and Debuffs
    • Empower: Reduced this bonus to 70%, down from 80%.
      Developer Comment:
      Since we've started working on Heavy Attack build viability in the past year, we've seen a massive surge in their use, which is absolutely phenomenal for seeing more players being able to participate in end-game content at a much more digestible pace. While we're happy to see these builds being ran, we're seeing these builds inch a little too close to some of the high end builds with how much more simplified they are, and in some rare cases, they're outperforming a standard build. We're cutting down the damage bonus here ever so slightly in hopes that when you have Empower with a bunch of other Heavy Attack bonus sets, the numbers are still nice and juicy, but not as close to a full-on Light Attack build.

    Dragonknight
    • Ardent Flame
      • Inferno: Fixed an issue where the visual effects from this ability and its morphs would not disappear when their owner became undetectable with sources such as sneak or invisibility.
    • Draconic Power
      • Dark Talons
        • Burning Talons (morph): Reduced the damage over time by approximately 27%, but increased the duration to 5 seconds, up from 4.
      • Elder Dragon:
        • This passive no longer extends the range of melee attacks by 2 meters, as this is now once again their standard range.
        • This passive now increases your Health Recovery by 129/259 per Draconic Power ability slotted. rather than 2/5% per ability.

    Necromancer
    • Grave Lord
      • Flame Skull: Increased the damage bonus of the 3rd cast for this ability and its morphs to 50%, up from 20%.

    Nightblade
    • Assassination
      • Death Stroke: Increased the duration of this Ultimate and morphs’ debuffs to 8 seconds, up from 6.
        Developer Comment:
        For the masters of assassination, the Nightblade class is a little bit further behind in single target damage than we’d like. We’re increasing the uptime on this debuff to help Nightblades get more DPS and kill potential on priority targets.
    • Shadow
      • Path of Darkness: The effects from this ability and its morphs will now apply more consistently, rather than having different behaviors for line-of-sight rules across them.
      • Summon Shade: Fixed an issue where this ability and the Dark Shade morph could return as ranged abilities in some cases.
      • Veiled Strike
        • Concealed Weapon (morph): This morph now grants its damage done bonus for 10 seconds if Major Expedition was active while it was cast, rather than for 5 seconds when Major Expedition ends or was refreshed, to ensure the skill is used actively rather than passively. The damage bonus still operates the same for leaving sneak or invisibility.

    Sorcerer
    • Dark Magic
      • Dark Exchange: This ability and the Dark Conversion morph now also grant Minor Berserk for the 20 second duration they restore resources.
        • Dark Deal (morph): This morph now grants Minor Berserk and Minor Force for the 10 seconds it restores resources.
        Developer Comment:
        These abilities are meant to be the class’s primary resource restores skills, and while they do that just fine, they don’t offer any other reason to run leaving them feeling a bit behind when compared to other class resource skills like Restoring Focus or Bull Netch. To sweeten the dark deals occurring, we’re adding some named buffs for the duration to help the class reinforce their spell slinging nature, while making sure we don’t push them over the top in high end damage production with group compositions.
      • Negate Magic: Fixed an issue with this Ultimate and its morphs where they could not dispel another version of themselves. Previously, Negate Magic would only dispel Absorption Field or Suppression Field but fail to dispel an enemy Negate Magic, or any permutation where the Ultimates were of the same version. Now, any version of these Ultimates will actively dispel any version of the Ultimates they are placed on if they are sourced from enemies.
    • Daedric Summoning
      • Summon Storm Atronach:
        • The synergy from this Ultimate and its morphs, Charged Lightning, now grants Major Berserk for 10 seconds, up from 8.
        • Increased the amount of targets the synergy will target to 12, up from 6.
        Developer Comment:
        Since we’ve been slowly improving access to the highly coveted Major Berserk buff type (since we’re pretty generous with Major Protection) we wanted to make sure this source stands out in the pack as a special case and reason to consider bringing a Sorcerer or two to group compositions, without making them feel mandatory.
      • Summon Unstable Familiar
        • Summon Volatile Familiar (morph): This morph’s special active now only stuns on the 2nd tick, rather than the 4th and final ticks, to make the stun less volatile in nature and help reduce the passive feeling of the skill. To make up for this loss, we’re increasing the chance of applying the Charged status effect from the special active’s damage to 5% per tick, up from 1%. Zzzzap!

    Templar
    • Aedric Spear
      • Focused Charge: This ability and its morphs now grant Major Protection for 4 seconds after reaching your target.
        • Explosive Charge: This morph now also extends the duration of Major Protection to 10 seconds.
        Developer Comment:
        After the adjustments to Templar’s damage to make sure they’re more in line with other classes, we’ve seen them drop down in effectiveness in PvP situations in some areas. Rather than bloating out their damage again, we’re trying to help enable them to stay in the fray longer and keep up the pressure by adding some defensive bonuses when they dive into foes, helping them go all in before needing to peel back and turtle up.
    • Dawn’s Wrath
      • Backlash: This ability and its morphs now need 60% less total damage needed to reach their final values.
        Developer Comment:
        We're lowering the amount of damage needed for these abilities to reach their big boom numbers, as they needed values that were essentially impossible to achieve in PvP to get to their maximum power. The damage required will still be challenging to reach in PvP environments, and in most cases where opponents are taking countermeasures to deny or mitigate the applier's pressure, the damage will still not reach the maximum amount; we are doing this intentionally so Templars retain a weakness in some capacity. We'll continue to monitor this value and adjust accordingly, if necessary, after we get more data from live servers with how this change interacts with the other buffs the class received in this update.
      • Solar Flare: This ability and its morphs now also grant Sunsphere for 5 seconds after casting, increasing your damage done with class abilities by 5%.
        • Solar Barrage (morph): This morph also extends the duration of Sunsphere to 20 seconds.
    • Restoring Light
      • Lightweaver: Fixed an issue where this passive’s Ultimate could apply to the caster, rather than only allies, as its tooltip states.
      • Rune Focus:
        • This ability and its morphs now heal you for 2% of your Max Health every second they are active, rather than 4.5% of your Max Health while you are standing within the rune.
        • Increased this healing effect by 200% while you are standing in the rune, resulting in a 33.3% (repeating of course) increase overall while in the rune.
        • Fixed an issue where the heal from these abilities was not properly considered a Restoring Light heal.
        • Fixed an issue where these abilities were not considered as healing abilities in some cases.
        Developer Comment:
        After the changes to these abilities to grant them healing, we’ve seen a slight improvement in their ability to defend their sanctified grounds, but we’re noticing the class really suffers in the majority of content with mobility. While the class is meant to feel empowered while locked to an area, we’re trying to help them feel less clung to an area by offering some passive healing in between and doubling down (well, tripling in this case) when they decide to mark their fighting arena.

    Warden
    • Animal Companions
      • Scorch: Fixed an issue with this ability and its morphs where they could fail to hit larger monsters in some cases.
    • Winter’s Embrace
      • Arctic Wind
        • Arctic Blast (morph):
          • The stun from this morph now fires after a 2 second delay, rather than immediately. Recasting the ability before the delay completes will reset the delay timer.
          • Fixed an issue where the stun ignored line of sight rules.

    Weapon
    • One Hand and Shield
      • Low Slash: This ability and morphs' secondary effects now last 15 seconds, up from 12.
      • Shield Wall: Fixed an issue where this Ultimate and its morphs’ block functionality would become lost after sprinting.
    • Dual Wield
      • Flurry: Fixed an issue with this ability and its morphs where they could sometimes, ever so incredibly rarely, only hit 3 times when weaving in extremely rapid succession (we’re talking within a 1ms time span).
    • Bow
      • Arrow Spray
        • Acid Spray (morph):
          • Increased the damage per tick of the Damage over Time effect of this morph by approximately 1%.
          • The Damage over Time from this morph will now always apply to the target, rather than only when they do not already have the DoT active.
          • Increased the duration to 5 seconds, up from 4.

    World
    • Vampire
      • Fixed an issue where feeding on hostile enemies at Stage 4 Vampirism could cause their health bar to become desynced.

    Racial
    • Argonian
      • Resourceful: Fixed an issue where the heal from this passive was not considered a proc.

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    General
    • All companions now gain an increasing amount of experience based on the level of rapport they have reached with the associated player character. Each rapport tier above Cordial provides an additional 5% absolute experience gain over the base 15% amount received at cordial and below.
      • The amount of experience gained by the companion does not reduce the amount of experience received by the player and experience-increasing effects applied to the player do increase the amount received by the companion as a result.
    • Significantly reduced the amount of rapport needed to reach the Friendly, Close, Allied, and Companion rapport tiers for all companions.
    • In the companions collections book, search results no longer get into a bad state when your search contains results that the companion can't use.
    • Fixed an issue that could rarely result in potent potions being received due to having Bastian equipped, but not displaying the Companion icon in the loot stream.

    Abilities
    • Bastian
      • Searing Weapons: Fixed an issue where Searing Weapons could stack with itself if Bastian was given enough cooldown reduction.

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    General
    • Fixed an issue where numerous item sets could fail to show their additional telegraphs to enemies in certain situations, which includes the following:
      • Auroran’s Thunder
      • Frozen Watcher
      • Lady Malygda
      • Leeching Plate
      • Plague Slinger
      • Sellistrex
      • Thurvokun
      • Dark Convergence
      • Whorl of the Depths
    • Increased the bonus detection size of Detection Potions to 43.5 meters, up from 20 meters, so they continue to reveal invisible targets at the same distance as previous iterations.

    Ability Altering Weapons
    • Frenzied Momentum and Spectral Cloak: These sets will now only apply their effects if you cast their respective ability requirements while in combat.

    Crafted
    • Death’s Wind: Fixed an issue where this set had a target cap of 6, despite the tooltip stating “all enemies”.
    • Morkuldin: Fixed an issue where this set's summoned sword would sheathe itself after you left combat. Too many samurai flicks, I suppose.
    • Old Growth Brewer: This set now requires you to be in combat to gain its effects.
    • Order’s Wrath: Fixed an issue where this set could not be used in no-proc campaigns.
    • Vastarie’s Tutelage: Fixed an issue where this set was reducing the cost of sprint.

    Dungeon & Arena
    • Crusader: Better optimized the visual effects for this set, to reduce their impact on client performance.
    • Runecarver’s Blaze: Fixed an issue where this set did not activate off of Hurricane.
    • Scavenging Demise: Fixed an issue where this set could trigger when applying poisons that dealt no damage.
    • Storm Master:
      • This set’s bonus damage with Light and Heavy Attacks now only works against monsters.
      • Reduced the duration of the bonus to 8 seconds, down from 20 seconds.
      • Reduced the cooldown to 5 seconds, down from 10.

    Monster Masks
    • Lady Thorn: Fixed an issue where the synergy granted from this set, Sanguine Burst, did not obey line of sight rules.
    • Nunatak:
      • This set now applies a 40% snare to enemies hit, rather than a stacking snare from 25% to 100%.
      • Major Brittle now applies on enemies that have been damaged 4 or more times by the set, rather than only on the 4th hit.
      • Fixed an issue where the snare from this set could stack with other snares and could cause enemies to become unable to move.
    • Ozezan's Inferno:
      • Fixed an issue where this set's Armor could fail to reduce damage against procs.
      • Fixed an issue where this set could proc off procs.
      • Fixed an issue where this set's Armor did not appear in the character sheet, despite being active.
    • Scourge Harvester: Fixed an issue where this set did not obey line of sight rules.

    Mythics
    • Stormweaver's Cavort: This set can now be used in no-proc Cyrodiil campaigns.

    Overland
    • Prisoner’s Rags: Fixed an issue where this set would fail to persist if you bar swapped while sprinting.
    • Skooma Smuggler: This set now requires you to be in combat to gain its effects.

    PvP Sourced
    • Coward’s Gear: Fixed an issue where this set would fail to persist if you bar swapped while sprinting.
    • Mara's Balm: Increased the cooldown of this set's cleanse to 30 seconds, up from 15.
      Developer Comment:
      We're increasing the cooldown here in hopes that this set no longer is such a hard counter to Damage over Time focused builds, where it can still help ease their pressure and demand attackers to recast them more frequently, while ensuring it has a slightly longer cooldown than most of those effects have for duration.
    • Plaguebreak: This set now will only attempt to apply itself to enemy players, rather than any enemy. Note that the explosion can still damage and be amplified by nearby non-players.
      Developer Comment:
      This change was made to correct a behavior we've been seeing in PvP areas where you could apply this set to entities (such as pets or guards) that lacked critical knowledge of how to counter-play the mechanics introduced. This also hits the truly creative uses of the set in PvE where we have seen some humorous videos that wipe out entire dungeons with relative ease, which while we appreciated the ingenuity, it was *slightly* over performing.
    • Twin Sisters: Fixed an issue where this set did not obey line of sight rules.

    Trial
    • Eye of Nahviintaas: Fixed an issue where this set was reducing the cost of sprint.
    • Infallible Mage: This set’s bonus damage with Heavy Attacks now only works against monsters.
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    General
    • Fixed a number of issues in Deadlands content where conversation animations could cause hitching and jerky movement.

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    Quests
    • The Durance Vile: Fixed an issue where you could loot uncharged lucents, blocking your progress before opening the portal to the upper level.
    • Unmaker's Hoard: Removed the need to collect two suits of Daedric Armor which were leading to unfriendly behavior while grouped. You now only need the weapon, the shield, and one set of armor instead of two.
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    General
    • Fixed an issue where the Skyshard in Tomb of the Serpents wouldn't appear on the map while standing near it.
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    General
    • Fixed a number of issues in Firesong content where conversation animations could cause hitching and jerky movement.

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    General
    • Certain goats on Galen can now be killed.
    • There are no longer two entries in Eidetic Memory for the Vastyr Fisherfolk Song.

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    General
    • The door to Tor Draioch's Arcane Library is now interactable after the quest is complete, allowing access to any books in there you missed.
    • A copy of the Letter from Aurelia Jourvel is now in the library of Castle Navire after completing the quest "The Lost Symbol."
    • A copy of Nilsmon's awful poem is now on the trunk in the Knights' Barracks after completing "Tournament of the Heart."
    • The Telling Stone tablet now has a copy sitting outside of Ivyhame after you complete the quest "The Dream of Kasorayn."

    Quests
    • A Collapsing Circle: Fixed an issue where interacting with the moorings while grouped would increment the quest twice.
    • A Sea of Troubles: Fixed an issue where you and your group mates could become desynced and blocked while firing the ballista.
    • The Siege of Vastyr: Fixed an issue where you were not able to speak to Count Mornard.
    • Tides of Ruin: Fixed an issue where Sir Stefan Mornard might not be interactable in Castle Tonnere due to invisible collision.
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    General
    • Reduced the cooldown on the use of the Antiquarian's Eye tool to 20 seconds, down from 30 seconds.

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    Quests
    • The Gray Host: Tzinghalis's map no longer magically transforms from a Rift map (when you take it) to a Skyrim map (when you place it).
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    General
    • Fixed issue in High Isle where spinning spiked pole wall traps could hit player characters above them.

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    Quests
    • Cold Trail: Fixed an issue where Jhaka wouldn’t noticeably cringe away from combat when you are fighting.
    • Escape from Amenos:
      • Fixed an issue where Prince Irnskar performed an on-the-spot costume change right in front of you. No sense of decorum.
      • Fixed an issue where High King Emeric might not respawn if he got stuck while following you.
      • Fixed issue where one of Caska's VO lines was getting cut off.
    • Garick's Rest: The Note to Cynric is now present after the quest on the short stone wall near the sunflower garden close to the objective's entrance. Thanks for the report!
    • The Long Game: Fixed an issue where interacting with the plaque on Finimi's Domicile after items had been gathered would still trigger Valentyn to suggest gathering them.
    • Tournament of the Heart: Fixed an issue where Isobel would not appear if you accepted her introductory quest from the Collections interface instead of naturally.
    • Tower Full of Trouble: Fixed an issue where accepting this quest by attempting to summon Ember when you already have her unlocked on another character wouldn't spin up her theater scene on approach.

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    General
    • Expert and Grand Master tier Tribute NPCs are now a bit smarter.
    • The Tribute board now has tokens to indicate how many Patron uses you have available.
    • XP will now be awarded to matchmade Tribute matches after the first win of the day.
    • Brahgas now offers an option to play a standard match against him to receive tutorial quest progress.
    • Fixed an issue where trying to check your mail forced you to concede a Tribute match without asking you to confirm.

    Audio
    • Added additional VO to the original founding Tribute Grand Masters after they’ve been defeated.

    Gameplay
    • Fixed an issue that caused you to gain 2 coin instead of 1 when claiming Hunding patron favor from Expert NPCs.
    • Duke of Crows
      • Pilfer:
        • Increased the cost from 5 to 6.
        • Moved Combo 2 Draw to Combo 3.
      • Plunder: Moved Combo 2 Draw to Combo 3.
    • Red Eagle
      • Clan-Witch: Reduced health from 4 to 3.
      • Hagraven & Hagraven Matron: Reduced health from 4 to 3.
      • Elder Witch: Reduced health from 4 to 3.
    • Sorceror-King Orgnum
      • Storm Shark Wavecaller: Increased Power of base effect from 1 to 2.
      • Serpentguard Rider: Added +1 Power to Combo 2.
    • St. Pelin
      • Bangkorai Sentries: Added +1 Power to base effect.
      • Knights of St. Pelin: Added +1 Power to base effect.
    • The Druid King
      • Firesong Haruspex: Increased health from 1 to 2.

    Rewards
    • Several new achievements related to the new Almalexia patron deck can now be earned.
    • New clues to upgrade cards in the Almalexia patron deck can be discovered in Tribute Reward purses.
    • New tapestry furnishings of Hand of Almalexia and Mercymother Elite can be discovered in Tribute Reward purses.
    • A new item that grants credit toward the Card Conjurer achievement can be discovered in Tribute Reward purses.

    UI
    • Fixed UI error that could sometimes occur when viewing a pile after having done so in a previous Tales of Tribute match.
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    Monsters
    • The Dwarven Dynastor Supreme is now properly immune to control and knockback abilities.
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    General
    • Retheran Manor is now a proper trespassing subzone.
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    Quests
    • For King and Glory: Fixed an issue where Kurog stabbed the air after stabbing a dude. He enjoyed it so much he wanted to do it again. That Kurog, such a card. A stabbing, stabbing card.
    • Invitation to Orsinium: You will now pick up this quest from the notes rather than talking to the dead body.
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    Dungeons
    • Lair of Maarselok
      • General
        • Changed the Eyes to the Sky achievement to award credit for defeating Maarselok without any member of your group being affected by the Blight Ball or Blighted Ground abilities.
        • Changed the Garden Master achievement to award credit by defeating the Azureblight Lurcher while it is enraged by Maarselok’s Blighted Ground on Veteran difficulty.
      • Maarselok in Flight
        • Gadnalon now shouts less frequently.
        • Maarselok no longer strafes the encounter space and has had his flight speed increased.
        • Increased the damage of the Blight Ball and is now cast more regularly.
        • Maarselok now leaves Blighted Ground behind after bombarding the Azureblight Lurcher.
        • The Azureblight Lurcher now spends less time idle between attacks and no longer slows itself when attacking.
        • Increased the damage of the Azureblight Lurcher’s Claw ability.
        • Reduced the damage of the Seeds of Corruption and added associated visual indicators.
    • Moongrave Fane
      • Player pets can no longer attack Hemo Helots.
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    Dungeons
    • Ruins of Mazzatun
      • Tree-Minder Na-Kesh
        • Avatar of the Hists will now correctly show damage done to them when you are wearing the Velothi Ur-Mage’s Amulet.
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    General
    • The ”Kill 20” quest board now includes “Kill 20 Arcanists”.
    • The correct name will now be listed in the Alliance War leaderboards after renaming a character.

    Imperial City
    • The alliance bases in the Imperial City Sewers now have a map icon signifying the exit from your base to the overworld, as well as indicators leading you outside in most cases.

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    General
    • Fixed a number of misaligned or invisible fixtures throughout the game.
    • Fixed numerous interaction camera and interaction animation issues throughout the game.
    • Fixed an issue where certain outfits could cause visual issues with Companion inferno staffs.
    • Fixed a visual issue where the passenger on a Group Mount might flicker between the ground and the saddle.
    • Fixed an issue where you were sometimes prevented from interacting with chairs after entering a home.
    • Fixed a number of animation issues and clipping garments on NPCs across the game.
    • Fixed a number of animation issues that could cause problems involving NPCs including unusual clipping, eyes rolling in the backs of someone’s head, sitting on empty air, or walking over weird objects.

    Animation
    • Fixed an issue where your character could get stuck in a backwards running animation.
    • Fixed an issue where NPCs could hitch during turn animations.
    • Fixed an issue where your mount would not fade out after dismounting.

    Visuals
    • Fixed an issue where previewing outfits or using a dye station while wearing a polymorph didn’t show the underlying skin when the polymorph disappeared.
    • Quicky previewing different mounts in the Crown Store will no longer cause visual glitches where your character is clipping through the ground.

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    General
    • Pet and Mount idle sound effects will now be mixed on the "Effects Volume” slider, rather than the "Footsteps Volume" audio slider.
    • Fixed nighttime exterior ambiences that stopped entirely when in combat.

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    General
    • Some low-value vendor loot that scaled to your character’s level no longer does so; it will now always sell for the maximum value and stack, regardless of the level of the character that acquired it. This will not affect items currently in your inventory – only newly dropped items. This change affects the following items:
      • Carapace
      • Clockwork Oscillator
      • Daedra Husk
      • Dwarven Gear
      • Ectoplasm
      • Elemental Essence
      • Foul Hide
      • Membrane
      • Supple Root
    • Crafting items attached to Hireling mail can now be collected and added to the Craft Bag for ESO Plus subscribers, despite having a full inventory.
    • Fixed an issue where certain Monster Mask sets could be reconstructed below level 50.
    • Fixed an issue where crafting filters were not consistently saving.

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    General
    • Changed the name and description of the “Mercymother’s Body Art” to “Ode to Clockwork Body Art” and the “Mercymother’s Face Art” to “Ode to Clockwork Face Art” to make them more thematically and lore appropriate.
    • Fixed an issue where the green trail for the Grovetender's Sweep Customized Action would not display properly.

    Endeavors
    • Fixed an issue where Endeavors that advance by Tel Var Stones were not properly advancing in some scenarios.

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    General
    • Most Event quests will now automatically remove themselves from your quest journal if the event turns off and you change zones, log out, or reload your character in any other way.
      • Note: The Whitestrake's Mayhem's introductory quest is currently the only exception.
    • Added a new "Impresario's Catalogue" book at every Impresario tent that discovers all of the books contained within that collection, in the situation where you missed a one-time event that had a book associated with it. Any time a new book is added to the collection, you can revisit and re-read this catalogue to discover its contents.

    Morphing Collectibles
    • The 2022 Morphing Collectible fragments are now hidden from the Collections interface when you don't have them, to help reduce clutter.
    • Fixed an issue where the Meadowbreeze Memories skin and Passion Dancer Garment were set to hide when not collected.

    Whitestrake’s Mayhem
    • Slightly adjusted the map pin location of Predicant Maera in Daggerfall City.

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    General
    • Adhazabi Aba-daro has increased her contacts and now has additional sets available to her. When finding her over the next several months, you may spot new masks, shoulders, rings, and necklaces that have not been on sale before.
    • Greatly increased the drop chance for collectible fragments found in public dungeons if it is your first fragment acquisition in that dungeon of the day.
    • Previewing items while summoning Companions will no longer apply the previewed item to the Companion.
    • Fixed an issue where some Argonian chests would not appear highlighted by Keen Eye.
    • Collectible nicknames can now be reverted to their default nickname if desired.
    • Fixed an issue where some stealable items were not properly stacking.
    • Made a small adjustment to the tooltips of some rare saltwater fish for overall consistency across trophy fish descriptions.

    Achievements
    • Performed a text pass on all the achievements for further clarity and establish standardization.

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    General
    • Furnishing Packs now come stowed in a handy container, taking up less space in your inventory until you are ready to use them.
    • Standardized the naming for furnishing packs to reliably use the "Furnishing Pack:" nomenclature.
    • Fixed an issue where a large amount of furnishings were not sorted into proper subcategories in the Inventory menu for Seating, Crafting Stations, and Lighting.

    Homes
    • Amaya Lake Lodge
      • Fixed one of the walls on the exterior of the home that had a hole in it.
      • Fixed an issue where your camera could clip into a wall.
      • Fixed an issue where one of the doors would appear to clip into a wall when opened.
      • Fixed the base of a supporting pillar that appeared to flicker.
    • Bastion Sanguinaris
      • Fixed a door that would clip into a black box when opened and shut.
    • Exorcised Coven Cottage
      • Fixed an issue where the error message in the upper right-hand corner when trying to purchase this home after earning the achievement, but outside of the Witches Festival, would have a generic "This offer is no longer valid" message. This error now correctly indicates that the home is only available during the Witches Festival event.
    • Fogbreak Lighthouse
      • Fixed an issue where your camera could clip inside various walls and rocks.
      • Fixed an issue where some wooden beams had stretched textures.
      • Fixed a small gap in the underside of the ship off the coast.
      • Fixed an issue where the grass would flicker near the docks that lead to the boat out to Galen.
    • Humblemud
      • Fixed an issue where interacting with the door to the main structure would have significant clipping with the structure’s outer walls.
    • Seaveil Spire
      • Fixed a small section of the floor that appeared to flicker.

    Furnishings
    • Fixed an issue with the "Druidic Hearth, Stone" furnishing where it was missing the "Interactable" and "Light" tags.
    • Fixed an issue where the "Khajiit Brazier, Enchanted" furnishing was set to an incorrect category in the Housing Editor (Services > Crafting Stations). Its new and correct category is Lighting > Braziers.
    • Fixed an issue with the recipes for "Druidic Bridge, Living" and "Druidic Oven, Stone" where the names of the recipes did not match the crafting profession.
    • Fixed some issues with the following furnishings that had difficulty being placed with the Housing Editor:
      • High Isle Stairway, Tilework
      • High Isle Stairway, Large Castle
      • Please note that these adjustments will not affect currently placed instances of these furnishings.
    • Fixed the following furnishings that had incorrect icons:
      • Shrub, Sparse Pink
      • Shrub, Sparse Violet
    • Fixed some minor lingering texture oddities, such as texture stretching, clipping, holes, or discoloration, affecting the following furnishings:
      • Festering Coral, Crimson-Orange
      • Statuette: Orc Warrior
      • Fargrave Stall, Bone Merchant
      • Druidic Cage, Ivy Wood
      • Orsinium Statue Base
      • Druidic Bridge, Living
      • Druidic Throne, Y'ffre's Bloom
    • Fixed some issues with the following furnishings where their collision was not matching their visuals, which could cause your character to float if you walked on top of them:
      • Firesong Sculpture, Arch
      • Druidic Platform, Logs
      • Druidic Post
      • Druidic Post, Arch
      • Druidic Door, Stone
      • Falmer Tent, Conical
      • Falmer Hut, Long
      • Druidic Wall, Stone
      • Decorate Wall Drape, Mauve
      • Redguard Archway, Four-Column
      • Resonance Crystal, Cerulean
    • Fixed a visual issue where white lines could appear on the preview backdrop when previewing some very large furnishings, based on the game client’s aspect ratio.

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    General
    • Fixed a rare issue where you could get stuck loading into the game in certain instances.
    • Fixed a rare crash that could occur when changing regions or logging out.
    • Fixed a rare crash that could occur when setting music volume levels.
    • Fixed a rare issue that could cause the game to freeze while in combat.

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    General
    • Fixed numerous sunken, clipping, or misaligned spawned objects in the world.
    • Fixed numerous issues involving the movement of guards, citizens, hostiles, and Zambonis.
    • Fixed numerous typos in quest dialogue, books, etc.
    • Fixed numerous issues where certain civilians were not responding to criminal activity in their vicinity.

    Quests
    • Mages and Fighters Guild introductory quests are more consistently available across appropriate locations.
    • A Room to Spare, the housing Introductory quest, is more consistently available across appropriate locations.
    • Thieves Guild and Dark Brotherhood introductory quests now require that you be at least level 5 (and, of course, own that content). These quests are still available at any level within their respective zones (Hew's Bane, Gold Coast).

    Coldharbour
    • The Citadel Must Fall: Fixed an issue where you would not be directed out of the Reaver Citadel pyramid properly.
    • The Hollow City: Fixed an issue with the location of this quest bestower when using Zone Guide.

    Craglorn
    • Skyreach Catacombs: Fixed issue with the Ancient Chest event in Craglorn's Skyreach Catacombs, where killing skeletal adds last would cause event to stall.

    Eastmarch
    • Bath Time: Fixed an issue where giving Dralof the bath salts would cause an active Companion or Assistant to double over sick.

    Glenumbra
    • Ash and Reprieve: Fixed an issue where you could spawn multiple Luzmashes.

    Khenarthi’s Roost
    • Storm on the Horizon: Fixed an issue where Razum-dar might not run off after introducing you to Ealcil, allowing you to position yourself in such a way that you can see multiple Razum-dars in close proximity. The world isn’t ready for multiple Razum-dars.

    Main Quest
    • Soul Shriven in Coldharbour: You can now see through the cell door at the beginning of the Wailing Prison main quest once more.

    Shadowfen
    • Fixed an issue where Urrai, the boss at Bitterroot Cave, could sometimes spawn in the ceiling.

    Stormhaven
    • A certain abandoned house near Pariah Abbey no longer exhibits ownership by any mortal or supernatural force, though evidence of its twisted nature remains.
    • Sir Hughes' Fate: Odette Jerrick no longer walks around the room, which could sometimes lead to her deciding to go out for smokes and never come home. Nursing is hard work, I get it.

    Tutorial
    • Fixed an issue where backtracking into the armory had a small chance to get Norianwe to shove you through the door's geometry and punt you into null space. A terrible place to be, for sure. No goodies out there in null space, just endless Stugas.
    • Re-fixed some issues with improper map and compass pins early in the Balfiera tutorial.
    • The Gates of Adamant:
      • Fixed some issues with improper map and compass pins early in the Balfiera tutorial.
      • Fixed an issue where you could heal the portals in the Keywright’s Gallery.
      • Logging out during the combat tutorial will no longer lock your camera when you log back in.

    Vampire
    • Added a post-quest copy of the "Rite of the Scion" book near every portal to the vampire quest instance. You must have completed the quest "Scion of the Blood Matron" in order to see this book.

    Werewolf
    • Fixed an issue where props were held in the hand (paw?) by werewolves when harvesting resources.

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    General
    • Completing quests now has confirmation prompt if currencies being rewarded will be capped by their upper limit (most common with Event Tickets).
    • Fixed some issues involving monster nameplates in the base game.
    • Fixed an issue where UI screens wouldn't sort items properly specifically in the Chinese game client.
    • Fixed an issue where HUD quick wheels could end up being incorrectly visible if the keybind to bring them up was pressed at the same time a menu was opened.
    • Fixed a missing background highlight that appears in the Emperor Leaderboard behind your name.
    • Added a /roll chat command that broadcasts random roll messages to group chat.
    • Fixed an issue where hovering over the backbar in the Armory when it is locked was not showing the proper tooltip.
    • Fixed an issue where ready check prompts were not showing up on some UI screens, such as at crafting stations or the Armory.
    • Fixed an issue where account names were being displayed incorrectly in some alert messages.
    • Fixed several instances of keybinds improperly displaying their Gamepad version when the setting to show keyboard keybinds was enabled.
    • Fixed a UI error that could occur when opening the Champion quick menu or entering the Champion bar while zooming out of a cluster.
    • Fixed an issue where you could still scroll through the Send Mail screen while the currency selector was open.
    • When re-opening a store, the previously viewed tab no longer flickers before switching back to the first tab.
    • In the deconstruction assistant's options menu, the filters dropdown is now properly aligned with the rest of the menu.

    Accessibility
    • Added screen narration to several screens and corrected some narration errors.
    • Added an accessibility setting for toggleable quickslot wheels. When enabled, your quickslot wheel can be toggled on rather than having to hold the keybind, and each slot on the wheel has a keybind that can be used to select the slot.
    • Fixed an issue where the screen narration volume setting would not save between sessions.
    • Fixed an issue where the housing editor would not re-narrate the screen after toggling the tooltip.

    Achievements
    • The options menu of the Achievements screen now includes an option to link the achievement in chat.

    Collectibles
    • In Collections and Emotes, when assigning a collectible or emote to the quick wheel, the "assign" keybind no longer appears if you do not have a wheel slot selected.

    Crown Store
    • Fixed issue where the Crown Store UI would scroll to the top of the page whenever a collectible was unlocked.

    Gameplay
    • Target markers applied to enemy players and their summons will now only appear on their nameplate, and no longer in the compass.

    Guilds & Guild Functionality
    • The divider in Guild History tooltips now correctly displays on top of the tooltip background.
    • Fixed an issue where searching in the Guild Store sell tab would sometimes kick you out of the search box while in the middle of typing.
    • Fixed an issue where you could still scroll through the Guild Store screen while the price range selectors were open.

    Help & Tutorials
    • Cadwell's Almanac tooltip objectives now correctly appear to the right of their bullet points.

    Housing
    • Fixed an issue that caused some malformed housing links to fail to at least appear as a house preview link.

    Quests
    • Added a new toggle in the Interface settings for "Automatic Quest Tracking" so the quest goal tracker no longer defaults to changing your active quest when you acquire a new one. This is set to "Off" by default but set it to "On" if you prefer the old way!
    • Completed quests that are ready to turn in now correctly display the "tasks" header.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
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