Aldmeri Dominion did this to Dawnbreaker early the first day as well... We're still being spawn camped at the gates.
In preparation for Early Access, we have changed the campaign reassignment and guest campaign assignment cooldown to 12 hours. In addition, we have also changed the cost to reassign your campaign any time from 100,000 AP to 15,000 AP. This change was done to help you find your campaign of choice, and play with your friends in our first month with ease and lesser burden on their Alliance point gains.
GravityX19 wrote: »So Clydus you are saying that ZOS should disable the content until you feel the population balances? That is not going to happen any time soon, as most of the true PvPers have already chosen their home campaigns and started PvPing. Wiping out their progress will do nothing but irritate them and alienate them from the game.
I forgot this is true. That means these lopsided campaigns are good and spoiled for the time being, effectively making them PvE zones for the dominate alliance.Kewljag_66_ESO wrote: »Just so you know the map never actually resets....... A campaign end and restarts but the only thing that resets is the leader boards. it is apersistant world like in DAOC and Planet Side 2
TheGodless1 wrote: »2 days in and the crying about pvp balance starts...It's only 2 days in...We haven't even hit full release when those players will fill in the gaps. Already you all are asking for nerfs, resets to the populace, downtimes...geez...my kids don't even cry this much at 2 and 6!
I really don't see the problem with this system.
If a faction pop bombs a server, such as we've seen in Bloodthorn and Dawnbreaker, sure they will dominate the map but there isn't much for them to do shortly after. The other two factions will stop trying entirely (no one likes being camped) and they have easy access to just go play on an other campaign entirely that will offer them actual competition instead of a one sided battle.
If the big faction switches servers and pop bombs another server but then that local population can also just move on and guest elsewhere till the populations return to normal. These big groups typically don't form because they're looking for good competition, they're looking for an easy win and want to throw the bulk of their numbers at the problem to solve it. If they really wanted good competition they'd seek each other out and just have at it. Instead they will transfer around looking for victims till they burn out doing so and break up entirely finally bored that no one is willing to play victim for them.
These are problems created by players and are easily solved by players.
Kewljag_66_ESO wrote: »Just so you know the map never actually resets....... A campaign end and restarts but the only thing that resets is the leader boards. it is apersistant world like in DAOC and Planet Side 2
You do know there are bonuses related to owning everything right? So they get XP, AP and Gold bonuses for basically doing nothing.
Our AD guild took over Goldbrand campaign. It was a ball of 20-30 Pact players vs us as a guild of 13 with vent. We stopped them from getting Emperor for a day so they all quit pvp or changed campaigns I'm guessing , we own almost everything and there have been no Daggerfall or Pact players in pvp since yesterday.