Since both oppents share their decks, I don't see how owning a more powerfull deck gives you an advantage. Sharing decks also seems to decrease the need for skill making the game mostly luck.
Since both oppents share their decks, I don't see how owning a more powerfull deck gives you an advantage. Sharing decks also seems to decrease the need for skill making the game mostly luck.
I think both traditional designs have their pros and cons.
Old style single deck: There's skill required for deck building. And a lot of companies also exploit this to make it so you have to buy cards with real money. Treading closely with a p2w design if balance isn't perfect.
ToT Design: You do the deck building "live" during a match. Meaning there's skill required to building a good deck. But this is also where more RNG comes in. While the old style design you KNOW what your deck contains and can guarantee you'll get those cards. And the RNG is mainly in the pull. While in ToT, there is RNG in the deck building and RNG in the pulling. Double the RNG. This is also where most people get upset/annoyed with the game. There will be matches where the game's tavern system doesn't give you the cards needed to counter the opponent or even form a strategy yourself. Some matches certain patrons will rarely have any cards played through the entire game because they just never got spawned in the tavern pile.
So that's where the "luck more than skill" comes in. Not the sharing of the deck as that makes it so that one person can't be p2w, even if they sell cards behind expansions. It drastically increases accessibility. The RNG tavern is what causes the the game to become more of a game of luck (especially at higher ranks where everyone knows the game) than skill.
I think the best way to fix the issue is that every turn you do a full tavern redraw (instead of just replacing cards that are drawn) or you set aside a new tavern pile. Game would still work as before, but this new tavern pile is only one card at a time and it is ONLY the neutral tavern pile. Those neutral cards can't spawn anywhere else in the tavern. Vastly increasing the chances of a useful card spawning in the tavern.