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Sound Issues with Necrom Release

DrScott59
DrScott59
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Starting with the Necrom release, I have (2) specific problems with sound:
(1) When pulling daily writ quests from the board, the sound effect is extremely low volume and "muffled", almost inaudible.
(2) Throughout the Necrom Story Line quest, Hermaeus Mora's voice is extremely low volume, muffled, and impossible to understand.

No other problems. ALL OTHER SOUNDS ARE FINE. Other NPC voices (including those in Necrom Story Line), crafting sounds, footsteps, mount sounds, combat sounds, monster sounds, annoying nirnroot sounds, etc., are all NORMAL volume and easily understood, just as before the Necrom release.

I searched the forum and found one other report about the quest board sound being near silent since Necrom release, so at least that part isn't just me (see the last post before old thread was closed):
https://forums.elderscrollsonline.com/en/discussion/61379/sound-bug-no-sound#latest

Things I have tried:
- Rebooted. No difference.
- Did a "Repair" from launcher, which ran to 100% completion. No difference.
- Updated my sound drivers. Made no difference.
- Tried various changes to sound settings (i.e., removing all equalization, effects, etc.). Those (2) specific sounds are still extremely low volume and muffled.
- Ran the "Game Consultant". Reviewed the output, everything looked fine.

System info:
Windows 11
Z690 chipset, i9-12900K
32gb DDR5
Nvidia RTX 3090
DirectX12
RealTek USB Audio (USB\VID_0B05&PID_1996&REV_0020&MI_00), driver 6.3.9600.2355
5.1 speaker system
Edited by ZOS_Bill on 9 June 2023 21:40
  • wilykcat
    wilykcat
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    It's a bug
  • DrScott59
    DrScott59
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    wilykcat wrote: »
    It's a bug

    Has @ZOS acknowledged it as such?
    I browsed through DevTracker and didn't see it, but I may have missed it.
  • DrScott59
    DrScott59
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    Just to circle back and answer one part of this... The low-volume writ board sound is NOT a bug and the resolution is simple.

    As it turns out, the sound effect when pulling writs from the board was always nearly inaudible. But there was typically a second sound effect, which happened when each quest from the board became the "current quest".

    There is now a setting in "Settings, Interface, Quest Tracker, Automated Quest Tracking" which determines whether a newly accepted quest automatically becomes the "active", or "tracked" quest. If that is ON, then each writ becomes the "active quest" as accepted, and the sound effect occurs. If that is OFF, then the quests are accepted but do not change the "active" quest and the sound effect does not occur.

    Still not sure what's up with the Hermaeus Mora voice in the Necrom story quests. I haven't done the quest line again, so not sure if that is still a problem or not.

    Edited by DrScott59 on 29 November 2023 17:34
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