I do wish the chapters all did feel a little more connected. To me as it stands, everything feels isolated, that the world isn't progressing alongside every release. All we have is characters that reappear and all it does is add a little extra flavour dialog about what they did after X's adventure.
I am curious though about how ZoS will handle things going forward. For starters, how this chapter will hold up now that it's all going to be in this chapter instead of spread out over two parts (The chapter and then Story DLC), but also because they've said the story now is going to be a Multi Year story, so I assume similar to the way before, expect its the next chapter to continue it and not a story DLC the same year. Hopefully they'll do a decent job at connecting the Chapters together for whatever this story will end up being.
colossalvoids wrote: »Guess most people actively playing would prefer world moving forward instead of static one we have since what, Vvardenfell? We're just still not the main audience for the chapter/dlc releases as those are made with absolute new player in mind so they can go everywhere straight from the tutorial and have no issues whatsoever.
That's more likely to start happening when the game would target it's present active playerbase instead of attracting new players, whenever it might come.
colossalvoids wrote: »Guess most people actively playing would prefer world moving forward instead of static one we have since what, Vvardenfell?
SeaGtGruff wrote: »Aside from specific questlines, such as the Main Quest, or guild questlines, the single-player games let you do a lot of quests out of order-- and even guild questlines have some leeway as far as being able to do quests from the Fighters Guild or Mages Guild in flexible order if there are questgivers in different cities. So I'm not sure why ESO should be different in that respect.
SeaGtGruff wrote: »Aside from specific questlines, such as the Main Quest, or guild questlines, the single-player games let you do a lot of quests out of order-- and even guild questlines have some leeway as far as being able to do quests from the Fighters Guild or Mages Guild in flexible order if there are questgivers in different cities. So I'm not sure why ESO should be different in that respect.
More connected stories might work better if ZOS published a guide to the chronology of these, but the only guides seem to be on forum and wiki pages, so new players end up having to search for them.
There's a guide on this forum, but ZOS haven't exactly made this forum easy to join: you have to be invited. I'm pretty sure I got this invitation sometime soon after I originally bought ESO 3 years ago, but then I misplaced it, and ended up having to submit a ticket to ZOS to get another invitation. Truly welcoming forums don't make you jump through hoops like that.
Newer players are confronted with much bigger problems here: After they managed somehow to find out how the heck the mainquest is started (there will probably be some research to do on the internet) and they left behind Lyris in coldharbour, most of them will travel to the nearest fighter's guild to enroll to the fight against molag bal and are welcomed by ... yeah exactly, Lyris A few days later they travel back to coldharbour to save exactly this Lyris and bring her back to Tamriel.
Another example is Abnur Tharn. You can have two of this guy (yes, singular) in the same building of the mage's guild at exactly the same time. As veteran I know of course how this man likes himself, but cloning just to have a little chat with himself at vulkhelwatch's mage's guild? I don't think that's fitting
Took a break to play FF14 for a year and it's a heck of a jolt to come back to separated stories again. Then again FF14 doesn't have scaling like ESO does.
A contiguous story gives characters time to grow and change, not just getting 'grumpy with everything' Lyris in Greymoor, Eveli in Blackwood and everyone treating the Vestige like an idiot.
They could at least do the Coldharbour first, kick the story off properly.
As someone who started playing fairly recently (early this year), I have to say that trying to do the story in order is a huge challenge and requires a fair bit of internet research. Even then, you are likely to go wrong due to all quests being live rather than quests triggering in sequence. i.e. You can see quest 4 in a quest-line even though you have not done I, 2 and 3.
Since most other MMOs don't work this way, it's a confusing mess, especially when you add in all the DLC NPCs yelling at you in the cities that they need your help right now, and all with what look like Main Quest markers over their heads.
And then you have NPCs like Lyris and Abnur popping up when they really shouldn't...
colossalvoids wrote: »Guess most people actively playing would prefer world moving forward instead of static one we have since what, Vvardenfell?
Since Elsweyr, actually.
Vvardenfell, Clockwork City and Summerset were part of the "War of the Daedric Princes" storyline.
They changed the model and switched to the "Year-long story" with Elsweyr and that was also the point at which writing began to get worse.
EramTheLiar wrote: »colossalvoids wrote: »Guess most people actively playing would prefer world moving forward instead of static one we have since what, Vvardenfell?
Since Elsweyr, actually.
Vvardenfell, Clockwork City and Summerset were part of the "War of the Daedric Princes" storyline.
They changed the model and switched to the "Year-long story" with Elsweyr and that was also the point at which writing began to get worse.
I generally disagree with this. Elseweyr was a pretty good storyline. Greymoor was a pretty fantastic storyline, I just didn't like the mechanics of the Harrowstorms.
Thieves Guild was a pitch-perfect standalone storyline - it's not for everyone because it's very genre and playstyle specific.
I liked Deadlands more than I liked Blackwood (though I kind of like the Blackwood zone) and High Isle was... I enjoyed playing through it, but it didn't grip me.
colossalvoids wrote: »Guess most people actively playing would prefer world moving forward instead of static one we have since what, Vvardenfell?
Since Elsweyr, actually.
Vvardenfell, Clockwork City and Summerset were part of the "War of the Daedric Princes" storyline.
They changed the model and switched to the "Year-long story" with Elsweyr and that was also the point at which writing began to get worse.
I_killed_Vivec wrote: »The issue they have is that with 1T you can go anywhere at any stage and see essentially the same world as anyone else. This isn't really true, because if you do the main quest lines then the world must be different. The suggestion of playing Firesong before High Isle is an interesting one. I suspect that if you try you won't see any of the main quests, or if you do you'll be pushed back into High Isle to start from the beginning.
I would also like to see some more joined up main quests, with an over-arching theme. However, ZoS is hellbent on selling the "exciting" new adventure zone each year, they would lose this if they basically told you to go back a couple of years and buy an older version (though I can't see why they couldn't have subsequent years where you get Chapter in zone X; Chapter in zone Y, but you also get zone X, which is where you have to start; Chapter in zone Z, but you also get zone Y and zone X and you have to start in zone X.
At least that way you could be greeted as Hero of Zone X, rather than "mercenary".
I'd go further than just having an overarching storyline, I'd like the quests to go back into the "old" zones, but meeting new people, doing more things. Reusing the places we have been and people we might already have met.
But I'm sure that would require a lot of careful thinking about plots, even before the quests are written. And I don't think ZoS are prepared to work on those timescales.
As a sidenote, I happened to have some free time today and a character that I haven't done HI with at all, so I teleported into Galen to see if it'd let me start the quest, because my assumption was the same as yours, that it'd lead you towards High Isle first, but nope, you seem to be able to do them in that order also. Unless it stops you right after A Sea Of Troubles, the main quest seems to be progressing like normal. I took two screenshots of it, one that shows the first Galen quest, and the other that shows my progress on High Isle on that character (no idea why it shows vents and such as discovered, unless that's shared across characters now, but you can see I did none of the story quests there). I suppose that what will happen is once you do finish the Galen storyline, it will just not prompt you to start the finale quest until you've also finished High Isle? But it definitely feels strange.
As a sidenote, I happened to have some free time today and a character that I haven't done HI with at all, so I teleported into Galen to see if it'd let me start the quest, because my assumption was the same as yours, that it'd lead you towards High Isle first, but nope, you seem to be able to do them in that order also. Unless it stops you right after A Sea Of Troubles, the main quest seems to be progressing like normal. I took two screenshots of it, one that shows the first Galen quest, and the other that shows my progress on High Isle on that character (no idea why it shows vents and such as discovered, unless that's shared across characters now, but you can see I did none of the story quests there). I suppose that what will happen is once you do finish the Galen storyline, it will just not prompt you to start the finale quest until you've also finished High Isle? But it definitely feels strange.
Firesong's main quest is unrelated to High Isle's main quest, apart from both quests involving druids to some degree. The only part of Firesong that relates to/continues the High Isle plot is the epilogue.
chessalavakia_ESO wrote: »I think I liked the design idea of separated chapters better than continuous but, I think ZOS might be better at continuous stories vs separated.
I do like that I can start my alts in any zone or DCL with any story as I tend to RP them as having started in different places. Ever since One Tamriel, I tended to keep my Characters contained within their own zones, and chapters so they do not overlap each other as they are supposed to all be alive at the same time and know each other from escaping Coldharbor together. I also think the very first character a new player has should go through the Coldharbor story first at least once. After that, we should have had the option to pick whichever tutorial quest with whichever Chapters we had for subsequent characters. I dislike the Balfira tutorial as it just dumps you into a town to be waylaid by a ton of NPCs clamoring for your attention and you lost the tutorial quests from previous DLCs (some of which were very good and I was sad to lose them).
What I dislike most and agree with here is the lack of continuity between chapters, DLC, and NPCs you built relationships with in those places (yes they might greet you differently if you met them before, but that's about it. There's no actual continuation or change or growth between the NPC and that alt from previous encounters). It does feel very disjointed and stagnant.