Thanks for the great (and quick) answer, it really helps!The node has a 50% chance of being at your crafting level and the material that would be used at that level (level 1-10 for BS, or 1-5 for jewelry), and 50% being at your character level and the material that would be used there.
Jewelry nodes and blacksmithing nodes share spawn points.
Anecdotally it's about a 25% chance to be a jewelry, and a 75% chance to be a blacksmithing. But this may be due to a selection bias, as I think people are more likely to get a jewelry node than they are a blacksmithing node if they randomly see a node, leaving a surplus of blacksmithing nodes.
Thanks for the great (and quick) answer, it really helps!The node has a 50% chance of being at your crafting level and the material that would be used at that level (level 1-10 for BS, or 1-5 for jewelry), and 50% being at your character level and the material that would be used there.
Jewelry nodes and blacksmithing nodes share spawn points.
Anecdotally it's about a 25% chance to be a jewelry, and a 75% chance to be a blacksmithing. But this may be due to a selection bias, as I think people are more likely to get a jewelry node than they are a blacksmithing node if they randomly see a node, leaving a surplus of blacksmithing nodes.
Off-topic, but related: I also read somewhere (here or reddit, I forget which) that pewter dust has a higher chance of dropping chromium grains when refined than platinum dust - is there any truth to this ?
Thanks again, that's very useful!Thanks for the great (and quick) answer, it really helps!The node has a 50% chance of being at your crafting level and the material that would be used at that level (level 1-10 for BS, or 1-5 for jewelry), and 50% being at your character level and the material that would be used there.
Jewelry nodes and blacksmithing nodes share spawn points.
Anecdotally it's about a 25% chance to be a jewelry, and a 75% chance to be a blacksmithing. But this may be due to a selection bias, as I think people are more likely to get a jewelry node than they are a blacksmithing node if they randomly see a node, leaving a surplus of blacksmithing nodes.
Off-topic, but related: I also read somewhere (here or reddit, I forget which) that pewter dust has a higher chance of dropping chromium grains when refined than platinum dust - is there any truth to this ?
No. The drop rates while refining are only affected by the level of your extraction passive and the Meticulous Disassembly CP star. With everything maxed, you have a 45% chance of getting any temper. Then it's weighted 6:5:3:2 for Green:Blue:Purple:Gold
Edit: Just because I've wanted to do it for a while (and to continue to fight refining misinformation on the forums). I went onto the PTS to test.
There is no evidence to suggest the drop rates by material type vary in any statistical way.
Yes, I got both those a while back, they're very useful.No matter what, invest in the Star that gives a chance to double the drops. And the quick harvest passives if you can afford the points to do so.
More raw mats, more chances to get Tempers.
Can I ask another 2 questions about the drop rates?Thanks for the great (and quick) answer, it really helps!The node has a 50% chance of being at your crafting level and the material that would be used at that level (level 1-10 for BS, or 1-5 for jewelry), and 50% being at your character level and the material that would be used there.
Jewelry nodes and blacksmithing nodes share spawn points.
Anecdotally it's about a 25% chance to be a jewelry, and a 75% chance to be a blacksmithing. But this may be due to a selection bias, as I think people are more likely to get a jewelry node than they are a blacksmithing node if they randomly see a node, leaving a surplus of blacksmithing nodes.
Off-topic, but related: I also read somewhere (here or reddit, I forget which) that pewter dust has a higher chance of dropping chromium grains when refined than platinum dust - is there any truth to this ?
No. The drop rates while refining are only affected by the level of your extraction passive and the Meticulous Disassembly CP star. With everything maxed, you have a 45% chance of getting any temper. Then it's weighted 6:5:3:2 for Green:Blue:Purple:Gold
Edit: Just because I've wanted to do it for a while (and to continue to fight refining misinformation on the forums). I went onto the PTS to test.
There is no evidence to suggest the drop rates by material type vary in any statistical way.
Can I ask another 2 questions about the drop rates?Thanks for the great (and quick) answer, it really helps!The node has a 50% chance of being at your crafting level and the material that would be used at that level (level 1-10 for BS, or 1-5 for jewelry), and 50% being at your character level and the material that would be used there.
Jewelry nodes and blacksmithing nodes share spawn points.
Anecdotally it's about a 25% chance to be a jewelry, and a 75% chance to be a blacksmithing. But this may be due to a selection bias, as I think people are more likely to get a jewelry node than they are a blacksmithing node if they randomly see a node, leaving a surplus of blacksmithing nodes.
Off-topic, but related: I also read somewhere (here or reddit, I forget which) that pewter dust has a higher chance of dropping chromium grains when refined than platinum dust - is there any truth to this ?
No. The drop rates while refining are only affected by the level of your extraction passive and the Meticulous Disassembly CP star. With everything maxed, you have a 45% chance of getting any temper. Then it's weighted 6:5:3:2 for Green:Blue:Purple:Gold
Edit: Just because I've wanted to do it for a while (and to continue to fight refining misinformation on the forums). I went onto the PTS to test.
There is no evidence to suggest the drop rates by material type vary in any statistical way.
1. When refining to produce these figures, did you refine 1 stack at a time, or refine all stacks in 1 operation?
2. My reading on this forum and others doesn't give any definite answer on whether refining all stacks in 1 operation actually causes the game to calculate the drop rate per stack or over the entire amount, so do you know which the game actually does?
Logic suggests that refining entire amounts instead of per stack would be more risky, because if the RNG is bad, the entire amount yields fewer grains, or if the RNG is good, we get more grains. On the other hand, refining 1 stack at a time would tend to average the RNG and produce a more consistent result. Kind of like a risky (but potentially very rewarding) investment, vs a safe investment.
I haven't done enough refining to know the answers to those questions, as I've only been crafting for about 6 months now, so I'd appreciate your learned feedback.
Thanks again for the information.Can I ask another 2 questions about the drop rates?Thanks for the great (and quick) answer, it really helps!The node has a 50% chance of being at your crafting level and the material that would be used at that level (level 1-10 for BS, or 1-5 for jewelry), and 50% being at your character level and the material that would be used there.
Jewelry nodes and blacksmithing nodes share spawn points.
Anecdotally it's about a 25% chance to be a jewelry, and a 75% chance to be a blacksmithing. But this may be due to a selection bias, as I think people are more likely to get a jewelry node than they are a blacksmithing node if they randomly see a node, leaving a surplus of blacksmithing nodes.
Off-topic, but related: I also read somewhere (here or reddit, I forget which) that pewter dust has a higher chance of dropping chromium grains when refined than platinum dust - is there any truth to this ?
No. The drop rates while refining are only affected by the level of your extraction passive and the Meticulous Disassembly CP star. With everything maxed, you have a 45% chance of getting any temper. Then it's weighted 6:5:3:2 for Green:Blue:Purple:Gold
Edit: Just because I've wanted to do it for a while (and to continue to fight refining misinformation on the forums). I went onto the PTS to test.
There is no evidence to suggest the drop rates by material type vary in any statistical way.
1. When refining to produce these figures, did you refine 1 stack at a time, or refine all stacks in 1 operation?
2. My reading on this forum and others doesn't give any definite answer on whether refining all stacks in 1 operation actually causes the game to calculate the drop rate per stack or over the entire amount, so do you know which the game actually does?
Logic suggests that refining entire amounts instead of per stack would be more risky, because if the RNG is bad, the entire amount yields fewer grains, or if the RNG is good, we get more grains. On the other hand, refining 1 stack at a time would tend to average the RNG and produce a more consistent result. Kind of like a risky (but potentially very rewarding) investment, vs a safe investment.
I haven't done enough refining to know the answers to those questions, as I've only been crafting for about 6 months now, so I'd appreciate your learned feedback.
It doesn't matter how you refine. The game still calculates it one refine at a time, it will just do the calculation 10 times, 100 time, up to 1000 times. It's not like it takes one roll and multiplies it by the number of refines you did. It's not like it is taking 1 die roll and giving you that number 100 times... it's rolling 100 dice all at once and giving you what each individual one lands on. The "RNG" is already smoothed out.
I have detailed tabs on my spreadsheet linked in my signature of pre-multicraft (when you had to do it one refine at a time) and post-multicraft. The drop rates are the same. (Meticulous disassembly changed the drop rates, and that was introduced after multi-refining was a thing, so if you're looking at pre-multicraft to post-meticulous disassembly, you will see a change, but not due to the refining change, due to meticulous disassembly)
tl,dr. Save your time, refine all at once.
Thanks again for the information.Can I ask another 2 questions about the drop rates?Thanks for the great (and quick) answer, it really helps!The node has a 50% chance of being at your crafting level and the material that would be used at that level (level 1-10 for BS, or 1-5 for jewelry), and 50% being at your character level and the material that would be used there.
Jewelry nodes and blacksmithing nodes share spawn points.
Anecdotally it's about a 25% chance to be a jewelry, and a 75% chance to be a blacksmithing. But this may be due to a selection bias, as I think people are more likely to get a jewelry node than they are a blacksmithing node if they randomly see a node, leaving a surplus of blacksmithing nodes.
Off-topic, but related: I also read somewhere (here or reddit, I forget which) that pewter dust has a higher chance of dropping chromium grains when refined than platinum dust - is there any truth to this ?
No. The drop rates while refining are only affected by the level of your extraction passive and the Meticulous Disassembly CP star. With everything maxed, you have a 45% chance of getting any temper. Then it's weighted 6:5:3:2 for Green:Blue:Purple:Gold
Edit: Just because I've wanted to do it for a while (and to continue to fight refining misinformation on the forums). I went onto the PTS to test.
There is no evidence to suggest the drop rates by material type vary in any statistical way.
1. When refining to produce these figures, did you refine 1 stack at a time, or refine all stacks in 1 operation?
2. My reading on this forum and others doesn't give any definite answer on whether refining all stacks in 1 operation actually causes the game to calculate the drop rate per stack or over the entire amount, so do you know which the game actually does?
Logic suggests that refining entire amounts instead of per stack would be more risky, because if the RNG is bad, the entire amount yields fewer grains, or if the RNG is good, we get more grains. On the other hand, refining 1 stack at a time would tend to average the RNG and produce a more consistent result. Kind of like a risky (but potentially very rewarding) investment, vs a safe investment.
I haven't done enough refining to know the answers to those questions, as I've only been crafting for about 6 months now, so I'd appreciate your learned feedback.
It doesn't matter how you refine. The game still calculates it one refine at a time, it will just do the calculation 10 times, 100 time, up to 1000 times. It's not like it takes one roll and multiplies it by the number of refines you did. It's not like it is taking 1 die roll and giving you that number 100 times... it's rolling 100 dice all at once and giving you what each individual one lands on. The "RNG" is already smoothed out.
I have detailed tabs on my spreadsheet linked in my signature of pre-multicraft (when you had to do it one refine at a time) and post-multicraft. The drop rates are the same. (Meticulous disassembly changed the drop rates, and that was introduced after multi-refining was a thing, so if you're looking at pre-multicraft to post-meticulous disassembly, you will see a change, but not due to the refining change, due to meticulous disassembly)
tl,dr. Save your time, refine all at once.
It seems there are some ESO players saying on internet forums that you get better results from refining a stack at a time. I'm happy to know it makes no difference, because refining a stack at a time is a bit onerous.