It's nowhere near as strong as you think. I run 40k hp and even near a keep it only heals for about 7k. 12k if it crits. And it's super expensive to spam so I usually get maybe 2 casts before I need to kite or fight hard to get people off of my tail.
Really they are doing no more than any other tanky healer. Stacking lots of passive defenses and many many many HoTs is the real culprit. And sets that provide healing are becoming popular again too which is just another layer of healing.
Just to be clear I'm not saying that healing isn't really out of control. But this one skill by itself isn't what's breaking the bank.
I don't remember seeing keeps in BGs. Your build is clearly not the one I am talking about. You lack comparision.
Properly build You can spam it almost endlesly and with 45-50k HP tooltip it reaches values way higher than other class crossheals especially if other class healers would try to build for such high health setups. Stacking HoT's is not the issue in BGs, healing others for up to 15k with one button while being high HP tank is.
Healing in general is busted but other classes on healers are way less problematic than this particular setup. You can even build some decent dmg with that setup and end up matches with over 1,5M healing and dmg at the same time.
I don't remember seeing keeps in BGs. Your build is clearly not the one I am talking about. You lack comparision.
Properly build You can spam it almost endlesly and with 45-50k HP tooltip it reaches values way higher than other class crossheals especially if other class healers would try to build for such high health setups. Stacking HoT's is not the issue in BGs, healing others for up to 15k with one button while being high HP tank is.
Healing in general is busted but other classes on healers are way less problematic than this particular setup. You can even build some decent dmg with that setup and end up matches with over 1,5M healing and dmg at the same time.
My comparison point is that if in CP WITH the added bonus of keeps I can only get a 7k heal then it's not going to be stronger in BGs. Period. End of debate. The point isn't that you can't make the heal strong through many other means. The point is that you can't simply 'stack lots of hp and spam one skill' and you are instantly invulnerable to all damage forever. Being so reductionist about how players achieve these builds is not a healthy outlook. It causes misdirection away from the real sources of balance issues.
YandereGirlfriend wrote: »I don't have a strong opinion on this except that Health-scaling heals should NOT be a thing for any class.
"Yadda yadda what about PvE tanks?" someone will say. Well, that's what actual healers are for.
I don't remember seeing keeps in BGs. Your build is clearly not the one I am talking about. You lack comparision.
Properly build You can spam it almost endlesly and with 45-50k HP tooltip it reaches values way higher than other class crossheals especially if other class healers would try to build for such high health setups. Stacking HoT's is not the issue in BGs, healing others for up to 15k with one button while being high HP tank is.
Healing in general is busted but other classes on healers are way less problematic than this particular setup. You can even build some decent dmg with that setup and end up matches with over 1,5M healing and dmg at the same time.
My comparison point is that if in CP WITH the added bonus of keeps I can only get a 7k heal then it's not going to be stronger in BGs. Period. End of debate. The point isn't that you can't make the heal strong through many other means. The point is that you can't simply 'stack lots of hp and spam one skill' and you are instantly invulnerable to all damage forever. Being so reductionist about how players achieve these builds is not a healthy outlook. It causes misdirection away from the real sources of balance issues.
Fact that You on Your setup are not getting heals higher than 7k doesn't mean getting way higher heals is impossible. Proper setup will have heals way stronger than 7k. Once again You lack comparision, Your baseline is flawed because it comes from different setup. Make a 50k healbot Yourself and than we can talk. Also You must be doing something really wrong because on my 42k HP DD warden my polar wind with added bonus from keeps heals me upwards to 14k. Healbots in BGs can also get these values because they have more health and higher uptime on major mending from accelerated gworth passive and their heals are amplified by healing taken bonuses on their allies.
It's obvious these healbots are not invulnerable to all dmg just because they stacked health but it's hard not to notice that combining 50k HP with a heal that scales purely from it, is a important factor for their survivalability. It is a balance issue if we have a 50k HP tank that can spam massive heals on others.
disintegr8 wrote: »So PVP is only fun (or fair) when you can actually kill other players. It's a bit like saying something is only fun when you're winning, in which case it's probably time to stop playing.
People are going to build whatever they need with whatever they can get their hands on, whether it's to survive or to kill and the counters are always: If they can't die, it's unfair, if they kill you too easily, it's unfair.
There's nothing fair about war (PVP) and it's not going to be fun for a lot of people, maybe that's why there's PVE.
disintegr8 wrote: »So PVP is only fun (or fair) when you can actually kill other players. It's a bit like saying something is only fun when you're winning, in which case it's probably time to stop playing.
People are going to build whatever they need with whatever they can get their hands on, whether it's to survive or to kill and the counters are always: If they can't die, it's unfair, if they kill you too easily, it's unfair.
There's nothing fair about war (PVP) and it's not going to be fun for a lot of people, maybe that's why there's PVE.
disintegr8 wrote: »So PVP is only fun (or fair) when you can actually kill other players. It's a bit like saying something is only fun when you're winning, in which case it's probably time to stop playing.
People are going to build whatever they need with whatever they can get their hands on, whether it's to survive or to kill and the counters are always: If they can't die, it's unfair, if they kill you too easily, it's unfair.
There's nothing fair about war (PVP) and it's not going to be fun for a lot of people, maybe that's why there's PVE.
Everything is wrong with itThere is nothing wrong his health scaling selfhealing.
Then wipe, man. Wipe. Or let DD's defence scale of crit and SD/WD because "tank may be dead or occupied with other duties"Tanks need it even if there are healers in the content because healer may be sometimes dead or occupied with other duties
The whole point of PvP is to kill other players. If TTK is too high then yeah you're ruining the fun. Imagine going to a dungeon where mobs just take forever to die. People would hate it.
I think the devs should define the roles better. They have DPS, Healer, and Tank, but all three classes can heal and healers are just glorified supports. There should be a higher opportunity cost between building damage, having good heals, and being tanky.
Everything is wrong with itThere is nothing wrong his health scaling selfhealing.Then wipe, man. Wipe. Or let DD's defence scale of crit and SD/WD because "tank may be dead or occupied with other duties"Tanks need it even if there are healers in the content because healer may be sometimes dead or occupied with other duties
pedrogonzalez wrote: »Return back nocp proc cyro. Best content in game. TTK is low, dynamics higher, nobody can tanking 5 players on open field. Same as zerglings can’t live long either
disintegr8 wrote: »So PVP is only fun (or fair) when you can actually kill other players. It's a bit like saying something is only fun when you're winning, in which case it's probably time to stop playing.
People are going to build whatever they need with whatever they can get their hands on, whether it's to survive or to kill and the counters are always: If they can't die, it's unfair, if they kill you too easily, it's unfair.
There's nothing fair about war (PVP) and it's not going to be fun for a lot of people, maybe that's why there's PVE.
Actually yes. PvP is only fun when people are not dying. Find me one player who at the end of 15 minutes deathmatch that finished with a score 90/60/45 will say "what a great match that was, truly enjoyable".
.
El_Borracho wrote: »disintegr8 wrote: »So PVP is only fun (or fair) when you can actually kill other players. It's a bit like saying something is only fun when you're winning, in which case it's probably time to stop playing.
People are going to build whatever they need with whatever they can get their hands on, whether it's to survive or to kill and the counters are always: If they can't die, it's unfair, if they kill you too easily, it's unfair.
There's nothing fair about war (PVP) and it's not going to be fun for a lot of people, maybe that's why there's PVE.
Actually yes. PvP is only fun when people are dying. Find me one player who at the end of 15 minutes deathmatch that finished with a score 90/60/45 will say "what a great match that was, truly enjoyable".
.
Would rather have 90/60/45 than 0/0/10. After all its a DEATHmatch.
Unless I am unaware of some some super-competitive BGs league out there, BGs are there to mess around for 10-15 minutes tops. Are people really out there touting KD ratios in BGs? Because jumping into a BG with a healbot sounds about as fun as watching someone play BGs.
El_Borracho wrote: »disintegr8 wrote: »So PVP is only fun (or fair) when you can actually kill other players. It's a bit like saying something is only fun when you're winning, in which case it's probably time to stop playing.
People are going to build whatever they need with whatever they can get their hands on, whether it's to survive or to kill and the counters are always: If they can't die, it's unfair, if they kill you too easily, it's unfair.
There's nothing fair about war (PVP) and it's not going to be fun for a lot of people, maybe that's why there's PVE.
Actually yes. PvP is only fun when people are dying. Find me one player who at the end of 15 minutes deathmatch that finished with a score 90/60/45 will say "what a great match that was, truly enjoyable".
.
Would rather have 90/60/45 than 0/0/10. After all its a DEATHmatch.
Unless I am unaware of some some super-competitive BGs league out there, BGs are there to mess around for 10-15 minutes tops. Are people really out there touting KD ratios in BGs? Because jumping into a BG with a healbot sounds about as fun as watching someone play BGs.
It's not about KD it's about the fact that one player spamming one button makes BG boring and unenjoyable for lots of people in it. Me personally I don't even like when I have healer like that in my team. Winning at that point is too easy.
YandereGirlfriend wrote: »I don't have a strong opinion on this except that Health-scaling heals should NOT be a thing for any class.
"Yadda yadda what about PvE tanks?" someone will say. Well, that's what actual healers are for.
It's nowhere near as strong as you think. I run 40k hp and even near a keep it only heals for about 7k. 12k if it crits. And it's super expensive to spam so I usually get maybe 2 casts before I need to kite or fight hard to get people off of my tail.
Really they are doing no more than any other tanky healer. Stacking lots of passive defenses and many many many HoTs is the real culprit. And sets that provide healing are becoming popular again too which is just another layer of healing.
Just to be clear I'm not saying that healing isn't really out of control. But this one skill by itself isn't what's breaking the bank.
I don't remember seeing keeps in BGs. Your build is clearly not the one I am talking about. You lack comparision.
I don't remember seeing keeps in BGs. Your build is clearly not the one I am talking about. You lack comparision.
Properly build You can spam it almost endlesly and with 45-50k HP tooltip it reaches values way higher than other class crossheals especially if other class healers would try to build for such high health setups. Stacking HoT's is not the issue in BGs, healing others for up to 15k with one button while being high HP tank is.
Healing in general is busted but other classes on healers are way less problematic than this particular setup. You can even build some decent dmg with that setup and end up matches with over 1,5M healing and dmg at the same time.
My comparison point is that if in CP WITH the added bonus of keeps I can only get a 7k heal then it's not going to be stronger in BGs. Period. End of debate. The point isn't that you can't make the heal strong through many other means. The point is that you can't simply 'stack lots of hp and spam one skill' and you are instantly invulnerable to all damage forever. Being so reductionist about how players achieve these builds is not a healthy outlook. It causes misdirection away from the real sources of balance issues.
Fact that You on Your setup are not getting heals higher than 7k doesn't mean getting way higher heals is impossible. Proper setup will have heals way stronger than 7k. Once again You lack comparision, Your baseline is flawed because it comes from different setup. Make a 50k healbot Yourself and than we can talk.