Sounds like ZOS needs to add a constraint that any 1 player account can only participate in 1 PvP campaign at a time. I guess this wouldn't stop players with multiple accounts abusing the system, but it might cut down on this alt-spy exploit? This is just an idea, though, I know next to nothing about PvP.
KiltMaster wrote: »play grey host
Hammer is one of the dumbest mechanics in Cyrodiil in my opinion. It adds nothing of value. All it does is create even more laggy fights where nothing works because you have 3 bars of alliances trying to zerg the thing and steal it and It encourages players to drop it to their buddies on another alliance for gold (Yes this is a thing). I'm surprised it's even still a thing in this game anymore
Hammer is one of the dumbest mechanics in Cyrodiil in my opinion. It adds nothing of value. All it does is create even more laggy fights where nothing works because you have 3 bars of alliances trying to zerg the thing and steal it and It encourages players to drop it to their buddies on another alliance for gold (Yes this is a thing). I'm surprised it's even still a thing in this game anymore
Hammer is one of the dumbest mechanics in Cyrodiil in my opinion. It adds nothing of value. All it does is create even more laggy fights where nothing works because you have 3 bars of alliances trying to zerg the thing and steal it and It encourages players to drop it to their buddies on another alliance for gold (Yes this is a thing). I'm surprised it's even still a thing in this game anymore
Hammer is an awful mechanic, but it was zos's attempt to add flavor to the map so the map doesn't have "dead air" where nothing happens. But conversely it's exasperated the faction stacking problem in this game tenfold.
I honestly hope they just give that mechanic the axe. Volendrung should go.
Necrotech_Master wrote: »Hammer is one of the dumbest mechanics in Cyrodiil in my opinion. It adds nothing of value. All it does is create even more laggy fights where nothing works because you have 3 bars of alliances trying to zerg the thing and steal it and It encourages players to drop it to their buddies on another alliance for gold (Yes this is a thing). I'm surprised it's even still a thing in this game anymore
Hammer is an awful mechanic, but it was zos's attempt to add flavor to the map so the map doesn't have "dead air" where nothing happens. But conversely it's exasperated the faction stacking problem in this game tenfold.
I honestly hope they just give that mechanic the axe. Volendrung should go.
i actually like the hammer because it shakes up the map lol
theres been sometimes im in cyro for like an hour and it feels like theres nothing going on, no attacks, no defense, no pushes anywhere
Necrotech_Master wrote: »Hammer is one of the dumbest mechanics in Cyrodiil in my opinion. It adds nothing of value. All it does is create even more laggy fights where nothing works because you have 3 bars of alliances trying to zerg the thing and steal it and It encourages players to drop it to their buddies on another alliance for gold (Yes this is a thing). I'm surprised it's even still a thing in this game anymore
Hammer is an awful mechanic, but it was zos's attempt to add flavor to the map so the map doesn't have "dead air" where nothing happens. But conversely it's exasperated the faction stacking problem in this game tenfold.
I honestly hope they just give that mechanic the axe. Volendrung should go.
i actually like the hammer because it shakes up the map lol
theres been sometimes im in cyro for like an hour and it feels like theres nothing going on, no attacks, no defense, no pushes anywhere
It's not an awful idea, but I'd rather there be 3 or 4 different zergs roaming around attacking 3 or 4 different keeps at once than having 1 single zerg of 50+ people all attacking for 1 thing(aka faction stacking).
At that point, you either have tons of bombers or you just get ran over. You can't really counter that unless you have TONS of bombers or a zerg the same size or a super effective ball group
But I don't support having the entire server going to 1 point at the same time.
Necrotech_Master wrote: »Necrotech_Master wrote: »Hammer is one of the dumbest mechanics in Cyrodiil in my opinion. It adds nothing of value. All it does is create even more laggy fights where nothing works because you have 3 bars of alliances trying to zerg the thing and steal it and It encourages players to drop it to their buddies on another alliance for gold (Yes this is a thing). I'm surprised it's even still a thing in this game anymore
Hammer is an awful mechanic, but it was zos's attempt to add flavor to the map so the map doesn't have "dead air" where nothing happens. But conversely it's exasperated the faction stacking problem in this game tenfold.
I honestly hope they just give that mechanic the axe. Volendrung should go.
i actually like the hammer because it shakes up the map lol
theres been sometimes im in cyro for like an hour and it feels like theres nothing going on, no attacks, no defense, no pushes anywhere
It's not an awful idea, but I'd rather there be 3 or 4 different zergs roaming around attacking 3 or 4 different keeps at once than having 1 single zerg of 50+ people all attacking for 1 thing(aka faction stacking).
At that point, you either have tons of bombers or you just get ran over. You can't really counter that unless you have TONS of bombers or a zerg the same size or a super effective ball group
But I don't support having the entire server going to 1 point at the same time.
to be honest though, the faction stacking does still happen even without the hammer in play
one faction could be making a scroll push so the defending faction is going to faction stack to protect it, same could be said for the last emp keep situation
elder scrolls could also be similar to the hammer except a vast amount of people frankly dont care about them, and because the person with the scroll is mostly running once they hit a certain point you just lost it (its also a non-combat related objective unlike the hammer)
maybe we need some elder scroll-like objective that cannot be taken behind the gates to make it more of a target for stealing
Necrotech_Master wrote: »Necrotech_Master wrote: »Hammer is one of the dumbest mechanics in Cyrodiil in my opinion. It adds nothing of value. All it does is create even more laggy fights where nothing works because you have 3 bars of alliances trying to zerg the thing and steal it and It encourages players to drop it to their buddies on another alliance for gold (Yes this is a thing). I'm surprised it's even still a thing in this game anymore
Hammer is an awful mechanic, but it was zos's attempt to add flavor to the map so the map doesn't have "dead air" where nothing happens. But conversely it's exasperated the faction stacking problem in this game tenfold.
I honestly hope they just give that mechanic the axe. Volendrung should go.
i actually like the hammer because it shakes up the map lol
theres been sometimes im in cyro for like an hour and it feels like theres nothing going on, no attacks, no defense, no pushes anywhere
It's not an awful idea, but I'd rather there be 3 or 4 different zergs roaming around attacking 3 or 4 different keeps at once than having 1 single zerg of 50+ people all attacking for 1 thing(aka faction stacking).
At that point, you either have tons of bombers or you just get ran over. You can't really counter that unless you have TONS of bombers or a zerg the same size or a super effective ball group
But I don't support having the entire server going to 1 point at the same time.
to be honest though, the faction stacking does still happen even without the hammer in play
one faction could be making a scroll push so the defending faction is going to faction stack to protect it, same could be said for the last emp keep situation
elder scrolls could also be similar to the hammer except a vast amount of people frankly dont care about them, and because the person with the scroll is mostly running once they hit a certain point you just lost it (its also a non-combat related objective unlike the hammer)
maybe we need some elder scroll-like objective that cannot be taken behind the gates to make it more of a target for stealing
Yes but whenever the hammer drops it's always a guarantee to devolve into a server zerg situation, unless population is evenly balanced or you have a really effective ball group that can kill the top faction or you have a ton of bombers to keep the top faction on their toes, which is never a guarantee.
What is a guarantee however, is that it encourages everyone in the server to chase it down, and whoever ends up with it typically shows how glaringly a big of a difference the population of a server makes if you don't have the numbers online to combat a server zerg.
It's not as if any zerg is thinking "we have 1 zerg push enemies back keeps while hammer pushes the immediate keeps", no the zergs just all l push the same place at the same time and you have to hope you can fight the hammer zerg.
The hammer isn't just a way to spice up the map, it literally can and will dictate whether or not your faction will be severely losing at the time if that population imbalance exists between the factions.
For those that want competitive PvP in ESO it is BGs.
CameraBeardThePirate wrote: »For those that want competitive PvP in ESO it is BGs.
Lmao. BGs are anything but competitive. Competitive PvP simply doesn't exist in this game because ZOS doesn't really care about PvP. This game is geared towards casuals, that's the long and short of it.
Cyrodiil is stale and plagued with technical issues, BGs have poorly designed gamemodes, no mode selection, and no custom lobby system. IC is dead because it receives virtually no developer attention.
CameraBeardThePirate wrote: »For those that want competitive PvP in ESO it is BGs.
Lmao. BGs are anything but competitive. Competitive PvP simply doesn't exist in this game because ZOS doesn't really care about PvP. This game is geared towards casuals, that's the long and short of it.
Cyrodiil is stale and plagued with technical issues, BGs have poorly designed gamemodes, no mode selection, and no custom lobby system. IC is dead because it receives virtually no developer attention.
Twohothardware wrote: »They need to remove the Campaign lock which did nothing and come up with a new queue system for Cyrodiil that balances out numbers on all three Alliances. If there’s no Campaign lock you can get on an alt for a different Alliance if your queue is too long.
Either that or revamp Cyrodiil to work like Battlegrounds maybe where we just do away with Alliances and have three teams.
Twohothardware wrote: »They need to remove the Campaign lock which did nothing and come up with a new queue system for Cyrodiil that balances out numbers on all three Alliances. If there’s no Campaign lock you can get on an alt for a different Alliance if your queue is too long.
Either that or revamp Cyrodiil to work like Battlegrounds maybe where we just do away with Alliances and have three teams.
Twohothardware wrote: »They need to remove the Campaign lock which did nothing and come up with a new queue system for Cyrodiil that balances out numbers on all three Alliances. If there’s no Campaign lock you can get on an alt for a different Alliance if your queue is too long.
Either that or revamp Cyrodiil to work like Battlegrounds maybe where we just do away with Alliances and have three teams.
Nope. Alliance locks are clearly popular as the locked campaign has always been the most populated. I'd definitely PvP less if there wasn't a locked campaign, as I think of my fellow DC regulars in a similar light as my real-life vet buddies. We're compatriots in the never-ending battle versus the evil forces of the clown king Emeric and the weak queen Ayrenn.
As others have said, ZOS needs to fix the low pop bonus and give players a better incentive to play on the underdog alliances.
Twohothardware wrote: »Twohothardware wrote: »They need to remove the Campaign lock which did nothing and come up with a new queue system for Cyrodiil that balances out numbers on all three Alliances. If there’s no Campaign lock you can get on an alt for a different Alliance if your queue is too long.
Either that or revamp Cyrodiil to work like Battlegrounds maybe where we just do away with Alliances and have three teams.
Nope. Alliance locks are clearly popular as the locked campaign has always been the most populated. I'd definitely PvP less if there wasn't a locked campaign, as I think of my fellow DC regulars in a similar light as my real-life vet buddies. We're compatriots in the never-ending battle versus the evil forces of the clown king Emeric and the weak queen Ayrenn.
As others have said, ZOS needs to fix the low pop bonus and give players a better incentive to play on the underdog alliances.
Alliance lock has nothing to do with why the main campaign is the most popular. It's the most popular because it's the MAIN campaign. Prior to the lock ever being added the main campaign was always by far the most populated and there was a lot more active players then than there are now.
Twohothardware wrote: »Twohothardware wrote: »They need to remove the Campaign lock which did nothing and come up with a new queue system for Cyrodiil that balances out numbers on all three Alliances. If there’s no Campaign lock you can get on an alt for a different Alliance if your queue is too long.
Either that or revamp Cyrodiil to work like Battlegrounds maybe where we just do away with Alliances and have three teams.
Nope. Alliance locks are clearly popular as the locked campaign has always been the most populated. I'd definitely PvP less if there wasn't a locked campaign, as I think of my fellow DC regulars in a similar light as my real-life vet buddies. We're compatriots in the never-ending battle versus the evil forces of the clown king Emeric and the weak queen Ayrenn.
As others have said, ZOS needs to fix the low pop bonus and give players a better incentive to play on the underdog alliances.
Alliance lock has nothing to do with why the main campaign is the most popular. It's the most popular because it's the MAIN campaign. Prior to the lock ever being added the main campaign was always by far the most populated and there was a lot more active players then than there are now.
Citation needed.
It's the "Main Campaign" BECAUSE it's the most popular, not the other way around. It's the campaign players go to when they want the best chance of action. This has been discussed to death ever since a faction-locked campaign was introduced, and to be fair no one has ever been able to provide any evidence as to why the faction-locked campaign is the most popular. The only thing we have to go on is history, and historically speaking, the faction-locked campaign has always been the most popular, by a huge margin. This leads to the conclusion that faction locks are more popular than the lack of them, even in the face of our current low population levels overall.
I posted an idea a while back on a thread that didn’t have much traction.
Anyway the concept was that as the war has gone on, defensive lines have moved forward. The map would now consist of the six inner keeps and the original outposts, with a single gate and scroll for each faction about halfway between their home keeps and maybe set back a bit. 5 keeps to crown emp, with loss of control of at least 2 keeps means losing emp. This prevents lag created by stacking 3 factions at dethrone locations.
Adjust population to around 50 per faction. Still plenty of territory for multiple playstyles, less horse simulator overall, and hopefully be able to sustain at least one if not two main campaigns around the clock. Could probably populate 4 in prime time with the possibility of different rule sets for 1 or 2 (2 cp with hammer, 1 cp no hammer, 1 no cp, no hammer?)
Twohothardware wrote: »Twohothardware wrote: »They need to remove the Campaign lock which did nothing and come up with a new queue system for Cyrodiil that balances out numbers on all three Alliances. If there’s no Campaign lock you can get on an alt for a different Alliance if your queue is too long.
Either that or revamp Cyrodiil to work like Battlegrounds maybe where we just do away with Alliances and have three teams.
Nope. Alliance locks are clearly popular as the locked campaign has always been the most populated. I'd definitely PvP less if there wasn't a locked campaign, as I think of my fellow DC regulars in a similar light as my real-life vet buddies. We're compatriots in the never-ending battle versus the evil forces of the clown king Emeric and the weak queen Ayrenn.
As others have said, ZOS needs to fix the low pop bonus and give players a better incentive to play on the underdog alliances.
Alliance lock has nothing to do with why the main campaign is the most popular. It's the most popular because it's the MAIN campaign. Prior to the lock ever being added the main campaign was always by far the most populated and there was a lot more active players then than there are now.
Citation needed.
It's the "Main Campaign" BECAUSE it's the most popular, not the other way around. It's the campaign players go to when they want the best chance of action. This has been discussed to death ever since a faction-locked campaign was introduced, and to be fair no one has ever been able to provide any evidence as to why the faction-locked campaign is the most popular. The only thing we have to go on is history, and historically speaking, the faction-locked campaign has always been the most popular, by a huge margin. This leads to the conclusion that faction locks are more popular than the lack of them, even in the face of our current low population levels overall.
I have been playing off and on since beta, with my most recent hiatus being this past year. I may be incorrect, and I'm sure someone will quickly let me know if I am, but with all due respect, I believe Grey Host has been considered the "main campaign" by many due to it being (for quite some time), the only CP campaign that also happened to be a 30 campaign, at least until very recently.