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https://forums.elderscrollsonline.com/en/discussion/668861

Add more variability to Cyrodiil

Adephx
Adephx
The current system makes any non-zerg pvp impossible, as all of the players cluster on single points of the map, instead of evenly spreading around.

Add:

- a lot more nodes
- daily quests that involve killing certain mobs around the map
- daily quests that involve mining a certain amount of nodes in Cyrodiil
- random quests that spawn around the map
- random world bosses, with decent loot that rewards exploration
- anything that forces you off the road and into the wild around it
  • SirAndy
    SirAndy
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    Adephx wrote: »
    The current system makes any non-zerg pvp impossible
    Au contraire, if you want to play solo in Cyrodiil, it is very possible to pick opponents off one by one as they respawn and run back to the fight.

    They usually never see me coming ...
    :D
  • Samadhi
    Samadhi
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    Adephx wrote: »
    ...
    - daily quests that involve killing certain mobs around the map
    ...
    - random quests that spawn around the map
    - random world bosses, with decent loot that rewards exploration
    - anything that forces you off the road and into the wild around it

    Have you explored Cyrodiil much yet?
    All of these things are there already -- at least if you count Dark Anchors as "world bosses."

    If anything, I feel adding more of these things would deter from PvP because people would be too busy PvEing on the war map.
    SirAndy wrote: »
    Adephx wrote: »
    The current system makes any non-zerg pvp impossible
    Au contraire, if you want to play solo in Cyrodiil, it is very possible to pick opponents off one by one as they respawn and run back to the fight.

    They usually never see me coming ...
    :D

    I agree, this works very well lol.

    Edited by Samadhi on 1 April 2014 06:57
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • xhrit
    xhrit
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    Samadhi wrote: »
    Have you explored Cyrodiil much yet?
    All of these things are there already -- at least if you count Dark Anchors as "world bosses."

    There are world bosses too. There is a hero frost giant on top of the tallest mountain in Cyrodiil, for example.
    Edited by xhrit on 1 April 2014 11:50
  • scythe111
    scythe111
    More things to distract the zerg? It's already like herding cats. You want it to be like herding cats with 50 mice dumped into the room?
  • Razeo
    Razeo
    OP, I have no idea what your talking about. Solo'ing and duo'ing in Cyrodiil is very much possible. I've done it quite a few times already and had a blast!
  • wildbill63b16_ESO
    wildbill63b16_ESO
    Soul Shriven
    Yes solo or run a small grp of 4-8 is fun and quite fast leveling as well. You can run with the zerg solo as well or support it with a small grp. 6 good players can take on 15-20 pubbers and win so it`s quite do able. You can flip objectives with that small a grp, quest or just gank or even gank INSIDE quest instances..lots to do..
  • reagen_lionel
    reagen_lionel
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    There are quite a few ruins and places in the world in Cyrodil that look like they should be public dungeons and such that arent accessible however I do agree.

    ran around with a group to explore nearly half of Cyrodil and didnt find as many places to explore and enter as one would think avoiding at the keeps. Most of the things seemed to he at the north part of Cyrodil in the middle (snowy area) and to the middle right between the natural territory of Ebon and Dominion.

  • Kamosabe
    Kamosabe
    There are 45 skyshards to get, 16 public dungeons to do and dozens of PvE quests to be found in Cyrodiil. There is a lot of content beside PvP, if you go look for it.
    Edited by Kamosabe on 2 April 2014 23:45
  • Sihnfahl
    Sihnfahl
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    You can visit such places as Cloud Ruler Temple, the infamous Weynon Priory, some other spots with familiar names...
  • illipthgore
    hell I picked a chest and got more xp than I did in 3 hours of def in a keep, 1 chest its ridiculous.
  • Thrillaa
    Thrillaa
    hell I picked a chest and got more xp than I did in 3 hours of def in a keep, 1 chest its ridiculous.
    where the chests at ?

  • Ghenra
    Ghenra
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    Adephx wrote: »
    The current system makes any non-zerg pvp impossible, as all of the players cluster on single points of the map, instead of evenly spreading around.

    Add:

    - a lot more nodes
    - daily quests that involve killing certain mobs around the map
    - daily quests that involve mining a certain amount of nodes in Cyrodiil
    - random quests that spawn around the map
    - random world bosses, with decent loot that rewards exploration
    - anything that forces you off the road and into the wild around it

    100% agree
  • Kolur
    Kolur
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    I agree with most except the fact you seem certain that only tactic Is zerging 1 point.
    This is most definetly not the point.
    My guild for example did not just zerg 1 point when we took 5 DC keeps and 2 DC scrolls aswell as reclaiming 1 of ours.
    We were on Teamspeak and we organised.
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