Saint-Ange wrote: »here's 30 mn of Relaxing Elevator Music for us who never know what acronyms mean
fleetingyouth_ESO wrote: »I understand why a lot of casual users or players that dont play other card games dislike the timer. However, in most card games it is always recommended to take the full amount of time. It has nothing to do with only having a single move because I guarantee you that is not true. Are you as a player looking at your opponent's cards each turn? Are you trying to track their card pulls and what they might draw into on the next couple of turns?
Having a plan for your next move and then following up with it quickly on your turn can lead to mistakes or miscalculations. Slowing down is the first thing pro's of games like hearthstone or MTG will suggest. Making quick decisions can lead to missed opportunities and mistakes. You have a timer, all that time is yours to use by design. So you should use it.
Do I think some players miss use it sometimes? Probably people always abuse things but I don't think a lot of players are using it as a strategy to get you to quit. Maybe in the lower-tier casual, I don't play there but certainly not at the mid-upper tier ladders. Its not a good strategy in ranked. Players don't want game losses as it takes a lot of game wins to get to the top 100. Quitting out of frustration because a player is taking to long is not going to be common.
Now though I don't personally think you should I do know a lot of players on the ladder will quit a game once they feel they can not win in order to move on to the next faster. Perhaps this is something you are seeing occasionally.
At the end of the day, matches in almost all card games can be lengthy, it's a separate game. Sure ToT is in ESO but if you're playing it you should be expecting to give up that amount of time to play the game regardless of whether the other player uses all their time or not.
You want to punish players for your perceived use of their time and while some players may be abusing it as you state others are not and changing the timer will have more negative effects on the game.
it's kind of silly that in this MMO that rewards you for fast reaction times, that you can implement a discount Gwent minigame where players take longer than chess per turn.
SeaGtGruff wrote: »First of all, this thread really belongs in the ToT forum, so I expect it will be moved there. What I'm getting at is, maybe next time create a new thread about ToT in the ToT forum so it won't have to be moved there by a mod.
Now, on to my real responses.
I hate the timer, and am soooooo glad there's no timer in the NPC matches (which are the only ones I play anymore, although I've been thinking about playing occasional PvP matches again). You don't know how many times I've been playing ToT with an NPC and had my turn get interrupted and prolonged by having a cat jump up in my lap demanding attention, or getting up to go take an "I can't put it off any longer" BB or grab a beverage or snack, or having to speak to someone in the house or on the phone, etc. When I played what few PvP matches I did play, the timer nearly cut off several of my turns-- and actually did cut off a few of my opponents' turns-- and in all of those cases the players involved (whether myself or my opponent) was in the middle of making actual moves, not merely sitting there trying to troll the other person.
Frankly, I wonder how much timer-trolling there would be if there were no more timer? I mean, what if something else were to be implemented instead, such as sitting still for too long causes both players to get disconnected from the server and have to log in again, and the player whose turn it was when the disconnection occurred gets punished in some way, such as by being made to wait in a login queue before they can get back in, or by having a 15-minute cooldown (or however long a dungeon cooldown usually is) before they can queue for another ToT match? I'm thinking that something like that would probably break most of the timer-trolls of their bad habit, whereas having a timer-- presumably for the purpose of stopping players from being trolls who deliberately take too long for their moves-- actually seems to create a situation that makes timer-trolling possible in the first place.
Aside from IRL interruptions that can prolong ones moves, the game itself has annoying quirks that can eat into the allowed time for ones move, such as being in the middle of playing your cards but then suddenly having to stop and wait for a few seconds while the game finishes animating the opponent's cards being dealt out for their next hand. Or I'll be playing some of my cards and suddenly have to pause for a few seconds to wait for the game to pop up an "acquire (or remove) up to x cards from the tavern" message, or wait for the animation of more cards being drawn to finish, etc. Oddly enough, the game doesn't seem to have such problems with the NPCs' moves, because in almost every NPC match I'm seeing the NPC buy or acquire or remove cards even before the card which is allowing them to do that has even been flipped over and played. It's like the game is multi-threaded or something as far as processing the NPCs' moves, but not when it comes to my moves.
I get that timer-trolling is a thing (because the very existence of the timer actually makes it possible for timer-trolling to be a thing in the first place), but shortening the timer seems like a really horrible idea to me. The idea of having the timer adjust its duration based on circumstances seems like a better idea, like having the timer pause every time the current player's move is interrupted by having to wait for some animation sequence to end, or having an opportunity to acquire or remove cards from the tavern, etc. Either that, or give the game proper multi-threading so the NPCs aren't the only ones who can continue making their moves despite the game needing to go through some animation sequence-- which I think should really be happening at a much faster speed, anyway.
SeaGtGruff wrote: »First of all, this thread really belongs in the ToT forum, so I expect it will be moved there. What I'm getting at is, maybe next time create a new thread about ToT in the ToT forum so it won't have to be moved there by a mod.
Now, on to my real responses.
I hate the timer, and am soooooo glad there's no timer in the NPC matches (which are the only ones I play anymore, although I've been thinking about playing occasional PvP matches again). You don't know how many times I've been playing ToT with an NPC and had my turn get interrupted and prolonged by having a cat jump up in my lap demanding attention, or getting up to go take an "I can't put it off any longer" BB or grab a beverage or snack, or having to speak to someone in the house or on the phone, etc. When I played what few PvP matches I did play, the timer nearly cut off several of my turns-- and actually did cut off a few of my opponents' turns-- and in all of those cases the players involved (whether myself or my opponent) was in the middle of making actual moves, not merely sitting there trying to troll the other person.
Frankly, I wonder how much timer-trolling there would be if there were no more timer? I mean, what if something else were to be implemented instead, such as sitting still for too long causes both players to get disconnected from the server and have to log in again, and the player whose turn it was when the disconnection occurred gets punished in some way, such as by being made to wait in a login queue before they can get back in, or by having a 15-minute cooldown (or however long a dungeon cooldown usually is) before they can queue for another ToT match? I'm thinking that something like that would probably break most of the timer-trolls of their bad habit, whereas having a timer-- presumably for the purpose of stopping players from being trolls who deliberately take too long for their moves-- actually seems to create a situation that makes timer-trolling possible in the first place.
Aside from IRL interruptions that can prolong ones moves, the game itself has annoying quirks that can eat into the allowed time for ones move, such as being in the middle of playing your cards but then suddenly having to stop and wait for a few seconds while the game finishes animating the opponent's cards being dealt out for their next hand. Or I'll be playing some of my cards and suddenly have to pause for a few seconds to wait for the game to pop up an "acquire (or remove) up to x cards from the tavern" message, or wait for the animation of more cards being drawn to finish, etc. Oddly enough, the game doesn't seem to have such problems with the NPCs' moves, because in almost every NPC match I'm seeing the NPC buy or acquire or remove cards even before the card which is allowing them to do that has even been flipped over and played. It's like the game is multi-threaded or something as far as processing the NPCs' moves, but not when it comes to my moves.
I get that timer-trolling is a thing (because the very existence of the timer actually makes it possible for timer-trolling to be a thing in the first place), but shortening the timer seems like a really horrible idea to me. The idea of having the timer adjust its duration based on circumstances seems like a better idea, like having the timer pause every time the current player's move is interrupted by having to wait for some animation sequence to end, or having an opportunity to acquire or remove cards from the tavern, etc. Either that, or give the game proper multi-threading so the NPCs aren't the only ones who can continue making their moves despite the game needing to go through some animation sequence-- which I think should really be happening at a much faster speed, anyway.
The timer already stops during any animation.
ESO_player123 wrote: »