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racial passives rework concept...
These will be small nerfs to make sure whatever race you picked would have realistic bonuses but wont perform better overall in certain areas over another race. (ex. Argonians would be popular choice for healers as they have a buff to healing thus making them a better option almost all of the time when building a healer. so once nerfed or changed be less useful then the need to play an argonian wont be so strong)
Adding conditions to races strengths makes them harder to truly qualify for and reducing the chance that someone will pick a race other than the one they think looks cool. though of course if you wanted to play to your class's strengths then you might find a very cool playstyle with its own kind of versatility.
High elf
Spell recharge no longer gives you damage resistance when channeling or casting
Syrabane's boon: reduces the cost of magicka abilities
elemental talent is now destructive mage and increases damage with magic damage by x amount (only specified magic damage abilities not elemental damage)
Argonian
Life mender applies healing done by 3% at max value when you have not taken damage for a few seconds
Bosmer (wood elf)
resist affliction max stam buff changed to stamina skill cost reduction..
Hunters eye the penetration now applies only to bow skills but is buffed a bit as well
Breton
Gift of magnus increases mag recovery
Spell attunement reduces damage taken from magic and elements by a small amount. no longer gives magicka recovery.
Dunmer (dark elf)
Dynamic gives reduced mag and stam skill costs
resist flame is now a 4% resistance to flame damage
Ruination applies damage to flame damage attacks only
Khajiit
Robustness increases stamina recovery
lunar blessings reduces detection radius and adds tri recovery when hidden
Feline ambush increases unarmed damage and crit chance when dual wielding ( unarmed included)
Nord
Stalwart increases max health and stamina
Resist frost no longer increases max health
Rugged reduces damage taken by small percentage (like 4% or something)
Orsimer (orc)
Swift warrior wep damage buff applies only to two handed skills now
Redguard
martial training reduces cost of stam abilities. no longer reduces snare effectiveness
Adrenaline rush gives you small amount of tri recovery in combat.
imperial
no changes
just a concept.. I dont think these changes would break the game it would just penalize players less for doing something other than what their race is typically good at..