If your looking at hurting a ball group or defending a keep, you’ll want a mass stun. Stunning a single person isn’t going to do a whole lot. What class are you?
If your looking at hurting a ball group or defending a keep, you’ll want a mass stun. Stunning a single person isn’t going to do a whole lot. What class are you?
Stamplar.
I realize there is no mass stunning. But I should have put in the whole HR effect
"Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked."
it causes damage to a lot of enemies. That on top of what the rest of my alliance is doing adds up. So I want to get at least one stun.immobilize in a ball group, so many take some damage. Hopefully it wears that ball group down a little more.
Could I also wear Plaguebreak?
Does this make more sense?
Thanks @Amerises
OnGodiDoDis wrote: »If your looking at hurting a ball group or defending a keep, you’ll want a mass stun. Stunning a single person isn’t going to do a whole lot. What class are you?
Stamplar.
I realize there is no mass stunning. But I should have put in the whole HR effect
"Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked."
it causes damage to a lot of enemies. That on top of what the rest of my alliance is doing adds up. So I want to get at least one stun.immobilize in a ball group, so many take some damage. Hopefully it wears that ball group down a little more.
Could I also wear Plaguebreak?
Does this make more sense?
Thanks @Amerises
Templar does have a mass stun: Nova. You also have Turn Evil for the Fighter's Guild. I'm pretty sure ball groups can handle a little HC, though. If you really want to hurt ball groups, drop a negate.