I don't know if this has been discussed yet, but I think a flagging system for Cyrodil and Imperial City would be great. It allows non-PvP'ers to go farm the quests in those areas and explore without being consistently gank spammed or attacked.
Are those incentives enough for the more casual players to put up with being repeatedly wrecked with no progress? Cyro maybe, but IC and BGs, the pathetic population numbers for those game modes speak for themselves. Obviously the couple dozen tryhards who don't want to give up their profitable pug stomping are gonna fight against any change.ZOS is all about giving incentives to try out content.
xylena_lazarow wrote: »Are those incentives enough for the more casual players to put up with being repeatedly wrecked with no progress? Cyro maybe, but IC and BGs, the pathetic population numbers for those game modes speak for themselves. Obviously the couple dozen tryhards who don't want to give up their profitable pug stomping are gonna fight against any change.ZOS is all about giving incentives to try out content.