FirmamentOfStars wrote: »Not every class needs to have AoE, delayed burst potential. Some classes have clear strengths and weaknesses and it is totally fine for arcanist to not have the same mechanic as dks, necros and wardens with aoe burst. Arcanist have very solid defense and even support abilities. I have seen the rambling in some videos, that arcanists need this and that to compete, like a pull for PvE tanking, better burst heal (which the class does not even need) for healing and delayed burst. But if you give all those tools to a new class with outstanding passives, it will strictly be OP.
DrNukenstein wrote: »Unique things arcanist has that are really neat ideas that will make it stronger than it first appears:
-A frost damage spammable that immobilizes and can be comboed with the classic dswing>buffered heavy. This is the first class that can root and stun in the same gcd without using a low damage pure cc skill. That both skills are high damage and use different resources means the combo will do wild burst, and be sustainable.
-A slottable skill that passively grants M sorc/brut, and gives proc damage to the above mentioned spammable (or any other class skill). The limit for this proc damage is cool down based (3 seconds!), not mechanical (like having to light attack 5 times or use 3 ardent flame skills)
-8 second beam turret, all though this can be done on bow already sort of. You can now have a turret that will automatically melt nearby enemies while benefitting from melee weapon bonuses. It can switch targets too, either automatically or on command.
-A personal auto pocket heal skill that gives you your choice of cc immunity or aoe cc when it happens. That's awesome
-The only source of minor evasion (that isn't exclusive to the warden using it) and the only skill in the game that lets you share mobility with team mates, making them extremely potent captains (better word for support)
It's a good thing that it looks weak right now. Once people figure the class out it'll be very potent offensively, with slippery defenses on par with sorc or nightblade. If it launches too strong to compensate for the learning curve we'll probably be dealing with multiple updates where it's busted because players figured out the learning curve.