Turn your ability timers on and you'll know when it's gonna go. That simple. People complain about not being able to time it as though this isn't an obvious and glaring learn to play issue. The user has zero excuses not to combo it with something potent. What the increased length of time actually does is make it harder for the opponent to know. And this is gold.
For the user the only thing that changed, for PvP and PvE alike, is how many other skills you're going to cast between burst 1 and burst 2. For timing and rotational purposes this may have made it worse for PvE (but I doubt it,) but for PvP where you frequently have to be offensive and defensive at the same time having a delayed burst counting down even as you heal is a lovely feature. Especially if that heal happens to be Arctic Blast. Good to go.
The last warden I played (which you know very well,) walked a middleground between offensive and defensive. Wasn't a heavy hitter by any means. Fairly low weapon damage, and decent penetration only because of the ability we're currently talking about. Definitely a survivor more than a DPS. Nevertheless... A synchronized beetles/dawnbreaker/spammable kills everything but troll tanks from 60% health or less. That's really all the burst a well balanced game should allow.
YandereGirlfriend wrote: »Same here.
This was classic ZOS "let's change things for the sake of change" rather than for any identifiable design objective.
We see this again at work with the (hopefully bugged) random change of Blastbones to now be 4 seconds instead of 3. Like, why would you change this after 4 years of the class using the previous timing?!
In any case, nobody asked for any of the Warden changes last year. I had been a Warden main but have since moved on.
ESO_Nightingale wrote: »YandereGirlfriend wrote: »Same here.
This was classic ZOS "let's change things for the sake of change" rather than for any identifiable design objective.
We see this again at work with the (hopefully bugged) random change of Blastbones to now be 4 seconds instead of 3. Like, why would you change this after 4 years of the class using the previous timing?!
In any case, nobody asked for any of the Warden changes last year. I had been a Warden main but have since moved on.
not true, we asked for the blast and glacial presence changes. and to an extent, the cutting dive changes too.
ESO_Nightingale wrote: »YandereGirlfriend wrote: »Same here.
This was classic ZOS "let's change things for the sake of change" rather than for any identifiable design objective.
We see this again at work with the (hopefully bugged) random change of Blastbones to now be 4 seconds instead of 3. Like, why would you change this after 4 years of the class using the previous timing?!
In any case, nobody asked for any of the Warden changes last year. I had been a Warden main but have since moved on.
not true, we asked for the blast and glacial presence changes. and to an extent, the cutting dive changes too.