gariondavey wrote: »Definitely not.
The solution to fix capture the relic is to make it 2 teams only. That's how it functions in virtually every single game.
CameraBeardThePirate wrote: »They should simply make it 1 relic with a cap time. Teams would then be forced to fight over the relic and get it back to their base to score instead of hanging around in stealth waiting to pop an immovable pot and grab the relic with no counterplay.
DrNukenstein wrote: »No, capture the relic is at it's best when your team is holding two relics for as long as possible so no points can be scored by anybody.
It's called survival mode, and it's even better than death match.
El_Borracho wrote: »I would be on board for that until I got stuck in two DMs where the uber tank took a relic and hid in the crack in the cliff. Either remove the spots in the arenas where you can essentially hole up or change the scoring rules. Can't have both.