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Mara’s and Templar

Amerises
Amerises
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Not going lie, the nerf to Mara’s has made my already bad Templar worse. Before I could at least survive long enough to line up a combo after surviving my opponents, however a 30% nerf has actually made a big enough difference that I can’t even get through a combo with being in execute myself :/

Not saying Mara’s was perfectly balanced, but templars are just so under-balanced and it’s frustrating …
  • Mansquito
    Mansquito
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    Mara's was OP and needed reigning in, it's nice to see an actual tweak instead of the set being completely gutted to be quite honest, which is what usually happens.

    The problem here is not Mara's though mate, it's Templar. They suffered the afore-alluded to nerf instead of a tweak. So even though DK was still overpowered before, the Templar was still a viable class, if not a little weak. However, now it really is in a bad place and needs a lots of adjustments to bring it back to a viable PvP class again.

    It's also because both DK and Warden are so overpowered that it really exacerbates the issue with such an underpowered class, the gulf is just huge.

    Playing Templar in PvP is like trying to no death speed run x trial whilst playing DK is like running Spindleclutch on normal with 3 other 2000+cp DKs, lol.
    Edited by Mansquito on 29 March 2023 16:28
  • Udrath
    Udrath
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    They over buffed beam at the cost of all other damaging abilities. Feels like the only way to kill strong players in CP is with a boring meteor build where you just stall until you have an ultimate. Dots, meteor, javelin and beam.
  • SkaraMinoc
    SkaraMinoc
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    I have a Stamina Templar that uses the nerfed Mara's. It's actually super tanky when used with Templar heals.

    Mara's
    Living Dark
    Restoring Focus
    Resolving Vigor
    Honor the Dead

    Blue CP is all offensive
    Red CP is all utility

    I never die 1v1 and just stand there block weaving through Corrosive Sea-Serpent DK and health never drops below 70%.

    While it may not be S-tier damage, It's actually a good brawler setup. The Aedric Spear passives are strong.

    Edited by SkaraMinoc on 30 March 2023 01:41
    PC NA
  • Cast_El
    Cast_El
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    Amerises wrote: »
    Not going lie, the nerf to Mara’s has made my already bad Templar worse. Before I could at least survive long enough to line up a combo after surviving my opponents, however a 30% nerf has actually made a big enough difference that I can’t even get through a combo with being in execute myself :/

    Not saying Mara’s was perfectly balanced, but templars are just so under-balanced and it’s frustrating …

    Mara nerf is good decision 👍. The problem is = templar are so bad right now, where DK and nightblade are king and queen, and almost One shot you.

    The offensive toolkit of templar is very weak, that's why you stay in defense most of the time, it's very difficult to lower enemy health.

    Try to play with rally cry you will be tanky and get some damage that you desperately need. You can also build your set up around crit because living dark doesn't scale with spell damage 😞 the crit healing can help you
  • Melzo
    Melzo
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    Amerises wrote: »
    Not going lie, the nerf to Mara’s has made my already bad Templar worse. Before I could at least survive long enough to line up a combo after surviving my opponents, however a 30% nerf has actually made a big enough difference that I can’t even get through a combo with being in execute myself :/

    Not saying Mara’s was perfectly balanced, but templars are just so under-balanced and it’s frustrating …

    I don't see the point in this post. Templar is one of the most armored classes in the game. Templar's self-healing is higher than DK's. Templar is much more durable of any class, especially with the Vampire Mist change. If you can't survive then that's the problem with you. Either you play badly or you have a bad ping or computer, but certainly not in Templar. Templar nerfs didn't affect their survivability in any way.
  • Mansquito
    Mansquito
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    That's just not true. DK definitely has a better toolkit for survival than Templars. They have at least two burst heals that far outweigh any of Templar's abilities and one of them is a passive, lol. Then they have corrosive which we all know is insanely overpowered.

    You also have to remember that one of the best things you can do to stay alive is keep pressure on your opponent. In Templar's case that's not possible which means you end up on your back bar more which means inevitably you will drain your resources at some point and eventually lose. Yeah you can stand in all your runes and heal, heavy attack and repeat but that doesn't work against more than one player and we don't want to be relegated to tank heal bots.
  • Melzo
    Melzo
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    Mansquito wrote: »
    That's just not true. DK definitely has a better toolkit for survival than Templars. They have at least two burst heals that far outweigh any of Templar's abilities and one of them is a passive, lol. Then they have corrosive which we all know is insanely overpowered.

    You also have to remember that one of the best things you can do to stay alive is keep pressure on your opponent. In Templar's case that's not possible which means you end up on your back bar more which means inevitably you will drain your resources at some point and eventually lose. Yeah you can stand in all your runes and heal, heavy attack and repeat but that doesn't work against more than one player and we don't want to be relegated to tank heal bots.

    Your argument is to activate the ultimate. Yes, ultimates give a pretty strong survival for this class. But in terms of ordinary skills, the dk loses to the templar. Templar is able to dispel 5 dot effects and has much more hot healing. And slows down those who hit him. Nothing prevents you from using the ultimates from the shield branch or the staff of restoration or the 3 lines of the templar skills.

    And even if you insist that the dk has better defense, this is not an argument in favor of strengthening the templar's defense even more. The templar has a hell of a lot of healing. Where else can he go?

    With a templar, even three attack skills heal him. I agree that their damage has been nerfed but the fact is that there is no other class with this many healing abilities.

    I have doubts that the templar loses dk but this is only because of the third ult dk. Without it, the dk is not even close to the templar.
  • Theignson
    Theignson
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    Mara's balm is now completely useless in PvP. It heals ~ 500 per second, which is much less than most HOTs.

    You can still be very tanky as templar. Just replace Mara's with , eg Order's Wrath. You can make the chest and legs Heavy for resists. Then you get much better critical chance and critical damage, which also boosts your heals. Put Rallying cry on the back bar.

    Because templar jabs and purifying light were nerfed so badly, you still won't be able to kill anyone, (although you'll have a better chance than with Mara's which is purely defensive). But that isn't the fault of the sets.

    If you are having trouble staying alive, apply purifying light at the start of the fight, this gives you a HOT. Put living dark on. With these plus channeled focus/vigor and honor the dead, you are very hard to kill.
  • Amerises
    Amerises
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    Melzo wrote: »
    Amerises wrote: »
    Not going lie, the nerf to Mara’s has made my already bad Templar worse. Before I could at least survive long enough to line up a combo after surviving my opponents, however a 30% nerf has actually made a big enough difference that I can’t even get through a combo with being in execute myself :/

    Not saying Mara’s was perfectly balanced, but templars are just so under-balanced and it’s frustrating …

    I don't see the point in this post. Templar is one of the most armored classes in the game. Templar's self-healing is higher than DK's. Templar is much more durable of any class, especially with the Vampire Mist change. If you can't survive then that's the problem with you. Either you play badly or you have a bad ping or computer, but certainly not in Templar. Templar nerfs didn't affect their survivability in any way.

    Didn’t say I died, just say I have to play even more defensive. A combo won’t kill a good player. I still do well in Cyro or BG, but if I’m against a good player, often we just walk away from each other after about 2 or 3 minutes.

    Point of the post is that most people playing plar are Mara’s/Rallying, and so this was just another (albeit indirect) nerf to an already crap class.

    I’m not asking for more survivability, I’m asking that a Templar be tweaked to at least be more competitive. If I go 7-0-12 in a BG, there’s at least one DK going 13-2-12 or something. DKs may not have a great survivability, but at least they can finish someone off. Easily a decent DK can double my kill count.

    Yeah yeah, get gud. Or maybe other Templar mains can agree with me and maybe it’s the class and not skill level?

    I hate playing tanky, but full damage still can’t get it done the way a warden, NB, or DK can …
  • OnGodiDoDis
    OnGodiDoDis
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    Amerises wrote: »
    Not going lie, the nerf to Mara’s has made my already bad Templar worse. Before I could at least survive long enough to line up a combo after surviving my opponents, however a 30% nerf has actually made a big enough difference that I can’t even get through a combo with being in execute myself :/

    Not saying Mara’s was perfectly balanced, but templars are just so under-balanced and it’s frustrating …

    I hate to say this, but you need to learn how to play. There are people out there (including me) that don't use Mara's or other healing proc sets and are more than capable of deleting health bars. Learn to play without proc sets so that you become nerf-proof.
  • Weckless
    Weckless
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    Templar is dookie tho lol. The only way to play it really are healers and the rangeplar the guy above me was talking about. Jabs/Sweeps is a joke lol. OP have you tried Robes of the Hist? Its as much as Mara's pre nerf pretty much as far as heals go
  • Syiccal
    Syiccal
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    Theignson wrote: »
    Mara's balm is now completely useless in PvP. It heals ~ 500 per second, which is much less than most HOTs.

    You can still be very tanky as templar. Just replace Mara's with , eg Order's Wrath. You can make the chest and legs Heavy for resists. Then you get much better critical chance and critical damage, which also boosts your heals. Put Rallying cry on the back bar.

    Because templar jabs and purifying light were nerfed so badly, you still won't be able to kill anyone, (although you'll have a better chance than with Mara's which is purely defensive). But that isn't the fault of the sets.

    If you are having trouble staying alive, apply purifying light at the start of the fight, this gives you a HOT. Put living dark on. With these plus channeled focus/vigor and honor the dead, you are very hard to kill.

    It's not really the HoT that makes maras OP it's the purge all + burst heal..even with the HoT cut in half its still the best defensive set in pvp right now imo
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