Necromancer class needs a serious buff in PVP. It has the least class identity in the game right now and it cannot compete with any other class on a class toolkit and performance. It is the worst class at the moment. Let me explain why.
First, let me list what good things Necro got compared to other classes. They are:That’s it. For the rest this class has:
- Rapid Rot passive, giving 10% bonus to DoT damage. (Yet, there are no DoT skills for PVP)
- Disdain Harm passive, giving 15% bonus to DoT mitigation.
- Spirit Guardian skill, giving a 10% all damage mitigation.
- Decent healing toolkit - Mortal Coil, Mender, Resistant Flesh
1) NO source of damage besides Blastbonbes that would perform better than weapon\guild\world skills. In fact, Blastbones is the only usable class skill that deals damage, there is simply nothing else this class can offer.
- No single target \ spammable (Skeletal Mage and Flame Skull perform worse than other available weapon\world\guild skills).
- No DoT (Shocking Siphon and Boneyard are both AoE, easily avoidable, and barely deal any damage).
- No execute.
- No gap-closer.
2) NO reliable crowd control (not even a root)
- Totem has 2 seconds delay which makes it easily avoidable, thus useless.
- Grave Gasp is extremely hard to aim on the opponent, i never seen anyone ever using it in my entire life.
3) NO access to buffs (not even brutality\sorcery)
- All potential buffs necros can get are: Major Resolve, Major Breach, Major Vulnerability, Minor Protection and Minor Maim. Realistically, none of these except Resolve are actually achievable and\or reliable in PVP. This leaves necro with only Major Resolve.
All this makes necro just a blank, empty class, where you are forced to play anything but the class toolkit itself. Something must be changed. I personally offer these buffs, not necessarily all of them together.
- Make Scythe an execute ability.
- Give Major Brutality \ Sorcery. For example, when Skeletal Mage is active.
- Make magicka Blastbones apply Major+Minor Breach on the enemy instead of 10% damage thing, so it would be similar to Wardens.
- Rework Flame Skull and turn it into a single target DoT. This ability looks cool, but practically is useless now.
- Rework Grave Gasp so it roots everyone around you, not just specific area where you need to aim.
- Remove delay on Bone Totem
CameraBeardThePirate wrote: »Necromancer class needs a serious buff in PVP. It has the least class identity in the game right now and it cannot compete with any other class on a class toolkit and performance. It is the worst class at the moment. Let me explain why.
First, let me list what good things Necro got compared to other classes. They are:That’s it. For the rest this class has:
- Rapid Rot passive, giving 10% bonus to DoT damage. (Yet, there are no DoT skills for PVP)
- Disdain Harm passive, giving 15% bonus to DoT mitigation.
- Spirit Guardian skill, giving a 10% all damage mitigation.
- Decent healing toolkit - Mortal Coil, Mender, Resistant Flesh
1) NO source of damage besides Blastbonbes that would perform better than weapon\guild\world skills. In fact, Blastbones is the only usable class skill that deals damage, there is simply nothing else this class can offer.
- No single target \ spammable (Skeletal Mage and Flame Skull perform worse than other available weapon\world\guild skills).
- No DoT (Shocking Siphon and Boneyard are both AoE, easily avoidable, and barely deal any damage).
- No execute.
- No gap-closer.
2) NO reliable crowd control (not even a root)
- Totem has 2 seconds delay which makes it easily avoidable, thus useless.
- Grave Gasp is extremely hard to aim on the opponent, i never seen anyone ever using it in my entire life.
3) NO access to buffs (not even brutality\sorcery)
- All potential buffs necros can get are: Major Resolve, Major Breach, Major Vulnerability, Minor Protection and Minor Maim. Realistically, none of these except Resolve are actually achievable and\or reliable in PVP. This leaves necro with only Major Resolve.
All this makes necro just a blank, empty class, where you are forced to play anything but the class toolkit itself. Something must be changed. I personally offer these buffs, not necessarily all of them together.
- Make Scythe an execute ability.
- Give Major Brutality \ Sorcery. For example, when Skeletal Mage is active.
- Make magicka Blastbones apply Major+Minor Breach on the enemy instead of 10% damage thing, so it would be similar to Wardens.
- Rework Flame Skull and turn it into a single target DoT. This ability looks cool, but practically is useless now.
- Rework Grave Gasp so it roots everyone around you, not just specific area where you need to aim.
- Remove delay on Bone Totem
Only thing I disagree on is Stalking Blastbones. It should remain the way it is, as the % damage modifier is much stronger than a lot of people realize (and is the only thing propping the class up at the moment).
They absolutely need a functioning spammable, sorcery/brutality/prophecy/savagery, a sticky DoT, and either an on demand stun or gap closer. At the moment there isn't much reason to use any class ability besides Resistant Flesh and Blastbones.
The sad fact of the matter is that we've been given no indication that necro will receive any positive changes anytime soon, despite the large amount of posts discussing the class' shortcomings the last few months.
CameraBeardThePirate wrote: »Necromancer class needs a serious buff in PVP. It has the least class identity in the game right now and it cannot compete with any other class on a class toolkit and performance. It is the worst class at the moment. Let me explain why.
First, let me list what good things Necro got compared to other classes. They are:That’s it. For the rest this class has:
- Rapid Rot passive, giving 10% bonus to DoT damage. (Yet, there are no DoT skills for PVP)
- Disdain Harm passive, giving 15% bonus to DoT mitigation.
- Spirit Guardian skill, giving a 10% all damage mitigation.
- Decent healing toolkit - Mortal Coil, Mender, Resistant Flesh
1) NO source of damage besides Blastbonbes that would perform better than weapon\guild\world skills. In fact, Blastbones is the only usable class skill that deals damage, there is simply nothing else this class can offer.
- No single target \ spammable (Skeletal Mage and Flame Skull perform worse than other available weapon\world\guild skills).
- No DoT (Shocking Siphon and Boneyard are both AoE, easily avoidable, and barely deal any damage).
- No execute.
- No gap-closer.
2) NO reliable crowd control (not even a root)
- Totem has 2 seconds delay which makes it easily avoidable, thus useless.
- Grave Gasp is extremely hard to aim on the opponent, i never seen anyone ever using it in my entire life.
3) NO access to buffs (not even brutality\sorcery)
- All potential buffs necros can get are: Major Resolve, Major Breach, Major Vulnerability, Minor Protection and Minor Maim. Realistically, none of these except Resolve are actually achievable and\or reliable in PVP. This leaves necro with only Major Resolve.
All this makes necro just a blank, empty class, where you are forced to play anything but the class toolkit itself. Something must be changed. I personally offer these buffs, not necessarily all of them together.
- Make Scythe an execute ability.
- Give Major Brutality \ Sorcery. For example, when Skeletal Mage is active.
- Make magicka Blastbones apply Major+Minor Breach on the enemy instead of 10% damage thing, so it would be similar to Wardens.
- Rework Flame Skull and turn it into a single target DoT. This ability looks cool, but practically is useless now.
- Rework Grave Gasp so it roots everyone around you, not just specific area where you need to aim.
- Remove delay on Bone Totem
Only thing I disagree on is Stalking Blastbones. It should remain the way it is, as the % damage modifier is much stronger than a lot of people realize (and is the only thing propping the class up at the moment).
They absolutely need a functioning spammable, sorcery/brutality/prophecy/savagery, a sticky DoT, and either an on demand stun or gap closer. At the moment there isn't much reason to use any class ability besides Resistant Flesh and Blastbones.
The sad fact of the matter is that we've been given no indication that necro will receive any positive changes anytime soon, despite the large amount of posts discussing the class' shortcomings the last few months.
Yep. Necro and Sorc, especially mag sorc, are dead classes at this point.
NB, DK are order of magnitude better at anything you would build with Necro or Sorc. Magden is OK, and Stamina Templar can be good...but either are still way behind NB and DK.